diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llhudeffectbeam.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llhudeffectbeam.cpp')
-rw-r--r-- | indra/newview/llhudeffectbeam.cpp | 696 |
1 files changed, 348 insertions, 348 deletions
diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index 8987153a67..74d0e0af0b 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -1,348 +1,348 @@ -/**
- * @file llhudeffectbeam.cpp
- * @brief LLHUDEffectBeam class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llhudeffectbeam.h"
-#include "message.h"
-
-#include "llviewerobjectlist.h"
-
-#include "llagent.h"
-#include "lldrawable.h"
-#include "llfontgl.h"
-#include "llgl.h"
-#include "llglheaders.h"
-#include "llhudrender.h"
-#include "llrendersphere.h"
-#include "llviewercamera.h"
-#include "llvoavatar.h"
-#include "llviewercontrol.h"
-
-const F32 BEAM_SPACING = 0.075f;
-
-LLHUDEffectBeam::LLHUDEffectBeam(const U8 type) : LLHUDEffect(type)
-{
- mKillTime = mDuration;
-
- // Initialize all of these to defaults
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- mInterp[i].setStartTime(BEAM_SPACING*i);
- mInterp[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
- mInterp[i].start();
- mInterpFade[i].setStartTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i - 0.5f*NUM_POINTS*BEAM_SPACING);
- mInterpFade[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
- mInterpFade[i].setStartVal(1.f);
- mInterpFade[i].setEndVal(0.f);
- }
-
- // Setup default timeouts and fade animations.
- F32 fade_length;
- fade_length = llmin(0.5f, mDuration);
- mFadeInterp.setStartTime(mKillTime - fade_length);
- mFadeInterp.setEndTime(mKillTime);
- mFadeInterp.setStartVal(1.f);
- mFadeInterp.setEndVal(0.f);
-}
-
-LLHUDEffectBeam::~LLHUDEffectBeam()
-{
-}
-
-void LLHUDEffectBeam::packData(LLMessageSystem *mesgsys)
-{
- if (!mSourceObject)
- {
- LL_WARNS() << "Missing source object!" << LL_ENDL;
- }
-
- // Pack the default data
- LLHUDEffect::packData(mesgsys);
-
- // Pack the type-specific data. Uses a fun packed binary format. Whee!
- // 16 + 24 + 1 = 41
- U8 packed_data[41];
- memset(packed_data, 0, 41);
- if (mSourceObject)
- {
- htolememcpy(packed_data, mSourceObject->mID.mData, MVT_LLUUID, 16);
- }
-
- if (mTargetObject)
- {
- packed_data[16] = 1;
- }
- else
- {
- packed_data[16] = 0;
- }
-
- if (mTargetObject)
- {
- htolememcpy(&(packed_data[17]), mTargetObject->mID.mData, MVT_LLUUID, 16);
- }
- else
- {
- htolememcpy(&(packed_data[17]), mTargetPos.mdV, MVT_LLVector3d, 24);
- }
- mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
-}
-
-void LLHUDEffectBeam::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
-{
- LL_ERRS() << "Got beam!" << LL_ENDL;
- bool use_target_object;
- LLVector3d new_target;
- U8 packed_data[41];
-
- LLHUDEffect::unpackData(mesgsys, blocknum);
- LLUUID source_id;
- LLUUID target_id;
- S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
- if (size != 41)
- {
- LL_WARNS() << "Beam effect with bad size " << size << LL_ENDL;
- return;
- }
- mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 41, blocknum);
-
- htolememcpy(source_id.mData, packed_data, MVT_LLUUID, 16);
-
- LLViewerObject *objp = gObjectList.findObject(source_id);
- if (objp)
- {
- setSourceObject(objp);
- }
-
- use_target_object = packed_data[16];
-
- if (use_target_object)
- {
- htolememcpy(target_id.mData, &packed_data[17], MVT_LLUUID, 16);
-
- LLViewerObject *objp = gObjectList.findObject(target_id);
- if (objp)
- {
- setTargetObject(objp);
- }
- }
- else
- {
- htolememcpy(new_target.mdV, &(packed_data[17]), MVT_LLVector3d, 24);
- setTargetPos(new_target);
- }
-
- // We've received an update for the effect, update the various timeouts
- // and fade animations.
- mKillTime = mTimer.getElapsedTimeF32() + mDuration;
- F32 fade_length;
- fade_length = llmin(0.5f, mDuration);
- mFadeInterp.setStartTime(mKillTime - fade_length);
- mFadeInterp.setEndTime(mKillTime);
- mFadeInterp.setStartVal(1.f);
- mFadeInterp.setEndVal(0.f);
-}
-
-void LLHUDEffectBeam::setSourceObject(LLViewerObject *objp)
-{
- if (objp->isDead())
- {
- LL_WARNS() << "HUDEffectBeam: Source object is dead!" << LL_ENDL;
- mSourceObject = NULL;
- return;
- }
-
- if (mSourceObject == objp)
- {
- return;
- }
-
- mSourceObject = objp;
- if (mSourceObject)
- {
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- if (mSourceObject->isAvatar())
- {
- LLViewerObject *objp = mSourceObject;
- LLVOAvatar *avatarp = (LLVOAvatar *)objp;
- LLVector3d hand_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
- mInterp[i].setStartVal(hand_pos_global);
- mInterp[i].start();
- }
- else
- {
- mInterp[i].setStartVal(mSourceObject->getPositionGlobal());
- mInterp[i].start();
- }
- }
- }
-}
-
-
-void LLHUDEffectBeam::setTargetObject(LLViewerObject *objp)
-{
- if (mTargetObject->isDead())
- {
- LL_WARNS() << "HUDEffectBeam: Target object is dead!" << LL_ENDL;
- }
-
- mTargetObject = objp;
-}
-
-void LLHUDEffectBeam::setTargetPos(const LLVector3d &pos_global)
-{
- mTargetPos = pos_global;
- mTargetObject = NULL;
-}
-
-void LLHUDEffectBeam::render()
-{
- if (!mSourceObject)
- {
- markDead();
- return;
- }
- if (mSourceObject->isDead())
- {
- markDead();
- return;
- }
-
- F32 time = mTimer.getElapsedTimeF32();
-
- // Kill us if our time is over...
- if (mKillTime < time)
- {
- markDead();
- return;
- }
-
- LLGLSPipelineAlpha gls_pipeline_alpha;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
-
- // Interpolate the global fade alpha
- mFadeInterp.update(time);
-
- if (mTargetObject.notNull() && mTargetObject->mDrawable.notNull())
- {
- // use viewer object position on freshly created objects
- if (mTargetObject->mDrawable->getGeneration() == -1)
- {
- mTargetPos = mTargetObject->getPositionGlobal();
- }
- // otherwise use drawable
- else
- {
- mTargetPos = gAgent.getPosGlobalFromAgent(mTargetObject->mDrawable->getPositionAgent());
- }
- }
-
-
- // Init the color of the particles
- LLColor4U coloru = mColor;
-
- // Draw the particles
- S32 i;
- for (i = 0; i < NUM_POINTS; i++)
- {
- mInterp[i].update(time);
- if (!mInterp[i].isActive())
- {
- continue;
- }
- mInterpFade[i].update(time);
-
- if (mInterp[i].isDone())
- {
- // Reinitialize the particle when the particle has finished its animation.
- setupParticle(i);
- }
-
- F32 frac = mInterp[i].getCurFrac();
- F32 scale = 0.025f + fabs(0.05f*sin(2.f*F_PI*(frac - time)));
- scale *= mInterpFade[i].getCurVal();
-
- LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mInterp[i].getCurVal());
-
- F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3];
- alpha *= mInterpFade[i].getCurVal();
- coloru.mV[3] = (U8)alpha;
- gGL.color4ubv(coloru.mV);
-
- gGL.pushMatrix();
- gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
- gGL.scalef(scale, scale, scale);
- gSphere.render();
- gGL.popMatrix();
- }
-}
-
-void LLHUDEffectBeam::renderForTimer()
-{
- render();
-}
-
-void LLHUDEffectBeam::setupParticle(const S32 i)
-{
- LLVector3d start_pos_global;
- if (mSourceObject->getPCode() == LL_PCODE_LEGACY_AVATAR)
- {
- LLViewerObject *objp = mSourceObject;
- LLVOAvatar *avatarp = (LLVOAvatar *)objp;
- start_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
- }
- else
- {
- start_pos_global = mSourceObject->getPositionGlobal();
- }
-
- // Generate a random offset for the target point.
- const F32 SCALE = 0.5f;
- F32 x, y, z;
- x = ll_frand(SCALE) - 0.5f*SCALE;
- y = ll_frand(SCALE) - 0.5f*SCALE;
- z = ll_frand(SCALE) - 0.5f*SCALE;
-
- LLVector3d target_pos_global(mTargetPos);
- target_pos_global += LLVector3d(x, y, z);
-
- mInterp[i].setStartTime(mInterp[i].getEndTime());
- mInterp[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS);
- mInterp[i].setStartVal(start_pos_global);
- mInterp[i].setEndVal(target_pos_global);
- mInterp[i].start();
-
-
- // Setup the interpolator that fades out the alpha.
- mInterpFade[i].setStartTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.5f*NUM_POINTS*BEAM_SPACING);
- mInterpFade[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.05f);
- mInterpFade[i].start();
-}
+/** + * @file llhudeffectbeam.cpp + * @brief LLHUDEffectBeam class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llhudeffectbeam.h" +#include "message.h" + +#include "llviewerobjectlist.h" + +#include "llagent.h" +#include "lldrawable.h" +#include "llfontgl.h" +#include "llgl.h" +#include "llglheaders.h" +#include "llhudrender.h" +#include "llrendersphere.h" +#include "llviewercamera.h" +#include "llvoavatar.h" +#include "llviewercontrol.h" + +const F32 BEAM_SPACING = 0.075f; + +LLHUDEffectBeam::LLHUDEffectBeam(const U8 type) : LLHUDEffect(type) +{ + mKillTime = mDuration; + + // Initialize all of these to defaults + S32 i; + for (i = 0; i < NUM_POINTS; i++) + { + mInterp[i].setStartTime(BEAM_SPACING*i); + mInterp[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i); + mInterp[i].start(); + mInterpFade[i].setStartTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i - 0.5f*NUM_POINTS*BEAM_SPACING); + mInterpFade[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i); + mInterpFade[i].setStartVal(1.f); + mInterpFade[i].setEndVal(0.f); + } + + // Setup default timeouts and fade animations. + F32 fade_length; + fade_length = llmin(0.5f, mDuration); + mFadeInterp.setStartTime(mKillTime - fade_length); + mFadeInterp.setEndTime(mKillTime); + mFadeInterp.setStartVal(1.f); + mFadeInterp.setEndVal(0.f); +} + +LLHUDEffectBeam::~LLHUDEffectBeam() +{ +} + +void LLHUDEffectBeam::packData(LLMessageSystem *mesgsys) +{ + if (!mSourceObject) + { + LL_WARNS() << "Missing source object!" << LL_ENDL; + } + + // Pack the default data + LLHUDEffect::packData(mesgsys); + + // Pack the type-specific data. Uses a fun packed binary format. Whee! + // 16 + 24 + 1 = 41 + U8 packed_data[41]; + memset(packed_data, 0, 41); + if (mSourceObject) + { + htolememcpy(packed_data, mSourceObject->mID.mData, MVT_LLUUID, 16); + } + + if (mTargetObject) + { + packed_data[16] = 1; + } + else + { + packed_data[16] = 0; + } + + if (mTargetObject) + { + htolememcpy(&(packed_data[17]), mTargetObject->mID.mData, MVT_LLUUID, 16); + } + else + { + htolememcpy(&(packed_data[17]), mTargetPos.mdV, MVT_LLVector3d, 24); + } + mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41); +} + +void LLHUDEffectBeam::unpackData(LLMessageSystem *mesgsys, S32 blocknum) +{ + LL_ERRS() << "Got beam!" << LL_ENDL; + bool use_target_object; + LLVector3d new_target; + U8 packed_data[41]; + + LLHUDEffect::unpackData(mesgsys, blocknum); + LLUUID source_id; + LLUUID target_id; + S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); + if (size != 41) + { + LL_WARNS() << "Beam effect with bad size " << size << LL_ENDL; + return; + } + mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 41, blocknum); + + htolememcpy(source_id.mData, packed_data, MVT_LLUUID, 16); + + LLViewerObject *objp = gObjectList.findObject(source_id); + if (objp) + { + setSourceObject(objp); + } + + use_target_object = packed_data[16]; + + if (use_target_object) + { + htolememcpy(target_id.mData, &packed_data[17], MVT_LLUUID, 16); + + LLViewerObject *objp = gObjectList.findObject(target_id); + if (objp) + { + setTargetObject(objp); + } + } + else + { + htolememcpy(new_target.mdV, &(packed_data[17]), MVT_LLVector3d, 24); + setTargetPos(new_target); + } + + // We've received an update for the effect, update the various timeouts + // and fade animations. + mKillTime = mTimer.getElapsedTimeF32() + mDuration; + F32 fade_length; + fade_length = llmin(0.5f, mDuration); + mFadeInterp.setStartTime(mKillTime - fade_length); + mFadeInterp.setEndTime(mKillTime); + mFadeInterp.setStartVal(1.f); + mFadeInterp.setEndVal(0.f); +} + +void LLHUDEffectBeam::setSourceObject(LLViewerObject *objp) +{ + if (objp->isDead()) + { + LL_WARNS() << "HUDEffectBeam: Source object is dead!" << LL_ENDL; + mSourceObject = NULL; + return; + } + + if (mSourceObject == objp) + { + return; + } + + mSourceObject = objp; + if (mSourceObject) + { + S32 i; + for (i = 0; i < NUM_POINTS; i++) + { + if (mSourceObject->isAvatar()) + { + LLViewerObject *objp = mSourceObject; + LLVOAvatar *avatarp = (LLVOAvatar *)objp; + LLVector3d hand_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition()); + mInterp[i].setStartVal(hand_pos_global); + mInterp[i].start(); + } + else + { + mInterp[i].setStartVal(mSourceObject->getPositionGlobal()); + mInterp[i].start(); + } + } + } +} + + +void LLHUDEffectBeam::setTargetObject(LLViewerObject *objp) +{ + if (mTargetObject->isDead()) + { + LL_WARNS() << "HUDEffectBeam: Target object is dead!" << LL_ENDL; + } + + mTargetObject = objp; +} + +void LLHUDEffectBeam::setTargetPos(const LLVector3d &pos_global) +{ + mTargetPos = pos_global; + mTargetObject = NULL; +} + +void LLHUDEffectBeam::render() +{ + if (!mSourceObject) + { + markDead(); + return; + } + if (mSourceObject->isDead()) + { + markDead(); + return; + } + + F32 time = mTimer.getElapsedTimeF32(); + + // Kill us if our time is over... + if (mKillTime < time) + { + markDead(); + return; + } + + LLGLSPipelineAlpha gls_pipeline_alpha; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + + // Interpolate the global fade alpha + mFadeInterp.update(time); + + if (mTargetObject.notNull() && mTargetObject->mDrawable.notNull()) + { + // use viewer object position on freshly created objects + if (mTargetObject->mDrawable->getGeneration() == -1) + { + mTargetPos = mTargetObject->getPositionGlobal(); + } + // otherwise use drawable + else + { + mTargetPos = gAgent.getPosGlobalFromAgent(mTargetObject->mDrawable->getPositionAgent()); + } + } + + + // Init the color of the particles + LLColor4U coloru = mColor; + + // Draw the particles + S32 i; + for (i = 0; i < NUM_POINTS; i++) + { + mInterp[i].update(time); + if (!mInterp[i].isActive()) + { + continue; + } + mInterpFade[i].update(time); + + if (mInterp[i].isDone()) + { + // Reinitialize the particle when the particle has finished its animation. + setupParticle(i); + } + + F32 frac = mInterp[i].getCurFrac(); + F32 scale = 0.025f + fabs(0.05f*sin(2.f*F_PI*(frac - time))); + scale *= mInterpFade[i].getCurVal(); + + LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mInterp[i].getCurVal()); + + F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3]; + alpha *= mInterpFade[i].getCurVal(); + coloru.mV[3] = (U8)alpha; + gGL.color4ubv(coloru.mV); + + gGL.pushMatrix(); + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); + gGL.scalef(scale, scale, scale); + gSphere.render(); + gGL.popMatrix(); + } +} + +void LLHUDEffectBeam::renderForTimer() +{ + render(); +} + +void LLHUDEffectBeam::setupParticle(const S32 i) +{ + LLVector3d start_pos_global; + if (mSourceObject->getPCode() == LL_PCODE_LEGACY_AVATAR) + { + LLViewerObject *objp = mSourceObject; + LLVOAvatar *avatarp = (LLVOAvatar *)objp; + start_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition()); + } + else + { + start_pos_global = mSourceObject->getPositionGlobal(); + } + + // Generate a random offset for the target point. + const F32 SCALE = 0.5f; + F32 x, y, z; + x = ll_frand(SCALE) - 0.5f*SCALE; + y = ll_frand(SCALE) - 0.5f*SCALE; + z = ll_frand(SCALE) - 0.5f*SCALE; + + LLVector3d target_pos_global(mTargetPos); + target_pos_global += LLVector3d(x, y, z); + + mInterp[i].setStartTime(mInterp[i].getEndTime()); + mInterp[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS); + mInterp[i].setStartVal(start_pos_global); + mInterp[i].setEndVal(target_pos_global); + mInterp[i].start(); + + + // Setup the interpolator that fades out the alpha. + mInterpFade[i].setStartTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.5f*NUM_POINTS*BEAM_SPACING); + mInterpFade[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.05f); + mInterpFade[i].start(); +} |