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authorMatthew Breindel (Falcon) <falcon@lindenlab.com>2010-04-01 11:32:50 -0700
committerMatthew Breindel (Falcon) <falcon@lindenlab.com>2010-04-01 11:32:50 -0700
commit07ff392e8d12214dc23884a092204f00386109a9 (patch)
treea23e03269da7d99e9882531750d7c17e3e3db868 /indra/newview/llfloaterlagmeter.cpp
parent19c83c67c42305e41bff4b651975671d34a22b55 (diff)
parentbb4836f53d98d987a1702f970d4b853eaa529907 (diff)
Merge
Diffstat (limited to 'indra/newview/llfloaterlagmeter.cpp')
-rw-r--r--indra/newview/llfloaterlagmeter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp
index 85186cee6b..100cbdb217 100644
--- a/indra/newview/llfloaterlagmeter.cpp
+++ b/indra/newview/llfloaterlagmeter.cpp
@@ -206,7 +206,7 @@ void LLFloaterLagMeter::determineNetwork()
// *FIXME: We can't blame a large ping time on anything in
// particular if the frame rate is low, because a low frame
- // rate is a sure recipe for crappy ping times right now until
+ // rate is a sure recipe for bad ping times right now until
// the network handlers are de-synched from the rendering.
F32 client_frame_time_ms = 1000.0f * LLViewerStats::getInstance()->mFPSStat.getMeanDuration();