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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-10-17 16:56:21 +0300
committerGitHub <noreply@github.com>2024-10-17 16:56:21 +0300
commit0ef7a9b39cf72da1211039ab22bdf8f9f6a2c984 (patch)
tree6f51ef179497265b5bff2a355471ae5dc9643ad2 /indra/newview/llhudrender.cpp
parent9e24b300d02e5627ea0d304d412cb683ec2de3a4 (diff)
parentd3d349ae0f17a72481f30b9354b9367b1cd3b639 (diff)
Merge pull request #2856 from secondlife/marchcat/c-develop
Develop → Maint C sync
Diffstat (limited to 'indra/newview/llhudrender.cpp')
-rw-r--r--indra/newview/llhudrender.cpp47
1 files changed, 22 insertions, 25 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index e862fc7bc1..2255eb236f 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -38,26 +38,32 @@
#include "llviewerwindow.h"
#include "llui.h"
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
const LLFontGL::ShadowType shadow,
const F32 x_offset, const F32 y_offset,
const LLColor4& color,
- const BOOL orthographic)
+ const bool orthographic)
{
LLWString wstr(utf8str_to_wstring(str));
- hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic);
+ hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic);
}
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
+ LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
const U8 style,
const LLFontGL::ShadowType shadow,
const F32 x_offset, const F32 y_offset,
const LLColor4& color,
- const BOOL orthographic)
+ const bool orthographic)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLViewerCamera* camera = LLViewerCamera::getInstance();
// Do cheap plane culling
LLVector3 dir_vec = pos_agent - camera->getOrigin();
@@ -100,26 +106,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
//get the render_pos in screen space
- F64 winX, winY, winZ;
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
- gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- mdlv, proj, (GLint*) viewport,
- &winX, &winY, &winZ);
+ glm::vec3 win_coord = glm::project(glm::make_vec3(LLVector4(render_pos).mV), get_current_modelview(), get_current_projection(), viewport);
//fonts all render orthographically, set up projection``
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -131,14 +121,21 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
- winX -= world_view_rect.mLeft;
- winY -= world_view_rect.mBottom;
+ win_coord.x -= world_view_rect.mLeft;
+ win_coord.y -= world_view_rect.mBottom;
LLUI::loadIdentity();
gGL.loadIdentity();
- LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
+ LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f));
F32 right_x;
- font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ if (font_buffer)
+ {
+ font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ }
+ else
+ {
+ font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
+ }
LLUI::popMatrix();
gGL.popMatrix();