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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-01 16:37:59 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-01 16:37:59 -0500 |
| commit | 5d78ff48cb1f916180a2ffd10989eae50b81b4ec (patch) | |
| tree | eb1f22ba21082efbb023b1b85468ed7923d519fb /indra/newview/llgltfmaterialpreviewmgr.cpp | |
| parent | 5aa359ed8d4d36e45c562cf56cb69580dc4236b4 (diff) | |
| parent | 42ceac9695f7e098f15264977396a939c8ddfd23 (diff) | |
Merge pull request #3634 from secondlife/release/2024.12-ForeverFPS
Update develop with ForeverFPS
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
| -rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |
