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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 15:27:36 +0300
committerGitHub <noreply@github.com>2024-05-15 15:27:36 +0300
commit4ddaeb377271361f4a104774709d4ba31568e9de (patch)
tree0c19f415cb30983169a1a6aa3559b83841ee78e3 /indra/newview/llfloaterpreferenceviewadvanced.cpp
parent26f70456d1e9059c48d25e08fc07f893315b1f3c (diff)
parent363b89947c580e1056cb5f4ae32ebfd9eaf12a17 (diff)
Merge pull request #1477 from secondlife/marchcat/x-c-merge
Maint X -> Maint C merge
Diffstat (limited to 'indra/newview/llfloaterpreferenceviewadvanced.cpp')
-rw-r--r--indra/newview/llfloaterpreferenceviewadvanced.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/indra/newview/llfloaterpreferenceviewadvanced.cpp b/indra/newview/llfloaterpreferenceviewadvanced.cpp
index f8db738923..3481397daa 100644
--- a/indra/newview/llfloaterpreferenceviewadvanced.cpp
+++ b/indra/newview/llfloaterpreferenceviewadvanced.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llfloaterpreferenceviewadvanced.cpp
* @brief floater for adjusting camera position
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,10 +34,10 @@
#include "llviewercontrol.h"
-LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
-: LLFloater(key)
+LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
+: LLFloater(key)
{
- mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
+ mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
}
LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
@@ -45,38 +45,38 @@ LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector)
{
- getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
- getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
- getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
+ getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
+ getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
+ getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
}
void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d)
{
- getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
- getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
- getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
+ getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
+ getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
+ getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
}
void LLFloaterPreferenceViewAdvanced::draw()
{
- updateCameraControl(gAgentCamera.getCameraOffsetInitial());
- updateFocusControl(gAgentCamera.getFocusOffsetInitial());
+ updateCameraControl(gAgentCamera.getCameraOffsetInitial());
+ updateFocusControl(gAgentCamera.getFocusOffsetInitial());
- LLFloater::draw();
+ LLFloater::draw();
}
void LLFloaterPreferenceViewAdvanced::onCommitSettings()
{
- LLVector3 vector;
- LLVector3d vector3d;
+ LLVector3 vector;
+ LLVector3d vector3d;
- vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
- vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
- vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
- gSavedSettings.setVector3("CameraOffsetRearView", vector);
+ vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
+ vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
+ vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
+ gSavedSettings.setVector3("CameraOffsetRearView", vector);
- vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
- vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
- vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
- gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
+ vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
+ vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
+ vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
+ gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
}