summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatergesture.cpp
diff options
context:
space:
mode:
authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-10-30 18:08:25 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-10-30 22:14:52 +0200
commit1d42bf740b07cfc76a43d3bcc558d627480d9472 (patch)
tree2c3ea90205946a0053c4b8b7d4301e66d9ddc5de /indra/newview/llfloatergesture.cpp
parentfa055104fc66f7b8779b3d3d399cd9cbb4057e76 (diff)
#3670 Add a sortable status column to the list of gestures
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r--indra/newview/llfloatergesture.cpp82
1 files changed, 49 insertions, 33 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp
index 936096d8fe..21ae98d380 100644
--- a/indra/newview/llfloatergesture.cpp
+++ b/indra/newview/llfloatergesture.cpp
@@ -320,15 +320,29 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur
if (gesture)
{
+ element["columns"][0]["column"] = "active";
+ element["columns"][0]["type"] = "icon";
if (gesture->mPlaying)
{
font_style = "BOLD";
+ element["columns"][0]["value"] = "Activate_Checkmark";
}
+
+ // Only add "playing" if we've got the name, less confusing. JC
item_name = gesture->mName;
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = gesture->mTrigger;
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
+ if (item && gesture->mPlaying)
+ {
+ item_name += " " + getString("playing");
+ }
+ element["columns"][1]["column"] = "name";
+ element["columns"][1]["value"] = item_name;
+ element["columns"][1]["font"]["name"] = "SANSSERIF";
+ element["columns"][1]["font"]["style"] = font_style;
+
+ element["columns"][2]["column"] = "trigger";
+ element["columns"][2]["value"] = gesture->mTrigger;
+ element["columns"][2]["font"]["name"] = "SANSSERIF";
+ element["columns"][2]["font"]["style"] = font_style;
std::string key_string;
std::string buffer;
@@ -345,45 +359,38 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur
gesture->mKey);
}
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = buffer;
- element["columns"][1]["font"]["name"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
-
// hidden column for sorting
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = key_string;
- element["columns"][2]["font"]["name"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
-
- // Only add "playing" if we've got the name, less confusing. JC
- if (item && gesture->mPlaying)
- {
- item_name += " " + getString("playing");
- }
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
+ element["columns"][3]["column"] = "key";
+ element["columns"][3]["value"] = key_string;
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
+
+ element["columns"][4]["column"] = "shortcut";
+ element["columns"][4]["value"] = buffer;
+ element["columns"][4]["font"]["name"] = "SANSSERIF";
+ element["columns"][4]["font"]["style"] = font_style;
}
else
{
- element["columns"][0]["column"] = "trigger";
+ element["columns"][0]["column"] = "active";
+ element["columns"][0]["type"] = "icon";
element["columns"][0]["value"] = "";
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = "---";
+ element["columns"][1]["column"] = "name";
+ element["columns"][1]["value"] = item_name;
element["columns"][1]["font"]["name"] = "SANSSERIF";
element["columns"][1]["font"]["style"] = font_style;
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = "~~~";
+ element["columns"][2]["column"] = "trigger";
+ element["columns"][2]["value"] = "";
element["columns"][2]["font"]["name"] = "SANSSERIF";
element["columns"][2]["font"]["style"] = font_style;
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
+ element["columns"][3]["column"] = "key";
+ element["columns"][3]["value"] = "~~~";
element["columns"][3]["font"]["name"] = "SANSSERIF";
element["columns"][3]["font"]["style"] = font_style;
+ element["columns"][4]["column"] = "shortcut";
+ element["columns"][4]["value"] = "---";
+ element["columns"][4]["font"]["name"] = "SANSSERIF";
+ element["columns"][4]["font"]["style"] = font_style;
}
LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL;
@@ -391,9 +398,18 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur
LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
if(sl_item)
{
- LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
- // *TODO find out why ["font"]["style"] does not affect font style
- ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
+ if (LLGestureMgr::getInstance()->isGestureActive(item_id))
+ {
+ // If gesture was not yet loaded, will have to set active state here
+ ((LLScrollListIcon*)sl_item->getColumn(0))->setValue("Activate_Checkmark");
+ ((LLScrollListIcon*)sl_item->getColumn(0))->setIconSize(10);
+ ((LLScrollListText*)sl_item->getColumn(1))->setFontStyle(LLFontGL::BOLD);
+ }
+ else
+ {
+ ((LLScrollListIcon*)sl_item->getColumn(0))->setValue("");
+ ((LLScrollListText*)sl_item->getColumn(1))->setFontStyle(LLFontGL::NORMAL);
+ }
}
}