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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llhudeffectlookat.cpp
Print done when done.
Diffstat (limited to 'indra/newview/llhudeffectlookat.cpp')
-rw-r--r--indra/newview/llhudeffectlookat.cpp501
1 files changed, 501 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
new file mode 100644
index 0000000000..9f1b80e1ba
--- /dev/null
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -0,0 +1,501 @@
+/**
+ * @file llhudeffectlookat.cpp
+ * @brief LLHUDEffectLookAt class implementation
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectlookat.h"
+
+#include "message.h"
+#include "llagent.h"
+#include "llvoavatar.h"
+#include "lldrawable.h"
+#include "llviewerobjectlist.h"
+#include "llsphere.h"
+#include "llselectmgr.h"
+#include "llglheaders.h"
+
+BOOL LLHUDEffectLookAt::sDebugLookAt = FALSE;
+
+// packet layout
+const S32 SOURCE_AVATAR = 0;
+const S32 TARGET_OBJECT = 16;
+const S32 TARGET_POS = 32;
+const S32 LOOKAT_TYPE = 56;
+const S32 PKT_SIZE = 57;
+
+// throttle
+const F32 MAX_SENDS_PER_SEC = 4.f;
+
+const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
+const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f;
+
+// timeouts
+// can't use actual F32_MAX, because we add this to the current frametime
+const F32 MAX_TIMEOUT = F32_MAX / 2.f;
+
+const F32 LOOKAT_TIMEOUTS[LOOKAT_NUM_TARGETS] =
+{
+ MAX_TIMEOUT, //LOOKAT_TARGET_NONE
+ 3.f, //LOOKAT_TARGET_IDLE
+ 4.f, //LOOKAT_TARGET_AUTO_LISTEN
+ 2.f, //LOOKAT_TARGET_FREELOOK
+ 4.f, //LOOKAT_TARGET_RESPOND
+ 1.f, //LOOKAT_TARGET_HOVER
+ MAX_TIMEOUT, //LOOKAT_TARGET_CONVERSATION
+ MAX_TIMEOUT, //LOOKAT_TARGET_SELECT
+ MAX_TIMEOUT, //LOOKAT_TARGET_FOCUS
+ MAX_TIMEOUT, //LOOKAT_TARGET_MOUSELOOK
+ 0.f, //LOOKAT_TARGET_CLEAR
+};
+
+const S32 LOOKAT_PRIORITIES[LOOKAT_NUM_TARGETS] =
+{
+ 0, //LOOKAT_TARGET_NONE
+ 1, //LOOKAT_TARGET_IDLE
+ 3, //LOOKAT_TARGET_AUTO_LISTEN
+ 2, //LOOKAT_TARGET_FREELOOK
+ 3, //LOOKAT_TARGET_RESPOND
+ 4, //LOOKAT_TARGET_HOVER
+ 5, //LOOKAT_TARGET_CONVERSATION
+ 6, //LOOKAT_TARGET_SELECT
+ 6, //LOOKAT_TARGET_FOCUS
+ 7, //LOOKAT_TARGET_MOUSELOOK
+ 8, //LOOKAT_TARGET_CLEAR
+};
+
+const char *LOOKAT_STRINGS[] =
+{
+ "None", //LOOKAT_TARGET_NONE
+ "Idle", //LOOKAT_TARGET_IDLE
+ "AutoListen", //LOOKAT_TARGET_AUTO_LISTEN
+ "FreeLook", //LOOKAT_TARGET_FREELOOK
+ "Respond", //LOOKAT_TARGET_RESPOND
+ "Hover", //LOOKAT_TARGET_HOVER
+ "Conversation", //LOOKAT_TARGET_CONVERSATION
+ "Select", //LOOKAT_TARGET_SELECT
+ "Focus", //LOOKAT_TARGET_FOCUS
+ "Mouselook", //LOOKAT_TARGET_MOUSELOOK
+ "Clear", //LOOKAT_TARGET_CLEAR
+};
+
+const LLColor3 LOOKAT_COLORS[LOOKAT_NUM_TARGETS] =
+{
+ LLColor3(0.3f, 0.3f, 0.3f), //LOOKAT_TARGET_NONE
+ LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_IDLE
+ LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_AUTO_LISTEN
+ LLColor3(0.5f, 0.5f, 0.9f), //LOOKAT_TARGET_FREELOOK
+ LLColor3(0.f, 0.f, 0.f), //LOOKAT_TARGET_RESPOND
+ LLColor3(0.5f, 0.9f, 0.5f), //LOOKAT_TARGET_HOVER
+ LLColor3(0.1f, 0.1f, 0.5f), //LOOKAT_TARGET_CONVERSATION
+ LLColor3(0.9f, 0.5f, 0.5f), //LOOKAT_TARGET_SELECT
+ LLColor3(0.9f, 0.5f, 0.9f), //LOOKAT_TARGET_FOCUS
+ LLColor3(0.9f, 0.9f, 0.5f), //LOOKAT_TARGET_MOUSELOOK
+ LLColor3(1.f, 1.f, 1.f), //LOOKAT_TARGET_CLEAR
+};
+
+//-----------------------------------------------------------------------------
+// LLHUDEffectLookAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) :
+ LLHUDEffect(type),
+ mKillTime(0.f),
+ mLastSendTime(0.f)
+{
+ clearLookAtTarget();
+}
+
+//-----------------------------------------------------------------------------
+// ~LLHUDEffectLookAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectLookAt::~LLHUDEffectLookAt()
+{
+}
+
+//-----------------------------------------------------------------------------
+// packData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ U8 packed_data[PKT_SIZE];
+ memset(packed_data, 0, PKT_SIZE);
+
+ if (mSourceObject)
+ {
+ htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ // pack both target object and position
+ // position interpreted as offset if target object is non-null
+ if (mTargetObject)
+ {
+ htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
+
+ U8 lookAtTypePacked = (U8)mTargetType;
+
+ htonmemcpy(&(packed_data[LOOKAT_TYPE]), &lookAtTypePacked, MVT_U8, 1);
+
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
+
+ mLastSendTime = mTimer.getElapsedTimeF32();
+}
+
+//-----------------------------------------------------------------------------
+// unpackData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ LLVector3d new_target;
+ U8 packed_data[PKT_SIZE];
+
+ LLUUID dataId;
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
+
+ if (!gAgent.mLookAt.isNull() && dataId == gAgent.mLookAt->getID())
+ {
+ return;
+ }
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != PKT_SIZE)
+ {
+ llwarns << "LookAt effect with bad size " << size << llendl;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
+
+ htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp && objp->isAvatar())
+ {
+ setSourceObject(objp);
+ }
+ else
+ {
+ //llwarns << "Could not find source avatar for lookat effect" << llendl;
+ return;
+ }
+
+ htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
+
+ objp = gObjectList.findObject(target_id);
+
+ htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
+
+ if (objp)
+ {
+ setTargetObjectAndOffset(objp, new_target);
+ }
+ else if (target_id.isNull())
+ {
+ setTargetPosGlobal(new_target);
+ }
+ else
+ {
+ //llwarns << "Could not find target object for lookat effect" << llendl;
+ }
+
+ U8 lookAtTypeUnpacked = 0;
+ htonmemcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1);
+ mTargetType = (ELookAtType)lookAtTypeUnpacked;
+
+ if (mTargetType == LOOKAT_TARGET_NONE)
+ {
+ clearLookAtTarget();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setTargetObjectAndOffset()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
+{
+ mTargetObject = objp;
+ mTargetOffsetGlobal = offset;
+}
+
+//-----------------------------------------------------------------------------
+// setTargetPosGlobal()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal = target_pos_global;
+}
+
+//-----------------------------------------------------------------------------
+// setLookAt()
+// called by agent logic to set look at behavior locally, and propagate to sim
+//-----------------------------------------------------------------------------
+BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if (!mSourceObject)
+ {
+ return FALSE;
+ }
+
+ llassert(target_type < LOOKAT_NUM_TARGETS);
+
+ // must be same or higher priority than existing effect
+ if (LOOKAT_PRIORITIES[target_type] < LOOKAT_PRIORITIES[mTargetType])
+ {
+ return FALSE;
+ }
+
+ F32 current_time = mTimer.getElapsedTimeF32();
+
+ // type of lookat behavior or target object has changed
+ BOOL lookAtChanged = (target_type != mTargetType) ||
+ (object != mTargetObject);
+
+ // lookat position has moved a certain amount and we haven't just sent an update
+ lookAtChanged = lookAtChanged || (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
+ ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
+
+ if (lookAtChanged)
+ {
+ mLastSentOffsetGlobal = position;
+ setDuration(LOOKAT_TIMEOUTS[target_type]);
+ setNeedsSendToSim(TRUE);
+ }
+
+ if (target_type == LOOKAT_TARGET_CLEAR)
+ {
+ clearLookAtTarget();
+ }
+ else
+ {
+ mTargetType = target_type;
+ mTargetObject = object;
+ if (object)
+ {
+ mTargetOffsetGlobal.setVec(position);
+ }
+ else
+ {
+ mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
+ }
+ mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+
+ update();
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// clearLookAtTarget()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::clearLookAtTarget()
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal.clearVec();
+ mTargetType = LOOKAT_TARGET_NONE;
+ if (mSourceObject.notNull())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->stopMotion(ANIM_AGENT_HEAD_ROT);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// markDead()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::markDead()
+{
+ if (mSourceObject.notNull())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint");
+ }
+
+ mSourceObject = NULL;
+ clearLookAtTarget();
+ LLHUDEffect::markDead();
+}
+
+void LLHUDEffectLookAt::setSourceObject(LLViewerObject* objectp)
+{
+ // restrict source objects to avatars
+ if (objectp && objectp->isAvatar())
+ {
+ LLHUDEffect::setSourceObject(objectp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::render()
+{
+ if (sDebugLookAt && mSourceObject.notNull())
+ {
+ LLGLSNoTexture gls_no_texture;
+
+ LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glTranslatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
+ glScalef(0.3f, 0.3f, 0.3f);
+ glBegin(GL_LINES);
+ {
+ LLColor3 color = LOOKAT_COLORS[mTargetType];
+ glColor3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
+ glVertex3f(-1.f, 0.f, 0.f);
+ glVertex3f(1.f, 0.f, 0.f);
+
+ glVertex3f(0.f, -1.f, 0.f);
+ glVertex3f(0.f, 1.f, 0.f);
+
+ glVertex3f(0.f, 0.f, -1.f);
+ glVertex3f(0.f, 0.f, 1.f);
+ } glEnd();
+ glPopMatrix();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::update()
+{
+ // If the target object is dead, set the target object to NULL
+ if (!mTargetObject.isNull() && mTargetObject->isDead())
+ {
+ clearLookAtTarget();
+ }
+
+ // if source avatar is null or dead, mark self as dead and return
+ if (mSourceObject.isNull() || mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ F32 time = mTimer.getElapsedTimeF32();
+
+ // clear out the effect if time is up
+ if (mKillTime != 0.f && time > mKillTime)
+ {
+ if (mTargetType != LOOKAT_TARGET_NONE)
+ {
+ clearLookAtTarget();
+ // look at timed out (only happens on own avatar), so tell everyone
+ setNeedsSendToSim(TRUE);
+ }
+ }
+
+ if (mTargetType != LOOKAT_TARGET_NONE)
+ {
+ calcTargetPosition();
+
+ LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT);
+ if (!head_motion || head_motion->isStopped())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT);
+ }
+ }
+
+ if (sDebugLookAt)
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText(LOOKAT_STRINGS[mTargetType]);
+ }
+}
+
+void LLHUDEffectLookAt::calcTargetPosition()
+{
+ LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
+ LLVector3 local_offset;
+
+ if (targetObject)
+ {
+ local_offset.setVec(mTargetOffsetGlobal);
+ }
+ else
+ {
+ local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
+ }
+
+ if (gNoRender)
+ {
+ return;
+ }
+ LLVector3 head_position = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
+
+ if (targetObject && targetObject->mDrawable.notNull())
+ {
+ LLQuaternion objRot;
+ if (targetObject->isAvatar())
+ {
+ LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
+
+ BOOL looking_at_self = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->isSelf() && avatarp->isSelf();
+
+ // if selecting self, stare forward
+ if (looking_at_self && mTargetOffsetGlobal.magVecSquared() < MIN_TARGET_OFFSET_SQUARED)
+ {
+ //sets the lookat point in front of the avatar
+ mTargetOffsetGlobal.setVec(5.0, 0.0, 0.0);
+ }
+
+ mTargetPos = avatarp->mHeadp->getWorldPosition();
+ if (mTargetType == LOOKAT_TARGET_MOUSELOOK || mTargetType == LOOKAT_TARGET_FREELOOK)
+ {
+ // mouselook and freelook target offsets are absolute
+ objRot = LLQuaternion::DEFAULT;
+ }
+ else if (looking_at_self && gAgent.cameraCustomizeAvatar())
+ {
+ //FIXME: have animation overrides for lookat behavior and then we don't need to do this
+ objRot = avatarp->mPelvisp->getWorldRotation();
+ }
+ else
+ {
+ objRot = avatarp->mRoot.getWorldRotation();
+ }
+ }
+ else
+ {
+ if (targetObject->mDrawable->getGeneration() == -1)
+ {
+ mTargetPos = targetObject->getPositionAgent();
+ objRot = targetObject->getWorldRotation();
+ }
+ else
+ {
+ mTargetPos = targetObject->getRenderPosition();
+ objRot = targetObject->getRenderRotation();
+ }
+ }
+
+ mTargetPos += (local_offset * objRot);
+ }
+ else
+ {
+ mTargetPos = local_offset;
+ }
+
+ mTargetPos -= head_position;
+
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("LookAtPoint", (void *)&mTargetPos);
+}