diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-02 17:06:08 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-02 17:06:08 -0500 |
commit | d529abbfe62c879e4c0e6397e55cc80030b735b8 (patch) | |
tree | 192c9f41686a8f6c32626b6b514978ae29a02b02 /indra/newview/llglsandbox.cpp | |
parent | f0bca5f0683db1540b640191ab2780224aceb800 (diff) | |
parent | 680328dd78e1d31a2f8836919a0f6140a76af5f4 (diff) |
merge
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r-- | indra/newview/llglsandbox.cpp | 94 |
1 files changed, 39 insertions, 55 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index d43b3a5d6e..842911ecc0 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -663,35 +663,27 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV x2 = x1 + PARCEL_GRID_STEP_METERS; y2 = y1; - if (gRenderForSelect) - { - LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); - gGL.color4ubv(color.mV); - } - else - { - dy = (pos_y - y1) + DIST_OFFSET; - - if (pos_x < x1) - dx = pos_x - x1; - else if (pos_x > x2) - dx = pos_x - x2; - else - dx = 0; + dy = (pos_y - y1) + DIST_OFFSET; - dist = dx*dx+dy*dy; - - if (dist < MIN_DIST_SQ) - alpha = MAX_ALPHA; - else if (dist > MAX_DIST_SQ) - alpha = 0.0f; - else - alpha = 30/dist; - - alpha = llclamp(alpha, 0.0f, MAX_ALPHA); - - gGL.color4f(1.f, 1.f, 1.f, alpha); - } + if (pos_x < x1) + dx = pos_x - x1; + else if (pos_x > x2) + dx = pos_x - x2; + else + dx = 0; + + dist = dx*dx+dy*dy; + + if (dist < MIN_DIST_SQ) + alpha = MAX_ALPHA; + else if (dist > MAX_DIST_SQ) + alpha = 0.0f; + else + alpha = 30/dist; + + alpha = llclamp(alpha, 0.0f, MAX_ALPHA); + + gGL.color4f(1.f, 1.f, 1.f, alpha); if ((pos_y - y1) < 0) direction = SOUTH_MASK; else direction = NORTH_MASK; @@ -709,35 +701,27 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV x2 = x1; y2 = y1 + PARCEL_GRID_STEP_METERS; - if (gRenderForSelect) - { - LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); - gGL.color4ubv(color.mV); - } + dx = (pos_x - x1) + DIST_OFFSET; + + if (pos_y < y1) + dy = pos_y - y1; + else if (pos_y > y2) + dy = pos_y - y2; + else + dy = 0; + + dist = dx*dx+dy*dy; + + if (dist < MIN_DIST_SQ) + alpha = MAX_ALPHA; + else if (dist > MAX_DIST_SQ) + alpha = 0.0f; else - { - dx = (pos_x - x1) + DIST_OFFSET; - - if (pos_y < y1) - dy = pos_y - y1; - else if (pos_y > y2) - dy = pos_y - y2; - else - dy = 0; - - dist = dx*dx+dy*dy; - - if (dist < MIN_DIST_SQ) - alpha = MAX_ALPHA; - else if (dist > MAX_DIST_SQ) - alpha = 0.0f; - else - alpha = 30/dist; - - alpha = llclamp(alpha, 0.0f, MAX_ALPHA); + alpha = 30/dist; + + alpha = llclamp(alpha, 0.0f, MAX_ALPHA); - gGL.color4f(1.f, 1.f, 1.f, alpha); - } + gGL.color4f(1.f, 1.f, 1.f, alpha); if ((pos_x - x1) > 0) direction = WEST_MASK; else direction = EAST_MASK; |