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authorAndrew Meadows <andrew@lindenlab.com>2010-11-16 07:01:11 -0800
committerAndrew Meadows <andrew@lindenlab.com>2010-11-16 07:01:11 -0800
commit807007649a32c5276f31c5f73d6fade7d059ce07 (patch)
tree5730fa254ab3938a2acd4329921a57a551018ad1 /indra/newview/llfloaterhardwaresettings.cpp
parent92a8d93b0d3084c1ccd4fb9cccc285bc14d01404 (diff)
parente8e1d7e629b9a4a65cde766ed81334140a749428 (diff)
merge
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp35
1 files changed, 11 insertions, 24 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 77af054522..1e91710552 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -50,6 +50,7 @@ LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
// but init them anyway
mUseVBO(0),
mUseAniso(0),
+ mUseFBO(0),
mFSAASamples(0),
mGamma(0.0),
mVideoCardMem(0),
@@ -74,6 +75,7 @@ void LLFloaterHardwareSettings::refresh()
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
+ mUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
@@ -101,7 +103,15 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+ /* Enable to reset fsaa value to disabled when feature is not available.
+ if (!gPipeline.canUseAntiAliasing())
+ {
+ getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) 0);
+ }
+ */
}
//============================================================================
@@ -121,30 +131,6 @@ BOOL LLFloaterHardwareSettings::postBuild()
void LLFloaterHardwareSettings::apply()
{
- // Anisotropic rendering
- BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
- LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue();
-
- U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger();
- U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
-
- BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
-
- if (old_fsaa != fsaa)
- {
- gSavedSettings.setU32("RenderFSAASamples", fsaa);
- LLWindow* window = gViewerWindow->getWindow();
- LLCoordScreen size;
- window->getSize(&size);
- gViewerWindow->changeDisplaySettings(size,
- gSavedSettings.getBOOL("DisableVerticalSync"),
- logged_in);
- }
- else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
- {
- gViewerWindow->restartDisplay(logged_in);
- }
-
refresh();
}
@@ -153,6 +139,7 @@ void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
+ gSavedSettings.setBOOL("RenderUseFBO", mUseFBO);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);