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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-03-01 16:37:59 -0500
committerGitHub <noreply@github.com>2025-03-01 16:37:59 -0500
commit5d78ff48cb1f916180a2ffd10989eae50b81b4ec (patch)
treeeb1f22ba21082efbb023b1b85468ed7923d519fb /indra/newview/llgltfmaterialpreviewmgr.cpp
parent5aa359ed8d4d36e45c562cf56cb69580dc4236b4 (diff)
parent42ceac9695f7e098f15264977396a939c8ddfd23 (diff)
Merge pull request #3634 from secondlife/release/2024.12-ForeverFPS
Update develop with ForeverFPS
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index cf6b08797d..da1f1a466f 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render()
gPipeline.setupHWLights();
glm::mat4 mat = get_current_modelview();
- glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ glm::vec4 transformed_light_dir(light_dir);
transformed_light_dir = mat * transformed_light_dir;
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{