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authorOz Linden <oz@lindenlab.com>2013-04-16 16:01:32 -0400
committerOz Linden <oz@lindenlab.com>2013-04-16 16:01:32 -0400
commit327c99cadbcbe15442eaee8e0625ade17dcda61f (patch)
tree6d89ba35638ae7e0b439150034a0333b1dc4b397 /indra/newview/llfloaterimagepreview.cpp
parente20099155378fd10f7997e36ae8ef150c8c5ad91 (diff)
parentfac6ee27f2d3277494f011271064b0e5e7e02554 (diff)
merge up to 3.5.2 development
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rw-r--r--indra/newview/llfloaterimagepreview.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 2575f6f817..52e678ce24 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -593,7 +593,7 @@ S8 LLImagePreviewAvatar::getType() const
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
- mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
+ mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
@@ -612,9 +612,9 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
- mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
+ mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
- mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
@@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
// clear out existing test mesh
if (mesh)
{