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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-29 01:02:06 +0300
committerGitHub <noreply@github.com>2025-05-29 01:02:06 +0300
commit96023976f5af0b9af8e8d066d9ad4eea213f53ee (patch)
tree56b5fadba1f247fc42b6d3a3062154d61a43abac /indra/newview/llgltfmaterialpreviewmgr.cpp
parent3af711e6da9d0004ce1b565bfadee634f087b89a (diff)
parentd3bd73ab923b8010bb395505b95bcc38b661162e (diff)
Merge pull request #4181 from secondlife/marchcat/slua-editor-merge
SLua editor: Post-release merge
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index cf6b08797d..da1f1a466f 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render()
gPipeline.setupHWLights();
glm::mat4 mat = get_current_modelview();
- glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ glm::vec4 transformed_light_dir(light_dir);
transformed_light_dir = mat * transformed_light_dir;
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{