diff options
author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-02-23 20:06:46 +0200 |
---|---|---|
committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-02-23 20:06:46 +0200 |
commit | 150faaf53c3b59ff65aaa40a47d6678c741c4eaf (patch) | |
tree | 356c0404f99c3e0c620a2fed5bad7a162f617233 /indra/newview/llfloatermodelpreview.cpp | |
parent | d9b09b3868ccc52655c00d547f2e4b849161d966 (diff) |
Backed out changeset: f1fa95a76b9a
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 118 |
1 files changed, 99 insertions, 19 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 79b9df2fa6..7624245c16 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview() { delete mModelPreview; } + // <FS:Beq> mesh uploader changes to allow higher resolution render + // mModelPreview = new LLModelPreview(512, 512, this); auto size = gSavedSettings.getS32("PreviewRenderSize"); mModelPreview = new LLModelPreview(size, size, this ); + // </FS:Beq> mModelPreview->setPreviewTarget(16.f); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5)); mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1)); @@ -438,6 +441,8 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl) { if (mModelPreview) { + // <FS:Beq> only show explode when phsyics is on + // mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; auto name = ctrl->getName(); mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name]; if (name == "show_physics") @@ -659,6 +664,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) } } +// <FS:Beq> extracted method to simplify changes in layout void LLFloaterModelPreview::draw3dPreview() { gGL.color3f(1.f, 1.f, 1.f); @@ -1260,7 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mResetJoints( false ) , mModelNoErrors( true ) , mLastJointUpdate( false ) -, mHasDegenerate( false ) +, mHasDegenerate( false ) // <FS:Beq> { mNeedsUpdate = TRUE; mCameraDistance = 0.f; @@ -2750,7 +2756,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim void LLModelPreview::updateStatusMessages() { -// bit mask values for physics errors. used to prevent overwrite of single line status +// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status // TODO: use this to provied multiline status enum PhysicsError { @@ -2760,10 +2766,10 @@ void LLModelPreview::updateStatusMessages() TOOMANYHULLS=4, TOOMANYVERTSINHULL=8 }; - +// </FS:Beq> assert_main_thread(); - U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap + U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap //triangle/vertex/submesh count for each mesh asset for each lod std::vector<S32> tris[LLModel::NUM_LODS]; std::vector<S32> verts[LLModel::NUM_LODS]; @@ -2852,25 +2858,38 @@ void LLModelPreview::updateStatusMessages() { mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; } - + // <FS:Beq> make has_degenerate a member so that we can use it in the render method + // has_degenerate = false mHasDegenerate = false; {//check for degenerate triangles in physics mesh U32 lod = LLModel::LOD_PHYSICS; const LLVector4a scale(0.5f); - for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i) + for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member { //for each model in the lod if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j) + for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member { //for each submesh (face), add triangles and vertices to current total LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; ) + for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member { U16 index_a = face.mIndices[k + 0]; U16 index_b = face.mIndices[k + 1]; U16 index_c = face.mIndices[k + 2]; - + // <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing. + // LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + // LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + // LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + + // if (ll_is_degenerate(v1, v2, v3)) + // { + // mHasDegenerate = true;// <FS:Beq> make has_degenerate a member + // } + // else + // { + // k += 3; + // } if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case { LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; @@ -2882,7 +2901,7 @@ void LLModelPreview::updateStatusMessages() LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); if (ll_is_degenerate(v1, v2, v3)) { - mHasDegenerate = true; + mHasDegenerate = true;// <FS:Beq> make has_degenerate a member } } k += 3; @@ -2892,7 +2911,7 @@ void LLModelPreview::updateStatusMessages() } } - // flag degenerates here rather than deferring to a MAV error later + // <FS:Beq> flag degenerates here rather than deferring to a MAV error later mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); degenerateIcon->setVisible(mHasDegenerate); @@ -2903,6 +2922,7 @@ void LLModelPreview::updateStatusMessages() LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error"); degenerateIcon->setImage(img); } + // </FS:Beq> mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); @@ -3072,7 +3092,12 @@ void LLModelPreview::updateStatusMessages() mModelNoErrors = false; } } - + // <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up + //// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics + //// current use of has_degenerate won't block upload permanently - later checks will restore the button + //if (!mModelNoErrors || mHasDegenerate) + //{ + // mFMP->childDisable("ok_btn"); if (!mModelNoErrors || mHasDegenerate) { mFMP->childDisable("ok_btn"); @@ -3697,7 +3722,7 @@ BOOL LLModelPreview::render() bool textures = mViewOption["show_textures"]; bool physics = mViewOption["show_physics"]; - // Extra configurability, to be exposed later as controls? + // <FS:Beq> Extra configurability, to be exposed later as controls? static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor"); static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor"); static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); @@ -3710,12 +3735,16 @@ BOOL LLModelPreview::render() static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor"); static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth"); static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); - + // </FS:Beq> S32 width = getWidth(); S32 height = getHeight(); LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); +// <FS:Beq> Clean up render of mesh preview +// LLGLEnable blend(GL_BLEND); +// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); +// </FS:Beq> LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); @@ -3735,7 +3764,8 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); - + // <FS:Beq> uploader improvements + //gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); gGL.color4fv(static_cast<LLColor4>(canvas_col).mV); gl_rect_2d_simple( width, height ); @@ -3884,7 +3914,11 @@ BOOL LLModelPreview::render() stop_glerror(); gGL.pushMatrix(); + // <FS:Beq> mesh uploader improvements configurable brightness + //const F32 BRIGHTNESS = 0.9f; + //gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); gGL.color4fv(edge_col().mV); + // </FS:Beq> const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3969,12 +4003,19 @@ BOOL LLModelPreview::render() } else { + // <FS:Beq> improved mesh uploader + // gGL.diffuseColor4f(1,1,1,1); gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); + // </FS:Beq> + } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + // <FS:Beq> improved mesh uploader + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); + // </FS:Beq> if (edges) { glLineWidth(edge_width); @@ -3989,10 +4030,25 @@ BOOL LLModelPreview::render() if (physics) { + // <FS:Beq> model upload improvements - use the settings + ////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4); + //const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5); + ////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0); + //const LLColor4 physicsEdgeColour=physicsFillColour*0.5; + //const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5); + //const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0); + // </FS:Beq> + glClear(GL_DEPTH_BUFFER_BIT); + //<FS:Beq> refactor to remove silly variable names + // for (U32 i = 0; i < 2; i++) for (U32 pass = 0; pass < 2; pass++) + //</FS:Beq> { + //<FS:Beq> refactor to remove silly variable names + //if (i == 0) if (pass == 0) + //</FS:Beq> { //depth only pass gGL.setColorMask(false, false); } @@ -4002,7 +4058,10 @@ BOOL LLModelPreview::render() } //enable alpha blending on second pass but not first pass + //<FS:Beq> refactor to remove silly variable names + //LLGLState blend(GL_BLEND, i); LLGLState blend(GL_BLEND, pass); + //</FS:Beq> gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); @@ -4106,11 +4165,16 @@ BOOL LLModelPreview::render() gGL.popMatrix(); } - // only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] + //<FS:Beq> refactor to remove silly variable names + // also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] + //if (i > 0) if (pass > 0 && mHasDegenerate) + //</FS:Beq> { glLineWidth(deg_edge_width); glPointSize(deg_point_size); +// <FS:Beq> This single line is why the degenerate triangles display has been crap forever. +// gPipeline.enableLightsFullbright(LLColor4::white); //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); @@ -4148,10 +4212,13 @@ BOOL LLModelPreview::render() } auto num_degenerate = 0; + //<FS:Beq> More nested i variable silliness + // for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); for (U32 v = 0; v < num_models; ++v) { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; + //</FS:Beq> if(buffer->getNumVerts() < 3)continue; buffer->setBuffer(type_mask & buffer->getTypeMask()); @@ -4164,6 +4231,7 @@ BOOL LLModelPreview::render() buffer->getIndexStrider(idx, 0); LLVector4a v1, v2, v3; + //<FS:Beq> rename inner most i to avoid merge confusion for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3) { v1.setMul(pos[*idx++], scale); @@ -4274,6 +4342,8 @@ BOOL LLModelPreview::render() } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + // <FS:Beq> configurable colour and width + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -4284,6 +4354,7 @@ BOOL LLModelPreview::render() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } + // </FS:Beq> } } } @@ -4341,9 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; - // TODO: stop clamping in render + // <FS:Beq> add configurable zoom TODO: stop clamping in render + // mCameraZoom = llclamp(new_zoom, 1.f, 10.f); static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit"); mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit()); + // </FS:Beq> } void LLModelPreview::pan(F32 right, F32 up) @@ -4549,6 +4622,12 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) childSetTextArg("server_weight", "[SIM]", tbd); childSetTextArg("physics_weight", "[PH]", tbd); childSetTextArg("upload_fee", "[FEE]", tbd); + // <FS:Beq> add extended info fields + //childSetTextArg("price_breakdown", "[STREAMING]", dashes); + //childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + //childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + //childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + //childSetTextArg("price_breakdown", "[MODEL]", dashes); std::string dashes = hasString("--") ? getString("--") : "--"; childSetTextArg("price_breakdown", "[STREAMING]", dashes); childSetTextArg("price_breakdown", "[PHYSICS]", dashes); @@ -4558,6 +4637,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) childSetTextArg("physics_breakdown", "[PCH]", dashes); childSetTextArg("physics_breakdown", "[PM]", dashes); childSetTextArg("physics_breakdown", "[PHU]", dashes); + // </FS:Beq> } } @@ -4607,7 +4687,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger())); childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger())); childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); - +//<FS:Beq> Updates for enhanced Mesh feedback at upload childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal())); childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal())); childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal())); @@ -4616,7 +4696,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger())); childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger())); childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger())); - +//</FS:Beq> childSetVisible("upload_fee", true); childSetVisible("price_breakdown", true); mUploadBtn->setEnabled(isModelUploadAllowed()); |