diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-09-05 08:40:49 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-09-05 08:40:49 -0400 |
commit | 22a47eee84dbaa5c731c000c6013ca558bd15892 (patch) | |
tree | 8b3128fdb91731d95025b86701431826c441c5ba /indra/newview/llhudrender.cpp | |
parent | a6b85244a6f943a4598ff9b7b8a3343eb1e0d11e (diff) | |
parent | 7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (diff) |
Merge branch 'release/luau-scripting' into lua-resultset
Diffstat (limited to 'indra/newview/llhudrender.cpp')
-rw-r--r-- | indra/newview/llhudrender.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index e862fc7bc1..5608ab763f 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -44,7 +44,7 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, - const BOOL orthographic) + const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); @@ -56,7 +56,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, - const BOOL orthographic) + const bool orthographic) { LLViewerCamera* camera = LLViewerCamera::getInstance(); // Do cheap plane culling @@ -138,7 +138,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); LLUI::popMatrix(); gGL.popMatrix(); |