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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-08-29 12:48:44 -0400 |
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committer | GitHub <noreply@github.com> | 2025-08-29 12:48:44 -0400 |
commit | 842ac1e1503e41662c924289905b43b336b52a53 (patch) | |
tree | d8067fc99f6c699e3d15510c8521a32102f5cb30 /indra/newview/llhudeffectlookat.cpp | |
parent | 28678996ceaea019aafaa26911a440769320c498 (diff) | |
parent | 787b63f4c29f6ef56f355ec80084458a1bbcfb35 (diff) |
Merge pull request #4379 from secondlife/release/2025.06
Release/2025.06
Diffstat (limited to 'indra/newview/llhudeffectlookat.cpp')
-rw-r--r-- | indra/newview/llhudeffectlookat.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index d0d2ee191a..776d2dd31e 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -37,6 +37,7 @@ #include "lldrawable.h" #include "llviewerobjectlist.h" #include "llviewercontrol.h" +#include "llvoavatarself.h" #include "llrendersphere.h" #include "llselectmgr.h" #include "llglheaders.h" @@ -397,6 +398,21 @@ bool LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *objec return false; } + static LLCachedControl<bool> enable_lookat_hints(gSavedSettings, "EnableLookAtTarget", true); + if (!enable_lookat_hints) + { + // Clear the effect so it doesn't linger around if it gets disabled + if (mTargetType != LOOKAT_TARGET_IDLE) + { + mTargetObject = gAgentAvatarp; + mTargetType = LOOKAT_TARGET_IDLE; + mTargetOffsetGlobal.set(2.f, 0.f, 0.f); + setDuration(3.f); + setNeedsSendToSim(true); + } + return false; + } + if (target_type >= LOOKAT_NUM_TARGETS) { LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL; @@ -409,6 +425,29 @@ bool LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *objec return false; } + static LLCachedControl<bool> limit_lookat_hints(gSavedSettings, "LimitLookAtTarget", true); + // Don't affect the look at if object is gAgentAvatarp (cursor head follow) + if (limit_lookat_hints && object != gAgentAvatarp) + { + // If it is a object + if (object) + { + position += object->getRenderPosition(); + object = NULL; + } + + LLVector3 agentHeadPosition = gAgentAvatarp->mHeadp->getWorldPosition(); + float dist = (float)dist_vec(agentHeadPosition, position); + + static LLCachedControl<F32> limit_lookat_hints_distance(gSavedSettings, "LimitLookAtTargetDistance", 2.0f); + if (dist > limit_lookat_hints_distance) + { + LLVector3 headOffset = position - agentHeadPosition; + headOffset *= limit_lookat_hints_distance / dist; + position.setVec(agentHeadPosition + headOffset); + } + } + F32 current_time = mTimer.getElapsedTimeF32(); // type of lookat behavior or target object has changed |