diff options
author | prep linden <prep@lindenlab.com> | 2010-11-17 12:41:04 -0500 |
---|---|---|
committer | prep linden <prep@lindenlab.com> | 2010-11-17 12:41:04 -0500 |
commit | 47a5f12ce05ed08aa9bc5599dfff9e4cf9b83e44 (patch) | |
tree | f30a8684f3e3ba60df5281f1c3637b6b51aea63f /indra/newview/llfloatermodelpreview.cpp | |
parent | 29a9e9acbbe32cdf61f83659b4868f9fab38bef0 (diff) |
Implemented support for parsing bone offsets from a Collada file when no skeletal node is present.
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 1383 |
1 files changed, 740 insertions, 643 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index a37469422d..d3da7533ec 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -112,7 +112,7 @@ std::string limit_name[] = "medium limit", "high limit", "physics limit", - + "I went off the end of the limit_name array. Me so smart." }; @@ -123,7 +123,7 @@ std::string info_name[] = "medium info", "high info", "physics info", - + "I went off the end of the info_name array. Me so smart." }; @@ -137,7 +137,7 @@ bool validate_face(const LLVolumeFace& face) return false; } } - + return true; } @@ -156,39 +156,39 @@ bool validate_model(const LLModel* mdl) llwarns << "Face has no vertices." << llendl; return false; } - + if (mdl->getVolumeFace(i).mNumIndices == 0) { llwarns << "Face has no indices." << llendl; return false; } - + if (!validate_face(mdl->getVolumeFace(i))) { return false; } } - + return true; } BOOL stop_gloderror() { GLuint error = glodGetError(); - + if (error != GLOD_NO_ERROR) { llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; return TRUE; } - + return FALSE; } LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) : LLFloater(key) { - + } LLPhysicsDecompFloater::~LLPhysicsDecompFloater() @@ -204,14 +204,14 @@ class LLMeshFilePicker : public LLFilePickerThread public: LLFloaterModelPreview* mFMP; S32 mLOD; - + LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) - : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { mFMP = fmp; mLOD = lod; } - + virtual void notify(const std::string& filename) { mFMP->mModelPreview->loadModel(mFile, mLOD); @@ -223,7 +223,7 @@ public: // LLFloaterModelPreview() //----------------------------------------------------------------------------- LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : - LLFloater(key) +LLFloater(key) { sInstance = this; mLastMouseX = 0; @@ -242,27 +242,27 @@ BOOL LLFloaterModelPreview::postBuild() { return FALSE; } - + childSetCommitCallback("high detail combo", onHighLODCommit, this); childSetCommitCallback("medium detail combo", onMediumLODCommit, this); childSetCommitCallback("low detail combo", onLowLODCommit, this); childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); - - + + childSetCommitCallback("high limit", onHighLimitCommit, this); childSetCommitCallback("medium limit", onMediumLimitCommit, this); childSetCommitCallback("low limit", onLowLimitCommit, this); childSetCommitCallback("lowest limit", onLowestLimitCommit, this); childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); - + childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); - + childSetCommitCallback("show edges", onShowEdgesCommit, this); childSetCommitCallback("auto fill", onAutoFillCommit, this); - + childSetTextArg("status", "[STATUS]", getString("status_idle")); - + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { if (lod == LLModel::LOD_PHYSICS) @@ -279,36 +279,36 @@ BOOL LLFloaterModelPreview::postBuild() std::string msg = getString("required"); childSetTextArg(info_name[lod], "[MESSAGE]", msg); } - + childSetVisible(limit_name[lod], FALSE); } - + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); childSetAction("ok_btn", onUpload, this); - + childSetAction("consolidate", onConsolidate, this); childSetAction("scrub materials", onScrubMaterials, this); - + childSetAction("decompose_btn", onDecompose, this); - + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); childSetCommitCallback("upload_skin", onUploadSkinCommit, this); childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - + childSetCommitCallback("debug scale", onDebugScaleCommit, this); - + childDisable("upload_skin"); childDisable("upload_joints"); - + const U32 width = 512; const U32 height = 512; - + mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, - PREVIEW_HPAD+height, - getRect().getWidth()-PREVIEW_HPAD, - PREVIEW_HPAD); - + PREVIEW_HPAD+height, + getRect().getWidth()-PREVIEW_HPAD, + PREVIEW_HPAD); + mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); @@ -321,7 +321,7 @@ BOOL LLFloaterModelPreview::postBuild() LLFloaterModelPreview::~LLFloaterModelPreview() { sInstance = NULL; - + if ( mModelPreview->containsRiggedAsset() ) { gAgentAvatarp->resetJointPositions(); @@ -333,7 +333,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview() { LLImageGL::deleteTextures(1, &mGLName ); } - + if (mDecompFloater) { mDecompFloater->closeFloater(); @@ -344,7 +344,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview() void LLFloaterModelPreview::loadModel(S32 lod) { mLoading = TRUE; - + (new LLMeshFilePicker(this, lod))->getFile(); } @@ -363,7 +363,7 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) { mModelPreview->clearModel(lod); } - + mModelPreview->refresh(); mModelPreview->calcResourceCost(); } @@ -376,21 +376,21 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) mModelPreview->mLODMode[lod] = mode; mModelPreview->genLODs(lod); } - + mModelPreview->setPreviewLOD(lod); LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); - + if (mode == 2) //triangle count { U32 tri_count = 0; for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); - iter != mModelPreview->mBaseModel.end(); ++iter) + iter != mModelPreview->mBaseModel.end(); ++iter) { tri_count += (*iter)->getNumTriangles(); } - + lim->setMaxValue(tri_count); lim->setVisible(TRUE); } @@ -419,7 +419,7 @@ void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) { return; } - + fp->mModelPreview->calcResourceCost(); } @@ -432,7 +432,7 @@ void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) { return; } - + fp->mModelPreview->refresh(); } @@ -445,12 +445,12 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) { return; } - + fp->mModelPreview->refresh(); fp->mModelPreview->resetPreviewTarget(); fp->mModelPreview->clearBuffers(); } - + //static void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { @@ -460,9 +460,9 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { return; } - + S32 which_mode = 0; - + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); if (iface) { @@ -480,9 +480,9 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) { return; } - + S32 which_mode = 0; - + std::string combo_name[] = { "lowest detail combo", @@ -490,16 +490,16 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) "medium detail combo", "high detail combo", "physics detail combo", - + "I went off the end of the combo_name array. Me so smart." }; - + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); if (iface) { which_mode = iface->getFirstSelectedIndex(); } - + fp->setLODMode(lod, which_mode); } @@ -542,9 +542,9 @@ void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) { return; } - + S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); - + fp->setLimit(lod, limit); } @@ -583,7 +583,7 @@ void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - + fp->mModelPreview->smoothNormals(); } @@ -591,7 +591,7 @@ void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - + fp->mModelPreview->refresh(); } @@ -599,7 +599,7 @@ void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - + fp->mModelPreview->refresh(); } @@ -607,7 +607,7 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - + fp->mModelPreview->genLODs(); } @@ -619,7 +619,7 @@ void LLFloaterModelPreview::draw() { LLFloater::draw(); LLRect r = getRect(); - + mModelPreview->update(); if (!mLoading) @@ -629,7 +629,7 @@ void LLFloaterModelPreview::draw() childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - + if (mDecompFloater) { if (mCurRequest.notNull()) @@ -642,9 +642,9 @@ void LLFloaterModelPreview::draw() mDecompFloater->childSetText("status", idle); } } - + U32 resource_cost = mModelPreview->mResourceCost*10; - + if (childGetValue("upload_textures").asBoolean()) { resource_cost += mModelPreview->mTextureSet.size()*10; @@ -655,7 +655,7 @@ void LLFloaterModelPreview::draw() if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); - + gGL.getTexUnit(0)->bind(mModelPreview); gGL.begin( LLRender::QUADS ); @@ -670,7 +670,7 @@ void LLFloaterModelPreview::draw() gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); - + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -689,7 +689,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) mLastMouseY = y; return TRUE; } - + return LLFloater::handleMouseDown(x, y, mask); } @@ -709,7 +709,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; - + if (mModelPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) @@ -726,20 +726,20 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) } else { - + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, 0.f); mModelPreview->zoom(zoom_amt); } - + mModelPreview->refresh(); LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } - + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) { return LLFloater::handleHover(x, y, mask); @@ -756,7 +756,7 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } - + return TRUE; } @@ -770,7 +770,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } - + return TRUE; } @@ -782,7 +782,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; return; } - + if (sInstance) { LLCDParam* param = (LLCDParam*) data; @@ -796,7 +796,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) LLCDStageData* stage = (LLCDStageData*) data; LLModel* mdl = NULL; - + if (sInstance) { if (sInstance->mCurRequest.notNull()) @@ -804,7 +804,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) llinfos << "Decomposition request still pending." << llendl; return; } - + if (sInstance->mModelPreview) { if (sInstance->mDecompFloater) @@ -840,12 +840,12 @@ void LLFloaterModelPreview::showDecompFloater() { LLSD key; mDecompFloater = new LLPhysicsDecompFloater(key); - + S32 left = 20; S32 right = 320; - + S32 cur_y = 30; - + { //add status text LLTextBox::Params p; @@ -853,8 +853,8 @@ void LLFloaterModelPreview::showDecompFloater() p.rect(LLRect(left, cur_y, right-80, cur_y-20)); mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); } - - + + { //add cancel button LLButton::Params p; p.name("Cancel"); @@ -864,25 +864,25 @@ void LLFloaterModelPreview::showDecompFloater() button->setCommitCallback(onPhysicsStageCancel, NULL); mDecompFloater->addChild(button); } - + cur_y += 30; - - + + static const LLCDStageData* stage = NULL; static S32 stage_count = 0; - + if (!stage && LLConvexDecomposition::getInstance() != NULL) { stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); } - + static const LLCDParam* param = NULL; static S32 param_count = 0; if (!param && LLConvexDecomposition::getInstance() != NULL) { param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); } - + for (S32 j = stage_count-1; j >= 0; --j) { LLButton::Params p; @@ -896,29 +896,29 @@ void LLFloaterModelPreview::showDecompFloater() cur_y += 30; // protected against stub by stage_count being 0 for stub above LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - + llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; llinfos << "------------------------------------" << llendl; - + for (S32 i = 0; i < param_count; ++i) { if (param[i].mStage != j) { continue; } - + std::string name(param[i].mName ? param[i].mName : ""); std::string description(param[i].mDescription ? param[i].mDescription : ""); - + std::string type = "unknown"; - + llinfos << name << " - " << description << llendl; - + if (param[i].mType == LLCDParam::LLCD_FLOAT) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - + LLSliderCtrl::Params p; p.name(name); p.label(name); @@ -956,7 +956,7 @@ void LLFloaterModelPreview::showDecompFloater() { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - + LLCheckBoxCtrl::Params p; p.rect(LLRect(left, cur_y, right, cur_y-20)); p.name(name); @@ -973,11 +973,11 @@ void LLFloaterModelPreview::showDecompFloater() S32 cur_x = left; mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - + { //add label LLTextBox::Params p; const LLFontGL* font = (LLFontGL*) p.font(); - + p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); p.name(name); p.label(name); @@ -986,37 +986,37 @@ void LLFloaterModelPreview::showDecompFloater() mDecompFloater->addChild(text_box); cur_x += text_box->getRect().getWidth(); } - + { //add combo_box LLComboBox::Params p; p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); p.name(name); p.label(name); p.tool_tip(description); - + llinfos << "Accepted values: " << llendl; LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) { llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue - << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - + << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, - LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); } combo_box->setValue(param[i].mDefault.mIntOrEnumValue); combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); mDecompFloater->addChild(combo_box); cur_y += 30; - + } - + llinfos << "----" << llendl; } llinfos << "-----------------------------" << llendl; } } - + cur_y += 30; //explode slider { @@ -1030,11 +1030,11 @@ void LLFloaterModelPreview::showDecompFloater() p.name("explode"); p.rect(LLRect(left, cur_y, right, cur_y-20)); LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - + mDecompFloater->addChild(slider); cur_y += 30; } - + //mesh render checkbox { LLCheckBoxCtrl::Params p; @@ -1045,7 +1045,7 @@ void LLFloaterModelPreview::showDecompFloater() check->setValue(true); mDecompFloater->addChild(check); } - + //hull render checkbox { LLCheckBoxCtrl::Params p; @@ -1056,7 +1056,7 @@ void LLFloaterModelPreview::showDecompFloater() check->setValue(true); mDecompFloater->addChild(check); } - + { //submesh combo box label LLTextBox::Params p; p.label("Model"); @@ -1066,7 +1066,7 @@ void LLFloaterModelPreview::showDecompFloater() text_box->setValue("Model"); mDecompFloater->addChild(text_box); } - + { //add submesh combo box LLComboBox::Params p; @@ -1082,16 +1082,16 @@ void LLFloaterModelPreview::showDecompFloater() mDecompFloater->addChild(combo_box); cur_y += 30; } - + mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - + mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); } - + mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); - + mDecompFloater->openFloater(); } @@ -1136,7 +1136,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["mAnkleLeft"] = "mAnkleLeft"; mJointMap["mFootLeft"] = "mFootLeft"; mJointMap["mToeLeft"] = "mToeLeft"; - + mJointMap["avatar_mPelvis"] = "mPelvis"; mJointMap["avatar_mTorso"] = "mTorso"; mJointMap["avatar_mChest"] = "mChest"; @@ -1163,8 +1163,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; mJointMap["avatar_mFootLeft"] = "mFootLeft"; mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - + + mJointMap["hip"] = "mPelvis"; mJointMap["abdomen"] = "mTorso"; mJointMap["chest"] = "mChest"; @@ -1200,7 +1200,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4 LLVector4a( 1,-1,-1), LLVector4a( 1,-1, 1), }; - + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) { const LLVolumeFace& face = model->getVolumeFace(j); @@ -1211,15 +1211,15 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4 LLVector4a size; size.setSub(face.mExtents[1],face.mExtents[0]); size.mul(0.5f); - + for (U32 i = 0; i < 8; i++) { LLVector4a t; t.setMul(size, box[i]); t.add(center); - + LLVector4a v; - + mat.affineTransform(t, v); if (first_transform) @@ -1239,11 +1239,11 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& { LLVector4a mina, maxa; LLMatrix4a mata; - + mata.loadu(mat); mina.load3(min.mV); maxa.load3(max.mV); - + stretch_extents(model, mata, mina, maxa, first_transform); min.set(mina.getF32ptr()); @@ -1254,32 +1254,32 @@ void LLModelLoader::run() { DAE dae; domCOLLADA* dom = dae.open(mFilename); - + if (dom) { daeDatabase* db = dae.getDatabase(); - + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - + daeDocument* doc = dae.getDoc(mFilename); if (!doc) { llwarns << "can't find internal doc" << llendl; return; } - + daeElement* root = doc->getDomRoot(); if (!root) { llwarns << "document has no root" << llendl; return; } - + //get unit scale mTransform.setIdentity(); - + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - + if (unit) { F32 meter = unit->getMeter(); @@ -1287,14 +1287,14 @@ void LLModelLoader::run() mTransform.mMatrix[1][1] = meter; mTransform.mMatrix[2][2] = meter; } - + //get up axis rotation LLMatrix4 rotation; - + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP domAsset::domUp_axis* up_axis = - daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + if (up_axis) { up = up_axis->getValue(); @@ -1308,20 +1308,20 @@ void LLModelLoader::run() { rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); } - + rotation *= mTransform; mTransform = rotation; - - + + for (daeInt idx = 0; idx < count; ++idx) { //build map of domEntities to LLModel domMesh* mesh = NULL; db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - + if (mesh) { LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - + if (model.notNull() && validate_model(model)) { mModelList.push_back(model); @@ -1329,13 +1329,13 @@ void LLModelLoader::run() } } } - + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); for (daeInt idx = 0; idx < count; ++idx) { //add skinned meshes as instances domSkin* skin = NULL; db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - + if (skin) { domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); @@ -1351,7 +1351,7 @@ void LLModelLoader::run() LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 normalized_transformation; normalized_transformation.setTranslation(mesh_translation_vector); @@ -1359,13 +1359,13 @@ void LLModelLoader::run() mesh_scale.initScale(mesh_scale_vector); mesh_scale *= normalized_transformation; normalized_transformation = mesh_scale; - + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); inv_mat = inv_mat.inverse(); LLMatrix4 inverse_normalized_transformation(inv_mat.m); - + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - + if (bind_mat) { //get bind shape matrix domFloat4x4& dom_value = bind_mat->getValue(); @@ -1377,28 +1377,28 @@ void LLModelLoader::run() model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; } } - + LLMatrix4 trans = normalized_transformation; trans *= model->mBindShapeMatrix; model->mBindShapeMatrix = trans; - + } - + /*{ - LLMatrix4 rotation; - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Z_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); - } - - rotation *= model->mBindShapeMatrix; - model->mBindShapeMatrix = rotation; - }*/ - + LLMatrix4 rotation; + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Z_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); + } + + rotation *= model->mBindShapeMatrix; + model->mBindShapeMatrix = rotation; + }*/ + //The joint transfom map that we'll populate below std::map<std::string,LLMatrix4> jointTransforms; jointTransforms.clear(); @@ -1406,9 +1406,40 @@ void LLModelLoader::run() //Some collada setup for accessing the skeleton daeElement* pElement = 0; dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); + //Try to get at the skeletal instance controller domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); - if ( pSkeleton ) - { + bool missingSkeletonOrScene = false; + + //If no skeleton, do a breadth-first search to get at specific joints + if ( !pSkeleton ) + { + daeElement* pScene = root->getDescendant("visual_scene"); + if ( !pScene ) + { + llwarns<<"No visual scene - unable to parse bone offsets "<<llendl; + missingSkeletonOrScene = true; + } + else + { + //Get the children at this level + daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); + S32 childCount = children.getCount(); + + //Process any children that are joints + //Not all children are joints, some code be ambient lights, cameras, geometry etc.. + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast<domNode>(children[i]); + if ( isNodeAJoint( pNode ) ) + { + processJointNode( pNode, jointTransforms ); + } + } + } + } + else + //Has Skeleton + { //Get the root node of the skeleton daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); if ( pSkeletonRootNode ) @@ -1416,7 +1447,7 @@ void LLModelLoader::run() //Once we have the root node - start acccessing it's joint components const int jointCnt = mJointMap.size(); std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - bool missingID = false; + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. for ( int i=0; i<jointCnt; ++i, ++jointIt ) { @@ -1424,46 +1455,42 @@ void LLModelLoader::run() char str[64]={0}; sprintf(str,"./%s",(*jointIt).second.c_str() ); //llwarns<<"Joint "<< str <<llendl; - - //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolver( pJoint, "./translate" );
- domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
- LLMatrix4 workingTransform;
-
- //Translation via SID
- if ( pTranslate )
- {
- domFloat3 jointTrans = pTranslate->getValue();
- LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
- workingTransform.setTranslation( singleJointTranslation );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- llwarns<< "The found element is not a translate node" <<llendl;
- missingID = true;
- }
- else
- {
- domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
- domFloat3 translateChild = pTranslateChild->getValue();
- LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
- workingTransform.setTranslation( singleJointTranslation );
- }
- }
- //Store the joint transform w/respect to it's name.
- jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ + //Setup the resolver + daeSIDResolver resolver( pSkeletonRootNode, str ); + + //Look for the joint + domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); + if ( pJoint ) + { + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pJoint, "./translate" ); + domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); + + LLMatrix4 workingTransform; + + //Translation via SID + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); + if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" <<llendl; + missingSkeletonOrScene = true; + } + else + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + } + + //Store the joint transform w/respect to it's name. + jointTransforms[(*jointIt).second.c_str()] = workingTransform; } @@ -1471,60 +1498,56 @@ void LLModelLoader::run() //If anything failed in regards to extracting the skeleton, joints or translation id, //mention it - if ( missingID ) + if ( missingSkeletonOrScene ) { llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; } - - //Set the joint translations on the avatar - //The joints are reset in the dtor - jointIt = mJointMap.begin(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).first.c_str(); - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; - LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; - } - //Reposition the avatars pelvis (avPos+offset) - //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
- if ( lookingForJoint == "mPelvis" )
- {
- const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
- gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
- gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
- } - } - } - } - else - { - llwarns<<"No root node in this skeleton" << llendl; - } - } - else - { - llwarns<<"No skeleton in this asset" << llendl; + }//got skeleton? } + if ( !missingSkeletonOrScene ) + { + //Set the joint translations on the avatar + //The joints are reset in the dtor + const int jointCnt = mJointMap.size(); + std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).first.c_str(); + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + else + { + //Most likely an error in the asset. + llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; + } + //Reposition the avatars pelvis (avPos+offset) + if ( lookingForJoint == "mPelvis" ) + { + const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); + gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); + gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); + } + } + } + } //missingSkeletonOrScene + + domSkin::domJoints* joints = skin->getJoints(); - + domInputLocal_Array& joint_input = joints->getInput_array(); - + for (size_t i = 0; i < joint_input.getCount(); ++i) { domInputLocal* input = joint_input.get(i); xsNMTOKEN semantic = input->getSemantic(); - + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) { //found joint source, fill model->mJointMap and model->mJointList daeElement* elem = input->getSource().getElement(); @@ -1533,13 +1556,13 @@ void LLModelLoader::run() if (source) { - + domName_array* names_source = source->getName_array(); if (names_source) { domListOfNames &names = names_source->getValue(); - + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j)); @@ -1557,7 +1580,7 @@ void LLModelLoader::run() if (names_source) { xsIDREFS& names = names_source->getValue(); - + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j).getID()); @@ -1582,11 +1605,11 @@ void LLModelLoader::run() { domListOfFloats& transform = t->getValue(); S32 count = transform.getCount()/16; - + for (S32 k = 0; k < count; ++k) { LLMatrix4 mat; - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1594,14 +1617,14 @@ void LLModelLoader::run() mat.mMatrix[i][j] = transform[k*16 + i + j*4]; } } - + model->mInvBindMatrix.push_back(mat); } } } } } - + //We need to construct the alternate bind matrix (which contains the new joint positions) //in the same order as they were stored in the joint buffer. The joints associated //with the skeleton are not stored in the same order as they are in the exported joint buffer. @@ -1652,10 +1675,10 @@ void LLModelLoader::run() } LLVector3 v(pos[j], pos[j+1], pos[j+2]); - + //transform from COLLADA space to volume space v = v * inverse_normalized_transformation; - + model->mPosition.push_back(v); } } @@ -1663,7 +1686,7 @@ void LLModelLoader::run() } } } - + //grab skin weights array domSkin::domVertex_weights* weights = skin->getVertex_weights(); if (weights) @@ -1681,44 +1704,44 @@ void LLModelLoader::run() } } } - + if (vertex_weights) { domListOfFloats& w = vertex_weights->getValue(); domListOfUInts& vcount = weights->getVcount()->getValue(); domListOfInts& v = weights->getV()->getValue(); - + U32 c_idx = 0; for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) { //for each vertex daeUInt count = vcount[vc_idx]; - + //create list of weights that influence this vertex LLModel::weight_list weight_list; - + for (daeUInt i = 0; i < count; ++i) { //for each weight daeInt joint_idx = v[c_idx++]; daeInt weight_idx = v[c_idx++]; - + if (joint_idx == -1) { //ignore bindings to bind_shape_matrix continue; } - + F32 weight_value = w[weight_idx]; - + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); } - + //sort by joint weight std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - + std::vector<LLModel::JointWeight> wght; F32 total = 0.f; - + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) { //take up to 4 most significant weights if (weight_list[i].mWeight > 0.f) @@ -1736,7 +1759,7 @@ void LLModelLoader::run() wght[i].mWeight *= scale; } } - + model->mSkinWeights[model->mPosition[vc_idx]] = wght; } @@ -1754,78 +1777,153 @@ void LLModelLoader::run() } } } - + daeElement* scene = root->getDescendant("visual_scene"); if (!scene) { llwarns << "document has no visual_scene" << llendl; return; } - + processElement(scene); - + mPreview->loadModelCallback(mLod); } } -
-daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{
- daeElement* pChildOfElement = pElement->getChild( name.c_str() );
- if ( pChildOfElement )
- {
- return pChildOfElement;
- }
- llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
- return NULL;
-}
+ +bool LLModelLoader::isNodeAJoint( domNode* pNode ) +{ + if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) + { + return true; + } + + return false; +} + +void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) +{ + domFloat3 jointTrans = pTranslate->getValue(); + LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) +{ + domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); + domFloat3 translateChild = pTranslateChild->getValue(); + LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) +{ + //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; + + //1. handle the incoming node - extract out translation via SID or element + + LLMatrix4 workingTransform; + + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pNode, "./translate" ); + domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); + + //Translation via SID was successful + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); + if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" <<llendl; + } + else + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + } + + //Store the working transform relative to the nodes name. + jointTransforms[ pNode->getName() ] = workingTransform; + + //2. handle the nodes children + + //Gather and handle the incoming nodes children + daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) + { + processJointNode( pChildNode, jointTransforms ); + } + } +} + +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) +{ + daeElement* pChildOfElement = pElement->getChild( name.c_str() ); + if ( pChildOfElement ) + { + return pChildOfElement; + } + llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; + return NULL; +} void LLModelLoader::processElement(daeElement* element) { LLMatrix4 saved_transform = mTransform; - + domTranslate* translate = daeSafeCast<domTranslate>(element); if (translate) { domFloat3 dom_value = translate->getValue(); - + LLMatrix4 translation; translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); translation *= mTransform; mTransform = translation; } - + domRotate* rotate = daeSafeCast<domRotate>(element); if (rotate) { domFloat4 dom_value = rotate->getValue(); - + LLMatrix4 rotation; rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - + rotation *= mTransform; mTransform = rotation; } - + domScale* scale = daeSafeCast<domScale>(element); if (scale) { domFloat3 dom_value = scale->getValue(); - + LLMatrix4 scaling; scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - + scaling *= mTransform; mTransform = scaling; } - + domMatrix* matrix = daeSafeCast<domMatrix>(element); if (matrix) { domFloat4x4 dom_value = matrix->getValue(); - + LLMatrix4 matrix_transform; - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1837,7 +1935,7 @@ void LLModelLoader::processElement(daeElement* element) matrix_transform *= mTransform; mTransform = matrix_transform; } - + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); if (instance_geo) { @@ -1851,14 +1949,14 @@ void LLModelLoader::processElement(daeElement* element) if (model) { LLMatrix4 transformation = mTransform; - + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); - + // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; @@ -1870,13 +1968,13 @@ void LLModelLoader::processElement(daeElement* element) transformation = mesh_scale; mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); } } } } - + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); if (instance_node) { @@ -1886,14 +1984,14 @@ void LLModelLoader::processElement(daeElement* element) processElement(instance); } } - + //process children daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); for (S32 i = 0; i < children.getCount(); i++) { processElement(children[i]); } - + domNode* node = daeSafeCast<domNode>(element); if (node) { //this element was a node, restore transform before processiing siblings @@ -1907,40 +2005,40 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns for (int i = 0; i < model->mMaterialList.size(); i++) { LLImportMaterial import_material; - + domInstance_material* instance_mat = NULL; - + domBind_material::domTechnique_common* technique = - daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + if (technique) { daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); for (int j = 0; j < inst_materials.getCount(); j++) { std::string symbol(inst_materials[j]->getSymbol()); - + if (symbol == model->mMaterialList[i]) // found the binding { instance_mat = inst_materials[j]; } } } - + if (instance_mat) { domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); if (material) { domInstance_effect* instance_effect = - daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); if (instance_effect) { domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); if (effect) { domProfile_COMMON* profile = - daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); if (profile) { import_material = profileToMaterial(profile); @@ -1952,7 +2050,7 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns materials.push_back(import_material); } - + return materials; } @@ -1960,12 +2058,12 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) { LLImportMaterial mat; mat.mFullbright = FALSE; - + daeElement* diffuse = material->getDescendant("diffuse"); if (diffuse) { domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); if (texture) { domCommon_newparam_type_Array newparams = material->getNewparam_array(); @@ -1989,10 +2087,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) if (init) { std::string filename = cdom::uriToNativePath(init->getValue().str()); - + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - + mat.mDiffuseMap->forceToSaveRawImage(); mat.mDiffuseMapFilename = filename; mat.mDiffuseMapLabel = getElementLabel(material); @@ -2005,7 +2103,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) } domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); if (color) { domFx_color_common domfx_color = color->getValue(); @@ -2013,7 +2111,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) mat.mDiffuseColor = value; } } - + daeElement* emission = material->getDescendant("emission"); if (emission) { @@ -2023,7 +2121,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) mat.mFullbright = TRUE; } } - + return mat; } @@ -2036,13 +2134,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element) { return name; } - + // if we have an ID attribute, use it if (element->getID()) { return std::string(element->getID()); } - + // if we have a parent, use it daeElement* parent = element->getParent(); if (parent) @@ -2053,21 +2151,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element) { return name; } - + // if parent has an ID, use it if (parent->getID()) { return std::string(parent->getID()); } } - + // try to use our type daeString element_name = element->getElementName(); if (element_name) { return std::string(element_name); } - + // if all else fails, use "object" return std::string("object"); } @@ -2076,13 +2174,13 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element) { LLColor4 value; domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); if (color) { domFx_color_common domfx_color = color->getValue(); value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); } - + return value; } @@ -2102,17 +2200,17 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp mPreviewLOD = 3; mModelLoader = NULL; mDirty = false; - + for (U32 i = 0; i < LLModel::NUM_LODS; i++) { mLODMode[i] = 1; mLimit[i] = 0; } - + mLODMode[0] = 0; - + mFMP = fmp; - + glodInit(); } @@ -2123,7 +2221,7 @@ LLModelPreview::~LLModelPreview() delete mModelLoader; mModelLoader = NULL; } - + //*HACK : *TODO : turn this back on when we understand why this crashes //glodShutdown(); } @@ -2131,40 +2229,40 @@ LLModelPreview::~LLModelPreview() U32 LLModelPreview::calcResourceCost() { rebuildUploadData(); - + U32 cost = 0; std::set<LLModel*> accounted; U32 num_points = 0; U32 num_hulls = 0; - + F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); - + F32 streaming_cost = 0.f; - + for (U32 i = 0; i < mUploadData.size(); ++i) { LLModelInstance& instance = mUploadData[i]; - + if (accounted.find(instance.mModel) == accounted.end()) { accounted.insert(instance.mModel); - + LLModel::convex_hull_decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : - instance.mModel->mConvexHullDecomp; - + instance.mLOD[LLModel::LOD_PHYSICS] ? + instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + instance.mModel->mConvexHullDecomp; + LLSD ret = LLModel::writeModel( - "", - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - TRUE); + "", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + decomp, + mFMP->childGetValue("upload_skin").asBoolean(), + mFMP->childGetValue("upload_joints").asBoolean(), + TRUE); cost += gMeshRepo.calcResourceCost(ret); num_hulls += decomp.size(); @@ -2172,12 +2270,12 @@ U32 LLModelPreview::calcResourceCost() { num_points += decomp[i].size(); } - + //calculate streaming cost LLMatrix4 transformation = instance.mTransform; - + LLVector3 position = LLVector3(0, 0, 0) * transformation; - + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; @@ -2185,13 +2283,13 @@ U32 LLModelPreview::calcResourceCost() F32 y_length = y_transformed.normalize(); F32 z_length = z_transformed.normalize(); LLVector3 scale = LLVector3(x_length, y_length, z_length); - + F32 radius = scale.length()*debug_scale; - + streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); } } - + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); @@ -2199,7 +2297,7 @@ U32 LLModelPreview::calcResourceCost() mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - + updateStatusMessages(); return cost; @@ -2209,30 +2307,30 @@ void LLModelPreview::rebuildUploadData() { mUploadData.clear(); mTextureSet.clear(); - + //fill uploaddata instance vectors from scene data - + LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); - + if (!scale_spinner) { llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl; } - + F32 scale = scale_spinner->getValue().asReal(); - + LLMatrix4 scale_mat; scale_mat.initScale(LLVector3(scale, scale, scale)); - + F32 max_scale = 0.f; - + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene LLMatrix4 mat = iter->first; - + // compute position LLVector3 position = LLVector3(0, 0, 0) * mat; - + // compute scale LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; @@ -2244,13 +2342,13 @@ void LLModelPreview::rebuildUploadData() max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); mat *= scale_mat; - + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with said transform applied LLModelInstance instance = *model_iter; - + LLModel* base_model = instance.mModel; - + S32 idx = 0; for (idx = 0; idx < mBaseModel.size(); ++idx) { //find reference instance for this model @@ -2259,7 +2357,7 @@ void LLModelPreview::rebuildUploadData() break; } } - + for (U32 i = 0; i < LLModel::NUM_LODS; i++) { //fill LOD slots based on reference model index if (!mModel[i].empty()) @@ -2271,16 +2369,16 @@ void LLModelPreview::rebuildUploadData() instance.mLOD[i] = NULL; } } - + instance.mTransform = mat; mUploadData.push_back(instance); } } - + F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - + scale_spinner->setMaxValue(max_import_scale); - + if (max_import_scale < scale) { scale_spinner->setValue(max_import_scale); @@ -2294,7 +2392,7 @@ void LLModelPreview::clearModel(S32 lod) { return; } - + mVertexBuffer[lod].clear(); mModel[lod].clear(); mScene[lod].clear(); @@ -2309,7 +2407,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) delete mModelLoader; mModelLoader = NULL; } - + if (filename.empty()) { if (mBaseModel.empty()) @@ -2318,11 +2416,11 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) // if we don't have a base model to show for high LOD. mFMP->closeFloater(false); } - + mFMP->mLoading = false; return; } - + if (lod == 3 && !mGroup.empty()) { for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) @@ -2330,29 +2428,29 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) glodDeleteGroup(iter->second); stop_gloderror(); } - + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) { glodDeleteObject(iter->second); stop_gloderror(); } - + mGroup.clear(); mObject.clear(); } - + mModelLoader = new LLModelLoader(filename, lod, this); - + mModelLoader->start(); - + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - + if (mFMP->childGetValue("description_form").asString().empty()) { std::string name = gDirUtilp->getBaseFileName(filename, true); mFMP->childSetValue("description_form", name); } - + mFMP->openFloater(); } @@ -2367,7 +2465,7 @@ void LLModelPreview::clearIncompatible(S32 lod) mModel[i].clear(); mScene[i].clear(); mVertexBuffer[i].clear(); - + if (i == LLModel::LOD_HIGH) { mBaseModel = mModel[lod]; @@ -2386,7 +2484,7 @@ void LLModelPreview::loadModelCallback(S32 lod) { return; } - + mModel[lod] = mModelLoader->mModelList; mScene[lod] = mModelLoader->mScene; mVertexBuffer[lod].clear(); @@ -2395,7 +2493,7 @@ void LLModelPreview::loadModelCallback(S32 lod) { mPhysicsMesh.clear(); } - + setPreviewLOD(lod); @@ -2406,9 +2504,9 @@ void LLModelPreview::loadModelCallback(S32 lod) mVertexBuffer[5].clear(); //mModel[lod] = NULL; } - + clearIncompatible(lod); - + mDirty = true; resetPreviewTarget(); @@ -2427,28 +2525,28 @@ void LLModelPreview::resetPreviewTarget() void LLModelPreview::smoothNormals() { S32 which_lod = mPreviewLOD; - - + + if (which_lod > 4 || which_lod < 0 || mModel[which_lod].empty()) { return; } - + F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); - + angle_cutoff *= DEG_TO_RAD; - + if (which_lod == 3 && !mBaseModel.empty()) { for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { (*iter)->smoothNormals(angle_cutoff); } - + mVertexBuffer[5].clear(); } - + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) { (*iter)->smoothNormals(angle_cutoff); @@ -2456,22 +2554,22 @@ void LLModelPreview::smoothNormals() mVertexBuffer[which_lod].clear(); refresh(); - + } void LLModelPreview::consolidate() { std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; - + LLMatrix4 identity; - + //bake out each node in current scene to composite for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { //for each transform in current scene LLMatrix4 mat = iter->first; glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); LLMatrix4 norm_mat(inv_trans.m); - + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with that transform LLModelInstance& source_instance = *model_iter; @@ -2481,15 +2579,15 @@ void LLModelPreview::consolidate() { llerrs << "Invalid model found!" << llendl; } - + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance const LLVolumeFace& src_face = source->getVolumeFace(i); LLImportMaterial& source_material = source_instance.mMaterial[i]; - + //get model in composite that is composite for this material LLModel* model = NULL; - + if (composite.find(source_material) != composite.end()) { model = composite[source_material].rbegin()->mModel; @@ -2498,7 +2596,7 @@ void LLModelPreview::consolidate() model = NULL; } } - + if (model == NULL) { //no model found, make new model std::vector<LLImportMaterial> materials; @@ -2510,91 +2608,91 @@ void LLModelPreview::consolidate() model->setNumVolumeFaces(0); composite[source_material].push_back(LLModelInstance(model, identity, materials)); } - + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); } } } - - + + //condense composite into as few LLModel instances as possible LLModelLoader::model_list new_model; std::vector<LLModelInstance> instance_list; LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - + std::vector<LLImportMaterial> empty_material; LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); cur_instance.mModel->setNumVolumeFaces(0); - + BOOL first_transform = TRUE; - + LLModelLoader::scene new_scene; LLVector3 min,max; - + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); - iter != composite.end(); - ++iter) + iter != composite.end(); + ++iter) { std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) + instance_iter != iter->second.end(); + ++instance_iter) { LLModel* source = instance_iter->mModel; - + if (instance_iter->mMaterial.size() != 1) { llerrs << "WTF?" << llendl; } - + if (source->getNumVolumeFaces() != 1) { llerrs << "WTF?" << llendl; } - + if (source->mMaterialList.size() != 1) { llerrs << "WTF?" << llendl; } - + cur_instance.mModel->addFace(source->getVolumeFace(0)); cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - + BOOL last_model = FALSE; - + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; - + if (next_iter == composite.end() && next_instance == iter->second.end()) { last_model = TRUE; } - + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) { cur_instance.mModel->mLabel = source->mLabel; - + cur_instance.mModel->optimizeVolumeFaces(); cur_instance.mModel->normalizeVolumeFaces(); - + if (!validate_model(cur_instance.mModel)) { llerrs << "Invalid model detected." << llendl; } - + new_model.push_back(cur_instance.mModel); - + LLMatrix4 transformation = LLMatrix4(); - + // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; @@ -2604,12 +2702,12 @@ void LLModelPreview::consolidate() mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; - + cur_instance.mTransform = transformation; - + new_scene[transformation].push_back(cur_instance); stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - + if (!last_model) { cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); @@ -2618,24 +2716,24 @@ void LLModelPreview::consolidate() } } } - + mScene[mPreviewLOD] = new_scene; mModel[mPreviewLOD] = new_model; mVertexBuffer[mPreviewLOD].clear(); - + if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = new_scene; mBaseModel = new_model; mVertexBuffer[5].clear(); } - + mPreviewTarget = (min+max)*0.5f; mPreviewScale = (max-min)*0.5f; setPreviewTarget(mPreviewScale.magVec()*2.f); - + clearIncompatible(mPreviewLOD); - + mResourceCost = calcResourceCost(); refresh(); } @@ -2652,7 +2750,7 @@ void LLModelPreview::scrubMaterials() for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance LLImportMaterial& source_material = source_instance.mMaterial[i]; - + //clear material info source_material.mDiffuseColor = LLColor4(1,1,1,1); source_material.mDiffuseMap = NULL; @@ -2662,17 +2760,17 @@ void LLModelPreview::scrubMaterials() } } } - - + + mVertexBuffer[mPreviewLOD].clear(); - + if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = mScene[mPreviewLOD]; mBaseModel = mModel[mPreviewLOD]; mVertexBuffer[5].clear(); } - + mResourceCost = calcResourceCost(); refresh(); } @@ -2698,26 +2796,26 @@ void LLModelPreview::genLODs(S32 which_lod) { return; } - + if (which_lod == LLModel::LOD_PHYSICS) { //clear physics mesh map mPhysicsMesh.clear(); } - + LLVertexBuffer::unbind(); - + stop_gloderror(); static U32 cur_name = 1; - + S32 limit = -1; - + if (which_lod != -1) { limit = mLimit[which_lod]; } - + U32 triangle_count = 0; - + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { LLModel* mdl = *iter; @@ -2726,11 +2824,11 @@ void LLModelPreview::genLODs(S32 which_lod) triangle_count += mdl->getVolumeFace(i).mNumIndices/3; } } - + U32 base_triangle_count = triangle_count; - + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - + if (mGroup[mBaseModel[0]] == 0) { //clear LOD maps mGroup.clear(); @@ -2738,7 +2836,7 @@ void LLModelPreview::genLODs(S32 which_lod) mPercentage.clear(); mPatch.clear(); } - + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { //build GLOD objects for each model in base model list LLModel* mdl = *iter; @@ -2746,32 +2844,32 @@ void LLModelPreview::genLODs(S32 which_lod) { mGroup[mdl] = cur_name++; mObject[mdl] = cur_name++; - + glodNewGroup(mGroup[mdl]); stop_gloderror(); - + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); stop_gloderror(); - + glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); stop_gloderror(); - + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); stop_gloderror(); - + glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); stop_gloderror(); - + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation mVertexBuffer[5].clear(); } - + if (mVertexBuffer[5].empty()) { genBuffers(5, false); } - + U32 tri_count = 0; for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) { @@ -2784,10 +2882,10 @@ void LLModelPreview::genLODs(S32 which_lod) tri_count += num_indices/3; stop_gloderror(); } - + //store what percentage of total model (in terms of triangle count) this model makes up mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; - + //build glodobject glodBuildObject(mObject[mdl]); if (stop_gloderror()) @@ -2796,18 +2894,18 @@ void LLModelPreview::genLODs(S32 which_lod) stop_gloderror(); glodDeleteObject(mObject[mdl]); stop_gloderror(); - + mGroup[mdl] = 0; mObject[mdl] = 0; - + if (which_lod == -1) { mModel[LLModel::LOD_HIGH] = mBaseModel; } - + return; } - + } //generating LODs for all entries, or this entry has a triangle budget @@ -2817,11 +2915,11 @@ void LLModelPreview::genLODs(S32 which_lod) glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); stop_gloderror(); } - - + + S32 start = LLModel::LOD_HIGH; S32 end = 0; - + if (which_lod != -1) { start = end = which_lod; @@ -2836,7 +2934,7 @@ void LLModelPreview::genLODs(S32 which_lod) "high detail combo", "physics detail combo" }; - + std::string limit_name[] = { "lowest limit", @@ -2845,7 +2943,7 @@ void LLModelPreview::genLODs(S32 which_lod) "high limit", "physics limit" }; - + for (S32 lod = start; lod >= end; --lod) { if (which_lod == -1) @@ -2859,59 +2957,59 @@ void LLModelPreview::genLODs(S32 which_lod) { triangle_count = limit; } - + LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]); combo_box->setCurrentByIndex(2); - + LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE); lim->setMaxValue(base_triangle_count); lim->setVisible(true); - + mModel[lod].clear(); mModel[lod].resize(mBaseModel.size()); mVertexBuffer[lod].clear(); - + U32 actual_tris = 0; U32 actual_verts = 0; U32 submeshes = 0; - + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) { LLModel* base = mBaseModel[mdl_idx]; - + U32 target_count = U32(mPercentage[base]*triangle_count); - + if (target_count < 4) { target_count = 4; } - + glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); stop_gloderror(); - + glodAdaptGroup(mGroup[base]); stop_gloderror(); - + GLint patch_count = 0; glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); stop_gloderror(); - + LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - + GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); - + GLint* names = new GLint[patch_count]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); stop_gloderror(); - + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); LLModel* target_model = mModel[lod][mdl_idx]; - + for (GLint i = 0; i < patch_count; ++i) { LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); @@ -2931,29 +3029,29 @@ void LLModelPreview::genLODs(S32 which_lod) } buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - + LLStrider<LLVector3> pos; LLStrider<LLVector3> norm; LLStrider<LLVector2> tc; LLStrider<U16> index; - + buff->getVertexStrider(pos); buff->getNormalStrider(norm); buff->getTexCoord0Strider(tc); buff->getIndexStrider(index); - - + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); actual_tris += buff->getNumIndices()/3; actual_verts += buff->getNumVerts(); ++submeshes; - + if (!validate_face(target_model->getVolumeFace(names[i]))) { llerrs << "Invalid face generated during LOD generation." << llendl; } } - + //blind copy skin weights and just take closest skin weight to point on //decimated mesh for now (auto-generating LODs with skin weights is still a bit //of an open problem). @@ -2966,20 +3064,20 @@ void LLModelPreview::genLODs(S32 which_lod) target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; //copy material list target_model->mMaterialList = base->mMaterialList; - + if (!validate_model(target_model)) { llerrs << "Invalid model generated when creating LODs" << llendl; } - + delete [] sizes; delete [] names; } - + //rebuild scene based on mBaseScene mScene[lod].clear(); mScene[lod] = mBaseScene; - + for (U32 i = 0; i < mBaseModel.size(); ++i) { LLModel* mdl = mBaseModel[i]; @@ -2999,19 +3097,19 @@ void LLModelPreview::genLODs(S32 which_lod) } } } - + mResourceCost = calcResourceCost(); - + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) - { //build physics scene - mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; - mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - - for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); - } - }*/ + { //build physics scene + mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; + mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); + } + }*/ } void LLModelPreview::updateStatusMessages() @@ -3025,30 +3123,30 @@ void LLModelPreview::updateStatusMessages() S32 total_tris[LLModel::NUM_LODS]; S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { //initialize total for this lod to 0 total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - + for (U32 i = 0; i < mModel[lod].size(); ++i) { //for each model in the lod S32 cur_tris = 0; S32 cur_verts = 0; S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - + for (S32 j = 0; j < cur_submeshes; ++j) { //for each submesh (face), add triangles and vertices to current total const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); cur_tris += face.mNumIndices/3; cur_verts += face.mNumVertices; } - + //add this model to the lod total total_tris[lod] += cur_tris; total_verts[lod] += cur_verts; total_submeshes[lod] += cur_submeshes; - + //store this model's counts to asset data tris[lod].push_back(cur_tris); verts[lod].push_back(cur_verts); @@ -3056,21 +3154,21 @@ void LLModelPreview::updateStatusMessages() } } - + std::string upload_message; - + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); - + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) { mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); - + std::string message = "good"; const U32 lod_high = LLModel::LOD_HIGH; - + if (lod != lod_high) { if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) @@ -3088,7 +3186,7 @@ void LLModelPreview::updateStatusMessages() for (U32 i = 0; i < verts[lod].size(); ++i) { S32 max_verts = verts[lod+1][i]; - + if (verts[lod][i] > max_verts) { message = "too_heavy"; @@ -3097,10 +3195,10 @@ void LLModelPreview::updateStatusMessages() } } } - + mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); } - + if (upload_message.empty()) { mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); @@ -3135,9 +3233,9 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) U32 tri_count = 0; U32 vertex_count = 0; U32 mesh_count = 0; - + LLModelLoader::model_list* model = NULL; - + if (lod < 0 || lod > 4) { model = &mBaseModel; @@ -3147,16 +3245,16 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) { model = &(mModel[lod]); } - + if (!mVertexBuffer[lod].empty()) { mVertexBuffer[lod].clear(); } - + mVertexBuffer[lod].clear(); - + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) { LLModel* mdl = *iter; @@ -3164,47 +3262,47 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) { continue; } - + LLModel* base_mdl = *base_iter; base_iter++; - + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace &vf = mdl->getVolumeFace(i); U32 num_vertices = vf.mNumVertices; U32 num_indices = vf.mNumIndices; - + if (!num_vertices || ! num_indices) { continue; } - + LLVertexBuffer* vb = NULL; bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); - + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; if (skinned) { mask |= LLVertexBuffer::MAP_WEIGHT4; } - + vb = new LLVertexBuffer(mask, 0); vb->allocateBuffer(num_vertices, num_indices, TRUE); - + LLStrider<LLVector3> vertex_strider; LLStrider<LLVector3> normal_strider; LLStrider<LLVector2> tc_strider; LLStrider<U16> index_strider; LLStrider<LLVector4> weights_strider; - + vb->getVertexStrider(vertex_strider); vb->getNormalStrider(normal_strider); vb->getTexCoord0Strider(tc_strider); vb->getIndexStrider(index_strider); - + if (skinned) { vb->getWeight4Strider(weights_strider); @@ -3213,22 +3311,22 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - + if (skinned) { for (U32 i = 0; i < num_vertices; i++) { //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); - + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - + LLVector4 w(0,0,0,0); if (weight_list.size() > 4) { llerrs << "WTF?" << llendl; } - + for (U32 i = 0; i < weight_list.size(); ++i) { F32 wght = llmin(weight_list[i].mWeight, 0.999999f); @@ -3239,19 +3337,19 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) *(weights_strider++) = w; } } - + // build indices for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } - + mVertexBuffer[lod][mdl].push_back(vb); - + vertex_count += num_vertices; tri_count += num_indices/3; ++mesh_count; - + } } } @@ -3272,33 +3370,33 @@ BOOL LLModelPreview::render() { LLMutexLock lock(this); mNeedsUpdate = FALSE; - + S32 width = getWidth(); S32 height = getHeight(); - + LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); LLGLDisable fog(GL_FOG); - + glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - + glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); - + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - + gl_rect_2d_simple( width, height ); - + bool avatar_preview = false; bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -3311,19 +3409,19 @@ BOOL LLModelPreview::render() } } } - + if (upload_skin && !avatar_preview) { mFMP->childSetValue("upload_skin", false); upload_skin = false; } - + if (!upload_skin && upload_joints) { mFMP->childSetValue("upload_joints", false); upload_joints = false; } - + if (!avatar_preview) { mFMP->childDisable("upload_skin"); @@ -3332,7 +3430,7 @@ BOOL LLModelPreview::render() { mFMP->childEnable("upload_skin"); } - + if (!upload_skin) { mFMP->childDisable("upload_joints"); @@ -3341,125 +3439,125 @@ BOOL LLModelPreview::render() { mFMP->childEnable("upload_joints"); } - + avatar_preview = avatar_preview && upload_skin; - - + + mFMP->childSetEnabled("consolidate", !avatar_preview); F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; - + glMatrixMode(GL_PROJECTION); gGL.popMatrix(); - + glMatrixMode(GL_MODELVIEW); gGL.popMatrix(); - + glClear(GL_DEPTH_BUFFER_BIT); - + LLViewerCamera::getInstance()->setAspect((F32) width / height ); LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - + LLVector3 target_pos = mPreviewTarget; LLVector3 offset = mCameraOffset; - + F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); F32 z_far = mCameraDistance+mPreviewScale.magVec(); - + if (avatar_preview) { target_pos = gAgentAvatarp->getPositionAgent(); z_near = 0.01f; z_far = 1024.f; mCameraDistance = 16.f; - + //render avatar previews every frame refresh(); } - + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - + LLQuaternion(mCameraYaw, LLVector3::z_axis); + LLQuaternion av_rot = camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - + stop_glerror(); - + gPipeline.enableLightsAvatar(); - + gGL.pushMatrix(); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); LLGLEnable normalize(GL_NORMALIZE); - + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) { genBuffers(-1, avatar_preview); //genBuffers(3); //genLODs(); } - + bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); - + S32 physics_idx = -1; - + bool render_mesh = true; bool render_hull = false; - + if (physics && mFMP->mDecompFloater) { physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); } - + if (!mModel[mPreviewLOD].empty()) { if (mVertexBuffer[mPreviewLOD].empty()) { genBuffers(mPreviewLOD, avatar_preview); } - + if (!avatar_preview) { //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { LLModelInstance& instance = *iter; - + gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - + glMultMatrixf((GLfloat*) mat.mMatrix); //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //LLModelInstance& instance = *model_iter; LLModel* model = instance.mLOD[mPreviewLOD]; - + if (!model) { continue; } - + //if (instance.mTransform != mat) //{ // llerrs << "WTF?" << llendl; //} - + if (render_mesh) { for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); if (physics) { @@ -3484,11 +3582,11 @@ BOOL LLModelPreview::render() } } } - + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor3f(0.4f, 0.4f, 0.4f); - + if (mFMP->childGetValue("show edges").asBoolean()) { glLineWidth(3.f); @@ -3499,16 +3597,16 @@ BOOL LLModelPreview::render() } } } - + if (render_hull) { LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; if (decomp) { LLMutexLock(decomp->mMutex); - + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = - mPhysicsMesh.find(model); + mPhysicsMesh.find(model); if (iter != mPhysicsMesh.end()) { for (U32 i = 0; i < iter->second.size(); ++i) @@ -3516,28 +3614,28 @@ BOOL LLModelPreview::render() if (explode > 0.f) { gGL.pushMatrix(); - + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; offset *= explode; - + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } - + static std::vector<LLColor4U> hull_colors; - + if (i+1 >= hull_colors.size()) { hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); } - + LLVertexBuffer* buff = iter->second[i]; if (buff) { buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - + glColor4ubv(hull_colors[i].mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - + if (mFMP->childGetValue("show edges").asBoolean()) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3548,7 +3646,7 @@ BOOL LLModelPreview::render() glLineWidth(1.f); } } - + if (explode > 0.f) { gGL.popMatrix(); @@ -3556,15 +3654,15 @@ BOOL LLModelPreview::render() } } } - + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); } } - + gGL.popMatrix(); } - + if (physics) { mPreviewLOD = LLModel::LOD_PHYSICS; @@ -3574,29 +3672,29 @@ BOOL LLModelPreview::render() { LLVOAvatarSelf* avatar = gAgentAvatarp; target_pos = avatar->getPositionAgent(); - + LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + avatar->renderCollisionVolumes(); - + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; - + if (!model->mSkinWeights.empty()) { for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - + const LLVolumeFace& face = model->getVolumeFace(i); - + LLStrider<LLVector3> position; buffer->getVertexStrider(position); @@ -3604,7 +3702,7 @@ BOOL LLModelPreview::render() buffer->getWeight4Strider(weight); //quick 'n dirty software vertex skinning - + //build matrix palette LLMatrix4 mat[64]; for (U32 j = 0; j < model->mJointList.size(); ++j) @@ -3616,55 +3714,55 @@ BOOL LLModelPreview::render() mat[j] *= joint->getWorldMatrix(); } } - + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - + LLVector4 wght; S32 idx[4]; - + F32 scale = 0.f; for (U32 k = 0; k < 4; k++) { F32 w = weight[j].mV[k]; - + idx[k] = (S32) floorf(w); wght.mV[k] = w - floorf(w); scale += wght.mV[k]; } - + wght *= 1.f/scale; - + for (U32 k = 0; k < 4; k++) { F32* src = (F32*) mat[idx[k]].mMatrix; F32* dst = (F32*) final_mat.mMatrix; - + F32 w = wght.mV[k]; - + for (U32 l = 0; l < 16; l++) { dst[l] += src[l]*w; } } - + //VECTORIZE THIS LLVector3 v(face.mPositions[j].getF32ptr()); v = v * model->mBindShapeMatrix; v = v * final_mat; - + position[j] = v; } - + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glColor3f(0.4f, 0.4f, 0.4f); - + if (mFMP->childGetValue("show edges").asBoolean()) { glLineWidth(3.f); @@ -3679,9 +3777,9 @@ BOOL LLModelPreview::render() } } } - + gGL.popMatrix(); - + return TRUE; } @@ -3699,7 +3797,7 @@ void LLModelPreview::refresh() void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; - + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } @@ -3709,7 +3807,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; - + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); } @@ -3757,17 +3855,17 @@ void LLFloaterModelPreview::onBrowseLowestLOD(void* data) void LLFloaterModelPreview::onUpload(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - + if (mp->mDecompFloater) { mp->mDecompFloater->closeFloater(); } - + mp->mModelPreview->rebuildUploadData(); - + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - + mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + mp->closeFloater(false); } @@ -3818,15 +3916,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL mContinue = 1; mModel = mdl; mParams = sInstance->mDecompParams; - + //copy out positions and indices if (mdl) { U16 index_offset = 0; - + mPositions.clear(); mIndices.clear(); - + //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { @@ -3835,17 +3933,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL { continue; } - + for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); } - + for (U32 j = 0; j < face.mNumIndices; ++j) { mIndices.push_back(face.mIndices[j]+index_offset); } - + index_offset += face.mNumVertices; } } @@ -3874,4 +3972,3 @@ void LLFloaterModelPreview::DecompRequest::completed() } } - |