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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2025-05-29 01:02:06 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-29 01:02:06 +0300 |
| commit | 96023976f5af0b9af8e8d066d9ad4eea213f53ee (patch) | |
| tree | 56b5fadba1f247fc42b6d3a3062154d61a43abac /indra/newview/llgltfmaterialpreviewmgr.cpp | |
| parent | 3af711e6da9d0004ce1b565bfadee634f087b89a (diff) | |
| parent | d3bd73ab923b8010bb395505b95bcc38b661162e (diff) | |
Merge pull request #4181 from secondlife/marchcat/slua-editor-merge
SLua editor: Post-release merge
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
| -rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |
