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author | Mike Antipov <mantipov@productengine.com> | 2010-06-03 12:47:18 +0300 |
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committer | Mike Antipov <mantipov@productengine.com> | 2010-06-03 12:47:18 +0300 |
commit | 5459e26392e3b3b80c0bf8bbc930d0a93ee8e214 (patch) | |
tree | 0cad66d82b60015c0dbac5b4603ed150b9c8e073 /indra/newview/llfloaterland.cpp | |
parent | 86c230e4902ec06bb65e81b638d60e6b80b51613 (diff) |
EXT-7503 WIP Made first inventory fetch for Add to Outfit panel on the first openning, updated reliability of LLInventoryFetchItemsObserver
* Moved initialization (with start fetch) of the LLFilteredWearableListManager into LLPanelOutfitEdit::onOpen
* LLFilteredWearableListManager::changed now ignores non-related inventory changes (CALLING_CARD, GESTURE, SORT)
Tried to fix an issue with empty Gesture list on startup with clean inventory cache.
Reason: logic is based on count of "inventory changed" events. In case of there was too many requests requested items can be removed from queue by mistake.
* Increased a number of the "change()" method calls to wait fetched items.
Unfortunately this only works if My Inventory category does not have too many children. An does not work if it has 2000+ items
Logic to remove item from the incompleted list should be based on timer and number of attempts.
Also add some debug information about fetching inventory category and its content to log.
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llfloaterland.cpp')
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