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authorMike Antipov <mantipov@productengine.com>2010-06-03 12:47:18 +0300
committerMike Antipov <mantipov@productengine.com>2010-06-03 12:47:18 +0300
commit5459e26392e3b3b80c0bf8bbc930d0a93ee8e214 (patch)
tree0cad66d82b60015c0dbac5b4603ed150b9c8e073 /indra/newview/llfloaterland.cpp
parent86c230e4902ec06bb65e81b638d60e6b80b51613 (diff)
EXT-7503 WIP Made first inventory fetch for Add to Outfit panel on the first openning, updated reliability of LLInventoryFetchItemsObserver
* Moved initialization (with start fetch) of the LLFilteredWearableListManager into LLPanelOutfitEdit::onOpen * LLFilteredWearableListManager::changed now ignores non-related inventory changes (CALLING_CARD, GESTURE, SORT) Tried to fix an issue with empty Gesture list on startup with clean inventory cache. Reason: logic is based on count of "inventory changed" events. In case of there was too many requests requested items can be removed from queue by mistake. * Increased a number of the "change()" method calls to wait fetched items. Unfortunately this only works if My Inventory category does not have too many children. An does not work if it has 2000+ items Logic to remove item from the incompleted list should be based on timer and number of attempts. Also add some debug information about fetching inventory category and its content to log. Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/ --HG-- branch : product-engine
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