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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-10-17 16:56:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-17 16:56:48 -0400 |
| commit | aec7bf19ebffd9d6b60c68e31de723eabd6aa98a (patch) | |
| tree | 9ee0b36fa08a99444260baaf5ea9b019758bb125 /indra/newview/llheroprobemanager.cpp | |
| parent | e81b1de01e2b28f83cd2c85691428211bb9105e9 (diff) | |
| parent | 57a9e51360aebf142bbbdc2663f68ebacfb7d8f5 (diff) | |
Merge pull request #4714 from secondlife/release/2025.07
Release/2025.07
Diffstat (limited to 'indra/newview/llheroprobemanager.cpp')
| -rw-r--r-- | indra/newview/llheroprobemanager.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp index 675a8dfe7d..0f3e220ae0 100644 --- a/indra/newview/llheroprobemanager.cpp +++ b/indra/newview/llheroprobemanager.cpp @@ -92,6 +92,7 @@ void LLHeroProbeManager::update() } LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LL_PROFILE_GPU_ZONE("hero manager update"); llassert(!gCubeSnapshot); // assert a snapshot is not in progress if (LLAppViewer::instance()->logoutRequestSent()) { @@ -293,6 +294,9 @@ void LLHeroProbeManager::renderProbes() // In effect this simulates single-bounce lighting. void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LL_PROFILE_GPU_ZONE("hero probe update"); + // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mHeroProbeRT; @@ -363,7 +367,7 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool for (int i = 0; i < mMipChain.size(); ++i) { - LL_PROFILE_GPU_ZONE("probe mip"); + LL_PROFILE_GPU_ZONE("hero probe mip"); mMipChain[i].bindTarget(); if (i == 0) { @@ -390,7 +394,7 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool if (mip >= 0) { - LL_PROFILE_GPU_ZONE("probe mip copy"); + LL_PROFILE_GPU_ZONE("hero probe mip copy"); mTexture->bind(0); glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res); @@ -438,7 +442,7 @@ void LLHeroProbeManager::generateRadiance(LLReflectionMap* probe) for (int i = 0; i < mMipChain.size() / 4; ++i) { - LL_PROFILE_GPU_ZONE("probe radiance gen"); + LL_PROFILE_GPU_ZONE("hero probe radiance gen"); static LLStaticHashedString sMipLevel("mipLevel"); static LLStaticHashedString sRoughness("roughness"); static LLStaticHashedString sWidth("u_width"); @@ -485,6 +489,7 @@ void LLHeroProbeManager::updateUniforms() } LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LL_PROFILE_GPU_ZONE("hpmu - uniforms") LLMatrix4a modelview; modelview.loadu(gGLModelView); |
