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authorTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
commit6ba23344c95157793af9e4154933ae8df61630e8 (patch)
treee12956cbe7a0082bbaaa545cb80d9e86b13f88e8 /indra/newview/llfloaterhardwaresettings.cpp
parent01d06a3572c533f810f8f42e7ae9c55051f34aaf (diff)
parent46e6135eef90b7ff0f08b12384a9aafc1a3e91e1 (diff)
merge heads. whew.
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index af761010c1..2985626bd7 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -81,7 +81,7 @@ void LLFloaterHardwareSettings::refresh()
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
- childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
+ getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) mFSAASamples);
refreshEnabledState();
}
@@ -95,13 +95,13 @@ void LLFloaterHardwareSettings::refreshEnabledState()
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
- childSetEnabled("vbo", FALSE);
+ getChildView("vbo")->setEnabled(FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
- childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
- childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
- childSetEnabled("fog", !gPipeline.canUseWindLightShaders());
+ getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
}
@@ -124,9 +124,9 @@ void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
- LLImageGL::sGlobalUseAnisotropic = childGetValue("ani");
+ LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue();
- U32 fsaa = (U32) childGetValue("fsaa").asInteger();
+ U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger();
U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);