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authorRider Linden <rider@lindenlab.com>2025-03-25 09:58:43 -0700
committerRider Linden <rider@lindenlab.com>2025-03-25 09:58:43 -0700
commitb86c36eafcdb0fb42c1b68ef671050dea67dc6c3 (patch)
treedfa54e83a9ccac2c5346210c05626e61760e2822 /indra/newview/llgltfmaterialpreviewmgr.cpp
parent48ccb0f75b078670ced1f8fe8d4942abe0a6f293 (diff)
parent423df2ba4b731417796478c449e3e8f3d166ef21 (diff)
Merge remote-tracking branch 'remotes/origin/develop' into rider/bot_tattle
Fix conflicts
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index cf6b08797d..da1f1a466f 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render()
gPipeline.setupHWLights();
glm::mat4 mat = get_current_modelview();
- glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ glm::vec4 transformed_light_dir(light_dir);
transformed_light_dir = mat * transformed_light_dir;
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{