diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2013-06-03 13:59:11 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2013-06-03 13:59:11 -0400 |
commit | bad06f68fc3122b5b83f21f1fa8bc7e7ec53bfc8 (patch) | |
tree | cdf1bdc9f6c665eba22645ce4a1fdf7c34d55321 /indra/newview/llhudtext.cpp | |
parent | 211d1dfb770aa029d77cd231815a5848640b54a6 (diff) | |
parent | af8c2bc94868e056908b4ae2fc285925cd68b56b (diff) |
Merge. Refresh from viewer-release merged with in-progress work.
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llhudtext.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 579b6008ae..3c6bcd9829 100644..100755 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -186,11 +186,8 @@ void LLHUDText::renderText() LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); } - LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight()); LLVector3 width_vec = mWidth * x_pixel_vec; LLVector3 height_vec = mHeight * y_pixel_vec; - LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec; - LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec; mRadius = (width_vec + height_vec).magVec() * 0.5f; @@ -440,7 +437,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); - LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); +// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); // if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) // { // // bubble off-screen, so find a spot for it along screen edge |