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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-02-03 13:24:04 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-02-03 13:24:04 -0500 |
commit | 043a980d9961492bde95bf6a569a080258810fe9 (patch) | |
tree | 1c0260753cf0bb044e954fc085ce07f862e9144a /indra/newview/llinventorybridge.cpp | |
parent | 221954f04203968e65325de69c73c961b5e60c56 (diff) | |
parent | 594b1ac679a502f92db477e3f09441e361f72c93 (diff) |
merge
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index e8a4899a0b..f68550d8fd 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3773,6 +3773,21 @@ void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* mode gInventory.updateItem(item); gInventory.notifyObservers(); } + else if("play" == action) + { + if(!LLGestureManager::instance().isGestureActive(mUUID)) + { + // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. + BOOL inform_server = TRUE; + BOOL deactivate_similar = FALSE; + LLGestureManager::instance().setGestureLoadedCallback(mUUID, boost::bind(&LLGestureBridge::playGesture, mUUID)); + LLGestureManager::instance().activateGestureWithAsset(mUUID, gInventory.getItem(mUUID)->getAssetUUID(), inform_server, deactivate_similar); + } + else + { + playGesture(mUUID); + } + } else LLItemBridge::performAction(folder, model, action); } @@ -3858,6 +3873,20 @@ void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +// static +void LLGestureBridge::playGesture(const LLUUID& item_id) +{ + if (LLGestureManager::instance().isGesturePlaying(item_id)) + { + LLGestureManager::instance().stopGesture(item_id); + } + else + { + LLGestureManager::instance().playGesture(item_id); + } +} + + // +=================================================+ // | LLAnimationBridge | // +=================================================+ |