diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 11:16:27 +0300 |
commit | bccc10db9a90d365c353baebf443fde2030ce970 (patch) | |
tree | 2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/llfloaterperformance.cpp | |
parent | 531cd34f670170ade57f8813fe48012b61a1d3c2 (diff) | |
parent | bb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff) |
Merge branch 'main' into marchcat/x-b-merge
# Conflicts:
# autobuild.xml
# indra/cmake/ConfigurePkgConfig.cmake
# indra/cmake/ICU4C.cmake
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h
# indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
# indra/newview/llappviewerlinux_api.h
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llappviewerlinux_api_dbus.h
# indra/newview/llfloateremojipicker.cpp
# indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/llfloaterperformance.cpp')
-rw-r--r-- | indra/newview/llfloaterperformance.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp index 19fc3e673e..97ae97dafc 100644 --- a/indra/newview/llfloaterperformance.cpp +++ b/indra/newview/llfloaterperformance.cpp @@ -1,24 +1,24 @@ -/** +/** * @file llfloaterperformance.cpp * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2021, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -186,7 +186,7 @@ void LLFloaterPerformance::draw() { enableAutotuneWarning(); - if (mUpdateTimer->hasExpired() && + if (mUpdateTimer->hasExpired() && !LLFloaterReg::instanceVisible("save_pref_preset", PRESETS_GRAPHIC)) // give user a chance to save the graphics settings before updating them { setFPSText(); @@ -447,7 +447,7 @@ void LLFloaterPerformance::populateNearbyList() row[0]["column"] = "complex_visual"; row[0]["type"] = "bar"; LLSD& value = row[0]["value"]; - // The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the + // The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the // pre-tune value for the numerical column and sorting. value["ratio"] = render_av_gpu_ms / mNearbyMaxGPUTime; value["bottom"] = BAR_BOTTOM_PAD; @@ -571,7 +571,7 @@ void LLFloaterPerformance::updateMaxRenderTime() { LLAvatarComplexityControls::updateMaxRenderTime( mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART"), - mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"), + mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"), true); } @@ -684,7 +684,7 @@ bool is_ALM_available() { bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - + return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && shaders; |