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authorIma Mechanique <ima.mechanique@secondlife.com>2013-06-26 17:39:23 +0100
committerIma Mechanique <ima.mechanique@secondlife.com>2013-06-26 17:39:23 +0100
commitb615858d6c41c29b3b610ec0dba09f30b1f8b3a8 (patch)
tree2b193625c9ed4a0ca36e5b5f99f1cc765e979d74 /indra/newview/llinventorymodel.cpp
parente63d92ab504d74399cae2a9cc7625ef3ec330c38 (diff)
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
Merging last four months of development
Diffstat (limited to 'indra/newview/llinventorymodel.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/llinventorymodel.cpp109
1 files changed, 79 insertions, 30 deletions
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 6e23d7c701..935fe2b4d0 100644..100755
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -373,13 +373,12 @@ void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id)
// specifies 'type' as what it defaults to containing. The category is
// not necessarily only for that type. *NOTE: This will create a new
// inventory category on the fly if one does not exist.
-const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type,
- bool create_folder,
- bool find_in_library)
+const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder/*,
+ bool find_in_library*/)
{
LLUUID rv = LLUUID::null;
- const LLUUID &root_id = (find_in_library) ? gInventory.getLibraryRootFolderID() : gInventory.getRootFolderID();
+ const LLUUID &root_id = /*(find_in_library) ? gInventory.getLibraryRootFolderID() :*/ gInventory.getRootFolderID();
if(LLFolderType::FT_ROOT_INVENTORY == preferred_type)
{
rv = root_id;
@@ -402,7 +401,44 @@ const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType prefe
}
}
- if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library))
+ if(rv.isNull() && isInventoryUsable() && (create_folder && true/*!find_in_library*/))
+ {
+ if(root_id.notNull())
+ {
+ return createNewCategory(root_id, preferred_type, LLStringUtil::null);
+ }
+ }
+ return rv;
+}
+
+const LLUUID LLInventoryModel::findLibraryCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder)
+{
+ LLUUID rv = LLUUID::null;
+
+ const LLUUID &root_id = gInventory.getLibraryRootFolderID();
+ if(LLFolderType::FT_ROOT_INVENTORY == preferred_type)
+ {
+ rv = root_id;
+ }
+ else if (root_id.notNull())
+ {
+ cat_array_t* cats = NULL;
+ cats = get_ptr_in_map(mParentChildCategoryTree, root_id);
+ if(cats)
+ {
+ S32 count = cats->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(cats->get(i)->getPreferredType() == preferred_type)
+ {
+ rv = cats->get(i)->getUUID();
+ break;
+ }
+ }
+ }
+ }
+
+ if(rv.isNull() && isInventoryUsable() && (create_folder && true/*!find_in_library*/))
{
if(root_id.notNull())
{
@@ -424,9 +460,10 @@ public:
{
}
- virtual void error(U32 status, const std::string& reason)
+ virtual void errorWithContent(U32 status, const std::string& reason, const LLSD& content)
{
- LL_WARNS("InvAPI") << "CreateInventoryCategory failed. status = " << status << ", reasion = \"" << reason << "\"" << LL_ENDL;
+ LL_WARNS("InvAPI") << "CreateInventoryCategory failed [status:"
+ << status << "]: " << content << LL_ENDL;
}
virtual void result(const LLSD& content)
@@ -950,6 +987,7 @@ void LLInventoryModel::updateCategory(const LLViewerInventoryCategory* cat)
cat_array->put(old_cat);
}
mask |= LLInventoryObserver::STRUCTURE;
+ mask |= LLInventoryObserver::INTERNAL;
}
if(old_cat->getName() != cat->getName())
{
@@ -1245,14 +1283,33 @@ void LLInventoryModel::purgeDescendentsOf(const LLUUID& id)
items,
INCLUDE_TRASH);
S32 count = items.count();
+
+ item_map_t::iterator item_map_end = mItemMap.end();
+ cat_map_t::iterator cat_map_end = mCategoryMap.end();
+ LLUUID uu_id;
+
for(S32 i = 0; i < count; ++i)
{
- deleteObject(items.get(i)->getUUID());
+ uu_id = items.get(i)->getUUID();
+
+ // This check prevents the deletion of a previously deleted item.
+ // This is necessary because deletion is not done in a hierarchical
+ // order. The current item may have been already deleted as a child
+ // of its deleted parent.
+ if (mItemMap.find(uu_id) != item_map_end)
+ {
+ deleteObject(uu_id);
+ }
}
+
count = categories.count();
for(S32 i = 0; i < count; ++i)
{
- deleteObject(categories.get(i)->getUUID());
+ uu_id = categories.get(i)->getUUID();
+ if (mCategoryMap.find(uu_id) != cat_map_end)
+ {
+ deleteObject(uu_id);
+ }
}
}
}
@@ -1354,7 +1411,6 @@ void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content)
item_array_t items;
update_map_t update;
S32 count = content["items"].size();
- bool all_one_folder = true;
LLUUID folder_id;
// Does this loop ever execute more than once?
for(S32 i = 0; i < count; ++i)
@@ -1387,10 +1443,6 @@ void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content)
{
folder_id = titem->getParentUUID();
}
- else
- {
- all_one_folder = false;
- }
}
U32 changes = 0x0;
@@ -1404,10 +1456,9 @@ void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content)
}
//If we get back an error (not found, etc...), handle it here
-void LLInventoryModel::fetchInventoryResponder::error(U32 status, const std::string& reason)
+void LLInventoryModel::fetchInventoryResponder::errorWithContent(U32 status, const std::string& reason, const LLSD& content)
{
- llinfos << "fetchInventory::error "
- << status << ": " << reason << llendl;
+ llwarns << "fetchInventory error [status:" << status << "]: " << content << llendl;
gInventory.notifyObservers();
}
@@ -1940,8 +1991,9 @@ bool LLInventoryModel::loadSkeleton(
{
LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
cat->setVersion(NO_VERSION);
- llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
+ LL_DEBUGS("Inventory") << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl;
}
+ LL_INFOS("Inventory") << "Invalidated " << invalid_categories.size() << " categories due to invalid descendents cache" << llendl;
// At this point, we need to set the known descendents for each
// category which successfully cached so that we do not
@@ -2478,7 +2530,6 @@ bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account)
item_array_t items;
update_map_t update;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
- bool all_one_folder = true;
LLUUID folder_id;
// Does this loop ever execute more than once?
for(S32 i = 0; i < count; ++i)
@@ -2510,10 +2561,6 @@ bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account)
{
folder_id = titem->getParentUUID();
}
- else
- {
- all_one_folder = false;
- }
}
if(account)
{
@@ -3240,6 +3287,7 @@ void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, c
}
//* @param[in] items vector of items in order to be saved.
+/*
void LLInventoryModel::saveItemsOrder(const LLInventoryModel::item_array_t& items)
{
int sortField = 0;
@@ -3261,7 +3309,7 @@ void LLInventoryModel::saveItemsOrder(const LLInventoryModel::item_array_t& item
notifyObservers();
}
-
+*/
// See also LLInventorySort where landmarks in the Favorites folder are sorted.
class LLViewerInventoryItemSort
{
@@ -3277,14 +3325,15 @@ public:
*
* @param[in, out] items - array of items, not sorted.
*/
-static void rearrange_item_order_by_sort_field(LLInventoryModel::item_array_t& items)
-{
- static LLViewerInventoryItemSort sort_functor;
- std::sort(items.begin(), items.end(), sort_functor);
-}
+//static void rearrange_item_order_by_sort_field(LLInventoryModel::item_array_t& items)
+//{
+// static LLViewerInventoryItemSort sort_functor;
+// std::sort(items.begin(), items.end(), sort_functor);
+//}
// * @param source_item_id - LLUUID of the source item to be moved into new position
// * @param target_item_id - LLUUID of the target item before which source item should be placed.
+/*
void LLInventoryModel::rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id)
{
LLInventoryModel::cat_array_t cats;
@@ -3301,7 +3350,7 @@ void LLInventoryModel::rearrangeFavoriteLandmarks(const LLUUID& source_item_id,
saveItemsOrder(items);
}
-
+*/
//----------------------------------------------------------------------------
// *NOTE: DEBUG functionality