diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llhudeffectlookat.cpp |
Print done when done.
Diffstat (limited to 'indra/newview/llhudeffectlookat.cpp')
-rw-r--r-- | indra/newview/llhudeffectlookat.cpp | 501 |
1 files changed, 501 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp new file mode 100644 index 0000000000..9f1b80e1ba --- /dev/null +++ b/indra/newview/llhudeffectlookat.cpp @@ -0,0 +1,501 @@ +/** + * @file llhudeffectlookat.cpp + * @brief LLHUDEffectLookAt class implementation + * + * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llhudeffectlookat.h" + +#include "message.h" +#include "llagent.h" +#include "llvoavatar.h" +#include "lldrawable.h" +#include "llviewerobjectlist.h" +#include "llsphere.h" +#include "llselectmgr.h" +#include "llglheaders.h" + +BOOL LLHUDEffectLookAt::sDebugLookAt = FALSE; + +// packet layout +const S32 SOURCE_AVATAR = 0; +const S32 TARGET_OBJECT = 16; +const S32 TARGET_POS = 32; +const S32 LOOKAT_TYPE = 56; +const S32 PKT_SIZE = 57; + +// throttle +const F32 MAX_SENDS_PER_SEC = 4.f; + +const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f; +const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f; + +// timeouts +// can't use actual F32_MAX, because we add this to the current frametime +const F32 MAX_TIMEOUT = F32_MAX / 2.f; + +const F32 LOOKAT_TIMEOUTS[LOOKAT_NUM_TARGETS] = +{ + MAX_TIMEOUT, //LOOKAT_TARGET_NONE + 3.f, //LOOKAT_TARGET_IDLE + 4.f, //LOOKAT_TARGET_AUTO_LISTEN + 2.f, //LOOKAT_TARGET_FREELOOK + 4.f, //LOOKAT_TARGET_RESPOND + 1.f, //LOOKAT_TARGET_HOVER + MAX_TIMEOUT, //LOOKAT_TARGET_CONVERSATION + MAX_TIMEOUT, //LOOKAT_TARGET_SELECT + MAX_TIMEOUT, //LOOKAT_TARGET_FOCUS + MAX_TIMEOUT, //LOOKAT_TARGET_MOUSELOOK + 0.f, //LOOKAT_TARGET_CLEAR +}; + +const S32 LOOKAT_PRIORITIES[LOOKAT_NUM_TARGETS] = +{ + 0, //LOOKAT_TARGET_NONE + 1, //LOOKAT_TARGET_IDLE + 3, //LOOKAT_TARGET_AUTO_LISTEN + 2, //LOOKAT_TARGET_FREELOOK + 3, //LOOKAT_TARGET_RESPOND + 4, //LOOKAT_TARGET_HOVER + 5, //LOOKAT_TARGET_CONVERSATION + 6, //LOOKAT_TARGET_SELECT + 6, //LOOKAT_TARGET_FOCUS + 7, //LOOKAT_TARGET_MOUSELOOK + 8, //LOOKAT_TARGET_CLEAR +}; + +const char *LOOKAT_STRINGS[] = +{ + "None", //LOOKAT_TARGET_NONE + "Idle", //LOOKAT_TARGET_IDLE + "AutoListen", //LOOKAT_TARGET_AUTO_LISTEN + "FreeLook", //LOOKAT_TARGET_FREELOOK + "Respond", //LOOKAT_TARGET_RESPOND + "Hover", //LOOKAT_TARGET_HOVER + "Conversation", //LOOKAT_TARGET_CONVERSATION + "Select", //LOOKAT_TARGET_SELECT + "Focus", //LOOKAT_TARGET_FOCUS + "Mouselook", //LOOKAT_TARGET_MOUSELOOK + "Clear", //LOOKAT_TARGET_CLEAR +}; + +const LLColor3 LOOKAT_COLORS[LOOKAT_NUM_TARGETS] = +{ + LLColor3(0.3f, 0.3f, 0.3f), //LOOKAT_TARGET_NONE + LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_IDLE + LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_AUTO_LISTEN + LLColor3(0.5f, 0.5f, 0.9f), //LOOKAT_TARGET_FREELOOK + LLColor3(0.f, 0.f, 0.f), //LOOKAT_TARGET_RESPOND + LLColor3(0.5f, 0.9f, 0.5f), //LOOKAT_TARGET_HOVER + LLColor3(0.1f, 0.1f, 0.5f), //LOOKAT_TARGET_CONVERSATION + LLColor3(0.9f, 0.5f, 0.5f), //LOOKAT_TARGET_SELECT + LLColor3(0.9f, 0.5f, 0.9f), //LOOKAT_TARGET_FOCUS + LLColor3(0.9f, 0.9f, 0.5f), //LOOKAT_TARGET_MOUSELOOK + LLColor3(1.f, 1.f, 1.f), //LOOKAT_TARGET_CLEAR +}; + +//----------------------------------------------------------------------------- +// LLHUDEffectLookAt() +//----------------------------------------------------------------------------- +LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) : + LLHUDEffect(type), + mKillTime(0.f), + mLastSendTime(0.f) +{ + clearLookAtTarget(); +} + +//----------------------------------------------------------------------------- +// ~LLHUDEffectLookAt() +//----------------------------------------------------------------------------- +LLHUDEffectLookAt::~LLHUDEffectLookAt() +{ +} + +//----------------------------------------------------------------------------- +// packData() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::packData(LLMessageSystem *mesgsys) +{ + // Pack the default data + LLHUDEffect::packData(mesgsys); + + // Pack the type-specific data. Uses a fun packed binary format. Whee! + U8 packed_data[PKT_SIZE]; + memset(packed_data, 0, PKT_SIZE); + + if (mSourceObject) + { + htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16); + } + else + { + htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16); + } + + // pack both target object and position + // position interpreted as offset if target object is non-null + if (mTargetObject) + { + htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16); + } + else + { + htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16); + } + + htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24); + + U8 lookAtTypePacked = (U8)mTargetType; + + htonmemcpy(&(packed_data[LOOKAT_TYPE]), &lookAtTypePacked, MVT_U8, 1); + + mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE); + + mLastSendTime = mTimer.getElapsedTimeF32(); +} + +//----------------------------------------------------------------------------- +// unpackData() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) +{ + LLVector3d new_target; + U8 packed_data[PKT_SIZE]; + + LLUUID dataId; + mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum); + + if (!gAgent.mLookAt.isNull() && dataId == gAgent.mLookAt->getID()) + { + return; + } + + LLHUDEffect::unpackData(mesgsys, blocknum); + LLUUID source_id; + LLUUID target_id; + S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); + if (size != PKT_SIZE) + { + llwarns << "LookAt effect with bad size " << size << llendl; + return; + } + mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum); + + htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16); + + LLViewerObject *objp = gObjectList.findObject(source_id); + if (objp && objp->isAvatar()) + { + setSourceObject(objp); + } + else + { + //llwarns << "Could not find source avatar for lookat effect" << llendl; + return; + } + + htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); + + objp = gObjectList.findObject(target_id); + + htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24); + + if (objp) + { + setTargetObjectAndOffset(objp, new_target); + } + else if (target_id.isNull()) + { + setTargetPosGlobal(new_target); + } + else + { + //llwarns << "Could not find target object for lookat effect" << llendl; + } + + U8 lookAtTypeUnpacked = 0; + htonmemcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1); + mTargetType = (ELookAtType)lookAtTypeUnpacked; + + if (mTargetType == LOOKAT_TARGET_NONE) + { + clearLookAtTarget(); + } +} + +//----------------------------------------------------------------------------- +// setTargetObjectAndOffset() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset) +{ + mTargetObject = objp; + mTargetOffsetGlobal = offset; +} + +//----------------------------------------------------------------------------- +// setTargetPosGlobal() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::setTargetPosGlobal(const LLVector3d &target_pos_global) +{ + mTargetObject = NULL; + mTargetOffsetGlobal = target_pos_global; +} + +//----------------------------------------------------------------------------- +// setLookAt() +// called by agent logic to set look at behavior locally, and propagate to sim +//----------------------------------------------------------------------------- +BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) +{ + if (!mSourceObject) + { + return FALSE; + } + + llassert(target_type < LOOKAT_NUM_TARGETS); + + // must be same or higher priority than existing effect + if (LOOKAT_PRIORITIES[target_type] < LOOKAT_PRIORITIES[mTargetType]) + { + return FALSE; + } + + F32 current_time = mTimer.getElapsedTimeF32(); + + // type of lookat behavior or target object has changed + BOOL lookAtChanged = (target_type != mTargetType) || + (object != mTargetObject); + + // lookat position has moved a certain amount and we haven't just sent an update + lookAtChanged = lookAtChanged || (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) && + ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)); + + if (lookAtChanged) + { + mLastSentOffsetGlobal = position; + setDuration(LOOKAT_TIMEOUTS[target_type]); + setNeedsSendToSim(TRUE); + } + + if (target_type == LOOKAT_TARGET_CLEAR) + { + clearLookAtTarget(); + } + else + { + mTargetType = target_type; + mTargetObject = object; + if (object) + { + mTargetOffsetGlobal.setVec(position); + } + else + { + mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position); + } + mKillTime = mTimer.getElapsedTimeF32() + mDuration; + + update(); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// clearLookAtTarget() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::clearLookAtTarget() +{ + mTargetObject = NULL; + mTargetOffsetGlobal.clearVec(); + mTargetType = LOOKAT_TARGET_NONE; + if (mSourceObject.notNull()) + { + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->stopMotion(ANIM_AGENT_HEAD_ROT); + } +} + +//----------------------------------------------------------------------------- +// markDead() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::markDead() +{ + if (mSourceObject.notNull()) + { + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint"); + } + + mSourceObject = NULL; + clearLookAtTarget(); + LLHUDEffect::markDead(); +} + +void LLHUDEffectLookAt::setSourceObject(LLViewerObject* objectp) +{ + // restrict source objects to avatars + if (objectp && objectp->isAvatar()) + { + LLHUDEffect::setSourceObject(objectp); + } +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::render() +{ + if (sDebugLookAt && mSourceObject.notNull()) + { + LLGLSNoTexture gls_no_texture; + + LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glTranslatef(target.mV[VX], target.mV[VY], target.mV[VZ]); + glScalef(0.3f, 0.3f, 0.3f); + glBegin(GL_LINES); + { + LLColor3 color = LOOKAT_COLORS[mTargetType]; + glColor3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); + glVertex3f(-1.f, 0.f, 0.f); + glVertex3f(1.f, 0.f, 0.f); + + glVertex3f(0.f, -1.f, 0.f); + glVertex3f(0.f, 1.f, 0.f); + + glVertex3f(0.f, 0.f, -1.f); + glVertex3f(0.f, 0.f, 1.f); + } glEnd(); + glPopMatrix(); + } +} + +//----------------------------------------------------------------------------- +// update() +//----------------------------------------------------------------------------- +void LLHUDEffectLookAt::update() +{ + // If the target object is dead, set the target object to NULL + if (!mTargetObject.isNull() && mTargetObject->isDead()) + { + clearLookAtTarget(); + } + + // if source avatar is null or dead, mark self as dead and return + if (mSourceObject.isNull() || mSourceObject->isDead()) + { + markDead(); + return; + } + + F32 time = mTimer.getElapsedTimeF32(); + + // clear out the effect if time is up + if (mKillTime != 0.f && time > mKillTime) + { + if (mTargetType != LOOKAT_TARGET_NONE) + { + clearLookAtTarget(); + // look at timed out (only happens on own avatar), so tell everyone + setNeedsSendToSim(TRUE); + } + } + + if (mTargetType != LOOKAT_TARGET_NONE) + { + calcTargetPosition(); + + LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT); + if (!head_motion || head_motion->isStopped()) + { + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT); + } + } + + if (sDebugLookAt) + { + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText(LOOKAT_STRINGS[mTargetType]); + } +} + +void LLHUDEffectLookAt::calcTargetPosition() +{ + LLViewerObject *targetObject = (LLViewerObject *)mTargetObject; + LLVector3 local_offset; + + if (targetObject) + { + local_offset.setVec(mTargetOffsetGlobal); + } + else + { + local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal); + } + + if (gNoRender) + { + return; + } + LLVector3 head_position = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); + + if (targetObject && targetObject->mDrawable.notNull()) + { + LLQuaternion objRot; + if (targetObject->isAvatar()) + { + LLVOAvatar *avatarp = (LLVOAvatar *)targetObject; + + BOOL looking_at_self = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->isSelf() && avatarp->isSelf(); + + // if selecting self, stare forward + if (looking_at_self && mTargetOffsetGlobal.magVecSquared() < MIN_TARGET_OFFSET_SQUARED) + { + //sets the lookat point in front of the avatar + mTargetOffsetGlobal.setVec(5.0, 0.0, 0.0); + } + + mTargetPos = avatarp->mHeadp->getWorldPosition(); + if (mTargetType == LOOKAT_TARGET_MOUSELOOK || mTargetType == LOOKAT_TARGET_FREELOOK) + { + // mouselook and freelook target offsets are absolute + objRot = LLQuaternion::DEFAULT; + } + else if (looking_at_self && gAgent.cameraCustomizeAvatar()) + { + //FIXME: have animation overrides for lookat behavior and then we don't need to do this + objRot = avatarp->mPelvisp->getWorldRotation(); + } + else + { + objRot = avatarp->mRoot.getWorldRotation(); + } + } + else + { + if (targetObject->mDrawable->getGeneration() == -1) + { + mTargetPos = targetObject->getPositionAgent(); + objRot = targetObject->getWorldRotation(); + } + else + { + mTargetPos = targetObject->getRenderPosition(); + objRot = targetObject->getRenderRotation(); + } + } + + mTargetPos += (local_offset * objRot); + } + else + { + mTargetPos = local_offset; + } + + mTargetPos -= head_position; + + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("LookAtPoint", (void *)&mTargetPos); +} |