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authorXiaohong Bao <bao@lindenlab.com>2009-11-03 19:42:52 -0700
committerXiaohong Bao <bao@lindenlab.com>2009-11-03 19:42:52 -0700
commitabf77532d8534fe98b8c05ddf049ad429da34992 (patch)
treec2ff6ab2e598b4700ff16aa0712d0d58fc40aebb /indra/newview/llfloaterreporter.cpp
parent81e719387983990fe0a2a197a6e09059219c119a (diff)
fix the bug that textuer boost level is mixed with boolean numbers.
Diffstat (limited to 'indra/newview/llfloaterreporter.cpp')
-rw-r--r--indra/newview/llfloaterreporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp
index 70a3ad5252..ad2fe34e95 100644
--- a/indra/newview/llfloaterreporter.cpp
+++ b/indra/newview/llfloaterreporter.cpp
@@ -789,7 +789,7 @@ void LLFloaterReporter::takeScreenshot()
// store in the image list so it doesn't try to fetch from the server
LLPointer<LLViewerFetchedTexture> image_in_list =
- LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid, TRUE, FALSE, LLViewerTexture::FETCHED_TEXTURE);
+ LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE);
image_in_list->createGLTexture(0, raw);
// the texture picker then uses that texture