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authorSteven Bennetts <steve@lindenlab.com>2009-10-22 00:21:18 +0000
committerSteven Bennetts <steve@lindenlab.com>2009-10-22 00:21:18 +0000
commit0041d485b1c5a1b18c9d5b2ae016f2c1e5ea6b8e (patch)
treee69610d38613885aa123c2744dd07db581a810d2 /indra/newview/llfloaterinventory.h
parent67c4555a3793850ca8a8142b1e3e72c90d5001f4 (diff)
Merging revisions 2129-2144 of https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0-3, respecting ancestry
* Bugs: EXT-1293 EXT-1611 EXT-1613 EXT-1176 EXT-1724 EXT-1186 EXT-1662 EXT-1760 EXT-1720 * Dev: EXT-1575 EXT-1770 EXT-1232 EXT-1234
Diffstat (limited to 'indra/newview/llfloaterinventory.h')
-rw-r--r--indra/newview/llfloaterinventory.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/indra/newview/llfloaterinventory.h b/indra/newview/llfloaterinventory.h
index 1666f18c05..4c9ac5d4c6 100644
--- a/indra/newview/llfloaterinventory.h
+++ b/indra/newview/llfloaterinventory.h
@@ -175,9 +175,6 @@ protected:
void rebuildViewsFor(const LLUUID& id);
virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
- // Be sure that passed pointer will be destroyed where it was created.
- void setInvFVBridgeBuilder(const LLInventoryFVBridgeBuilder* bridge_builder);
-
protected:
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
@@ -187,6 +184,12 @@ protected:
//private: // Can not make these private - needed by llinventorysubtreepanel
LLFolderView* mFolders;
std::string mStartFolderString;
+
+ /**
+ * Contains UUID of Inventory item from which hierarchy should be built.
+ * Can be set with the "start_folder" xml property.
+ * Default is LLUUID::null that means total Inventory hierarchy.
+ */
LLUUID mStartFolderID;
LLScrollContainer* mScroller;
bool mHasInventoryConnection;
@@ -196,11 +199,6 @@ protected:
*/
bool mBuildDefaultHierarchy;
- /**
- * Contains UUID of Inventory item from which hierarchy should be built.
- * Should be set by derived class before modelChanged() is called.
- * Default is LLUUID::null that means total Inventory hierarchy.
- */
LLUUID mRootInventoryItemUUID;
/**