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authorSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-05-08 18:41:20 +0000
commit63e7894148fdc7064b422bf65a0b75ffcf293496 (patch)
tree4cca89d9da518f264001e7cb4950f453647f2e5f /indra/newview/llglsandbox.cpp
parenta75b85112ffa4b7140561083c2e5de05fb510805 (diff)
QAR-570 maint-render-4 merge
merge -r 87067:87077 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-4-merge -> release. dataserver-is-deprecated.
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index f6d9ee9761..21b98d6038 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -358,7 +358,7 @@ void LLCompass::draw()
mBkgndTexture->bind();
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(width, height);
@@ -384,7 +384,7 @@ void LLCompass::draw()
mTexture->bind();
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(width, height);
@@ -428,7 +428,7 @@ void LLHorizontalCompass::draw()
mTexture->bind();
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f );
- gGL.begin( GL_QUADS );
+ gGL.begin( LLVertexBuffer::QUADS );
gGL.texCoord2f(right, 1.f);
gGL.vertex2i(width, height);
@@ -479,11 +479,11 @@ void LLWind::renderVectors()
gGL.pushMatrix();
gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0);
gGL.color3f(0,1,0);
- gGL.begin(GL_POINTS);
+ gGL.begin(LLVertexBuffer::POINTS);
gGL.vertex3f(0,0,0);
gGL.end();
gGL.color3f(1,0,0);
- gGL.begin(GL_LINES);
+ gGL.begin(LLVertexBuffer::LINES);
gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f);
gGL.vertex3f(x, y, 0.f);
gGL.end();
@@ -532,7 +532,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
gGL.color4f(1.f, 1.f, 0.f, 1.f);
// Cheat and give this the same pick-name as land
- gGL.begin(GL_LINES);
+ gGL.begin(LLVertexBuffer::LINES);
gGL.vertex3f(west, north, nw_bottom);
gGL.vertex3f(west, north, nw_top);
@@ -549,7 +549,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
gGL.end();
gGL.color4f(1.f, 1.f, 0.f, 0.2f);
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.vertex3f(west, north, nw_bottom);
gGL.vertex3f(west, north, nw_top);
@@ -616,7 +616,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
gGL.color4f(0.f, 1.f, 1.f, 1.f);
// Cheat and give this the same pick-name as land
- gGL.begin(GL_LINES);
+ gGL.begin(LLVertexBuffer::LINES);
gGL.vertex3f(west, north, nw_bottom);
gGL.vertex3f(west, north, nw_top);
@@ -633,7 +633,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
gGL.end();
gGL.color4f(0.f, 1.f, 1.f, 0.2f);
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
gGL.vertex3f(west, north, nw_bottom);
gGL.vertex3f(west, north, nw_top);
@@ -786,7 +786,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp);
}
@@ -802,7 +802,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp);
}
@@ -857,7 +857,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
LLViewerImage::bindTexture(mBlockedImage);
}
- gGL.begin(GL_QUADS);
+ gGL.begin(LLVertexBuffer::QUADS);
for (y = 0; y < STRIDE; y++)
{
@@ -1014,7 +1014,7 @@ void LLViewerObjectList::renderObjectBeacons()
LLGLSNoTexture gls_ui_no_texture;
S32 last_line_width = -1;
- // gGL.begin(GL_LINES); // Always happens in (line_width != last_line_width)
+ // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
for (S32 i = 0; i < mDebugBeacons.count(); i++)
{
@@ -1031,7 +1031,7 @@ void LLViewerObjectList::renderObjectBeacons()
}
glLineWidth( (F32)line_width );
last_line_width = line_width;
- gGL.begin(GL_LINES);
+ gGL.begin(LLVertexBuffer::LINES);
}
const LLVector3 &thisline = debug_beacon.mPositionAgent;
@@ -1053,7 +1053,7 @@ void LLViewerObjectList::renderObjectBeacons()
LLGLDepthTest gls_depth(GL_TRUE);
S32 last_line_width = -1;
- // gGL.begin(GL_LINES); // Always happens in (line_width != last_line_width)
+ // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
for (S32 i = 0; i < mDebugBeacons.count(); i++)
{
@@ -1069,7 +1069,7 @@ void LLViewerObjectList::renderObjectBeacons()
}
glLineWidth( (F32)line_width );
last_line_width = line_width;
- gGL.begin(GL_LINES);
+ gGL.begin(LLVertexBuffer::LINES);
}
const LLVector3 &thisline = debug_beacon.mPositionAgent;