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authornat-goodspeed <nat@lindenlab.com>2024-09-05 08:37:16 -0400
committerGitHub <noreply@github.com>2024-09-05 08:37:16 -0400
commit7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (patch)
treee96334bd9299102ebdaf229eec9cf4c2165f8c2f /indra/newview/llglsandbox.cpp
parent487973d3f0ee9b8583b3d977ca6a405cba5fe518 (diff)
parent6a747e1ce027700a3609f4c377179bfa29c3ce31 (diff)
Merge pull request #2450 from secondlife/lua-merge
Merge updated 'main' branch into release/luau-scripting
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index a688689013..08f8918e5d 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -77,7 +77,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance");
select_dist_squared = select_dist_squared * select_dist_squared;
- BOOL deselect = (mask == MASK_CONTROL);
+ bool deselect = (mask == MASK_CONTROL);
S32 left = llmin(x, mDragStartX);
S32 right = llmax(x, mDragStartX);
S32 top = llmax(y, mDragStartY);
@@ -94,16 +94,16 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
S32 width = right - left + 1;
S32 height = top - bottom + 1;
- BOOL grow_selection = FALSE;
- BOOL shrink_selection = FALSE;
+ bool grow_selection = false;
+ bool shrink_selection = false;
if (height > mDragLastHeight || width > mDragLastWidth)
{
- grow_selection = TRUE;
+ grow_selection = true;
}
if (height < mDragLastHeight || width < mDragLastWidth)
{
- shrink_selection = TRUE;
+ shrink_selection = true;
}
if (!grow_selection && !shrink_selection)
@@ -122,7 +122,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance");
+ bool limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance");
if (limit_select_distance)
{
// ...select distance from control
@@ -187,7 +187,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
+ part->cull(*LLViewerCamera::getInstance(), &potentials, true);
}
}
}
@@ -605,7 +605,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
}
-void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLViewerRegion* regionp)
+void LLViewerParcelMgr::renderCollisionSegments(U8* segments, bool use_pass, LLViewerRegion* regionp)
{
S32 x, y;
@@ -744,7 +744,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
void LLViewerParcelMgr::resetCollisionTimer()
{
mCollisionTimer.reset();
- mRenderCollision = TRUE;
+ mRenderCollision = true;
}
void draw_line_cube(F32 width, const LLVector3& center)
@@ -869,7 +869,7 @@ void LLViewerObjectList::renderObjectBeacons()
}
LLHUDText *hud_textp = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
- hud_textp->setZCompare(FALSE);
+ hud_textp->setZCompare(false);
LLColor4 color;
color = debug_beacon.mTextColor;
color.mV[3] *= 1.f;
@@ -939,7 +939,7 @@ public:
{
// takes (count, pointer)
// &vector[0] gets pointer to contiguous array
- LLImageGL::generateTextures(source.size(), &source[0]);
+ LLImageGL::generateTextures(static_cast<S32>(source.size()), &source[0]);
}
~TextureHolder()
@@ -950,7 +950,7 @@ public:
texUnit->unbind(LLTexUnit::TT_TEXTURE);
}
// ensure that we delete these textures regardless of how we exit
- LLImageGL::deleteTextures(source.size(), &source[0]);
+ LLImageGL::deleteTextures(static_cast<S32>(source.size()), &source[0]);
}
bool bind(U32 index)
@@ -1009,7 +1009,7 @@ F32 gpu_benchmark()
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
- if (!gBenchmarkProgram.createShader(NULL, NULL))
+ if (!gBenchmarkProgram.createShader())
{
return -1.f;
}