diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
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committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llfloatergesture.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r-- | indra/newview/llfloatergesture.cpp | 1426 |
1 files changed, 713 insertions, 713 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index f0dd7be67b..161bacfa60 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -1,713 +1,713 @@ -/** - * @file llfloatergesture.cpp - * @brief Read-only list of gestures from your inventory. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloatergesture.h" - -#include "llinventory.h" -#include "llinventorybridge.h" -#include "llinventoryfunctions.h" -#include "llinventorymodel.h" -#include "llclipboard.h" - -#include "llagent.h" -#include "llappearancemgr.h" -#include "llclipboard.h" -#include "llgesturemgr.h" -#include "llkeyboard.h" -#include "llmenugl.h" -#include "llmultigesture.h" -#include "llnotificationsutil.h" -#include "llpreviewgesture.h" -#include "llscrolllistctrl.h" -#include "lltrans.h" -#include "llviewergesture.h" -#include "llviewermenu.h" -#include "llviewerinventory.h" -#include "llviewercontrol.h" -#include "llfloaterperms.h" - -bool item_name_precedes( LLInventoryItem* a, LLInventoryItem* b ) -{ - return LLStringUtil::precedesDict( a->getName(), b->getName() ); -} - -class LLFloaterGestureObserver : public LLGestureManagerObserver -{ -public: - LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {} - virtual ~LLFloaterGestureObserver() {} - virtual void changed() { mFloater->refreshAll(); } - -private: - LLFloaterGesture* mFloater; -}; -//----------------------------- -// GestureCallback -//----------------------------- - -class GestureShowCallback : public LLInventoryCallback -{ -public: - void fire(const LLUUID &inv_item) - { - LLPreviewGesture::show(inv_item, LLUUID::null); - - LLInventoryItem* item = gInventory.getItem(inv_item); - if (item) - { - LLPermissions perm = item->getPermissions(); - perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures")); - perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures")); - perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures")); - item->setPermissions(perm); - item->updateServer(false); - } - } -}; - -class GestureCopiedCallback : public LLInventoryCallback -{ -private: - LLFloaterGesture* mFloater; - -public: - GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater) - {} - void fire(const LLUUID &inv_item) - { - if(mFloater) - { - mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); - - // EXP-1909 (Pasted gesture displayed twice) - // The problem is that addGesture is called here for the second time for the same item (which is copied) - // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory - // change. So we need to refresh the gesture list to avoid duplicates. - mFloater->refreshAll(); - } - } -}; - -//--------------------------------------------------------------------------- -// LLFloaterGesture -//--------------------------------------------------------------------------- -LLFloaterGesture::LLFloaterGesture(const LLSD& key) - : LLFloater(key) -{ - mObserver = new LLFloaterGestureObserver(this); - LLGestureMgr::instance().addObserver(mObserver); - - mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); - mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); - mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); - mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); - mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this)); - - mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); -} - -void LLFloaterGesture::done() -{ - //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; - // we load only gesture folder without childred. - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - uuid_vec_t unloaded_folders; - LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; - gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); - if (categories->empty()) - { - gInventory.removeObserver(this); - LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; - return; - } - LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; - for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) - { - if (!gInventory.isCategoryComplete(it->get()->getUUID())) - { - unloaded_folders.push_back(it->get()->getUUID()); - LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; - } - - } - if (!unloaded_folders.empty()) - { - LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; - setFetchIDs(unloaded_folders); - startFetch(); - } - else - { - LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; - gInventory.removeObserver(this); - buildGestureList(); - } - } - else - { - LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; - } -} - -// virtual -LLFloaterGesture::~LLFloaterGesture() -{ - LLGestureMgr::instance().removeObserver(mObserver); - delete mObserver; - mObserver = NULL; - gInventory.removeObserver(this); -} - -// virtual -bool LLFloaterGesture::postBuild() -{ - std::string label; - - label = getTitle(); - - setTitle(label); - mGestureList = getChild<LLScrollListCtrl>("gesture_list"); - mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this)); - mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - - getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this)); - - getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); - - getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this)); - getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this)); - - getChildView("play_btn")->setVisible( true); - getChildView("stop_btn")->setVisible( false); - setDefaultBtn("play_btn"); - mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); - - uuid_vec_t folders; - folders.push_back(mGestureFolderID); - //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. - gInventory.addObserver(this); - setFetchIDs(folders); - startFetch(); - - if (mGestureList) - { - buildGestureList(); - - mGestureList->setFocus(true); - - constexpr bool ascending = true; - mGestureList->sortByColumn(std::string("name"), ascending); - mGestureList->selectFirstItem(); - } - - // Update button labels - onCommitList(); - - return true; -} - - -void LLFloaterGesture::refreshAll() -{ - if (!mGestureList) return; - - buildGestureList(); - - if (mSelectedID.isNull()) - { - mGestureList->selectFirstItem(); - } - else - { - if (! mGestureList->setCurrentByID(mSelectedID)) - { - mGestureList->selectFirstItem(); - } - } - - // Update button labels - onCommitList(); -} - -void LLFloaterGesture::buildGestureList() -{ - S32 scroll_pos = mGestureList->getScrollPos(); - uuid_vec_t selected_items; - getSelectedIds(selected_items); - LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; - mGestureList->deleteAllItems(); - - LLGestureMgr::item_map_t::const_iterator it; - const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); - for (it = active_gestures.begin(); it != active_gestures.end(); ++it) - { - addGesture(it->first,it->second, mGestureList); - } - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LLIsType is_gesture(LLAssetType::AT_GESTURE); - LLInventoryModel::cat_array_t categories; - LLInventoryModel::item_array_t items; - gInventory.collectDescendentsIf(mGestureFolderID, categories, items, - LLInventoryModel::EXCLUDE_TRASH, is_gesture); - - for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) - { - LLInventoryItem* item = it->get(); - if (active_gestures.find(item->getUUID()) == active_gestures.end()) - { - // if gesture wasn't loaded yet, we can display only name - addGesture(item->getUUID(), NULL, mGestureList); - } - } - } - - // attempt to preserve scroll position through re-builds - // since we do re-build whenever something gets dirty - for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) - { - mGestureList->selectByID(*it); - } - mGestureList->setScrollPos(scroll_pos); -} - -void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) -{ - // Note: Can have NULL item if inventory hasn't arrived yet. - static std::string item_name = getString("loading"); - LLInventoryItem* item = gInventory.getItem(item_id); - if (item) - { - item_name = item->getName(); - } - - static std::string font_style = "NORMAL"; - // If gesture is playing, bold it - - LLSD element; - element["id"] = item_id; - - if (gesture) - { - if (gesture->mPlaying) - { - font_style = "BOLD"; - } - item_name = gesture->mName; - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = gesture->mTrigger; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - - std::string key_string; - std::string buffer; - - if (gesture->mKey == KEY_NONE) - { - buffer = "---"; - key_string = "~~~"; // alphabetize to end - } - else - { - key_string = LLKeyboard::stringFromKey(gesture->mKey); - buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, - gesture->mKey); - } - - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = buffer; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - - // hidden column for sorting - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = key_string; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - - // Only add "playing" if we've got the name, less confusing. JC - if (item && gesture->mPlaying) - { - item_name += " " + getString("playing"); - } - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - else - { - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = ""; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = "---"; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = "~~~"; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - - LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; - - LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); - if(sl_item) - { - LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; - // *TODO find out why ["font"]["style"] does not affect font style - ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); - } -} - -void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) -{ - std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); - for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) - { - ids.push_back((*it)->getUUID()); - } -} - -bool LLFloaterGesture::isActionEnabled(const LLSD& command) -{ - // paste copy_uuid edit_gesture - std::string command_name = command.asString(); - if("paste" == command_name) - { - if(!LLClipboard::instance().hasContents()) - return false; - - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - return true; - } - } - return false; - } - else if("copy_uuid" == command_name || "edit_gesture" == command_name) - { - return mGestureList->getAllSelected().size() == 1; - } - else if ("rename_gesture" == command_name) - { - if (mGestureList->getAllSelected().size() == 1) - { - LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID()); - - if (item && item->getPermissions().allowModifyBy(gAgentID)) - { - return true; - } - } - return false; - } - return true; -} - -void LLFloaterGesture::onClickPlay() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - if(item_id.isNull()) return; - - LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; - if(!LLGestureMgr::instance().isGestureActive(item_id)) - { - // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. - bool inform_server = true; - bool deactivate_similar = false; - LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - llassert(item); - if (item) - { - LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); - LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; - } - } - else - { - playGesture(item_id); - } -} - -void LLFloaterGesture::onClickNew() -{ - LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); - create_inventory_item(gAgent.getID(), - gAgent.getSessionID(), - LLUUID::null, - LLTransactionID::tnull, - "New Gesture", - "", - LLAssetType::AT_GESTURE, - LLInventoryType::IT_GESTURE, - NO_INV_SUBTYPE, - PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), - cb); -} - -void LLFloaterGesture::onActivateBtnClick() -{ - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - LLGestureMgr* gm = LLGestureMgr::getInstance(); - uuid_vec_t::const_iterator it = ids.begin(); - bool first_gesture_state = gm->isGestureActive(*it); - bool is_mixed = false; - while( ++it != ids.end() ) - { - if(first_gesture_state != gm->isGestureActive(*it)) - { - is_mixed = true; - break; - } - } - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - if(is_mixed) - { - gm->activateGesture(*it); - } - else - { - if(first_gesture_state) - { - gm->deactivateGesture(*it); - } - else - { - gm->activateGesture(*it); - } - } - } -} - -void LLFloaterGesture::onRenameSelected() -{ - LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID()); - if (!gesture) - { - return; - } - - LLSD args; - args["NAME"] = gesture->getName(); - - LLSD payload; - payload["gesture_id"] = mGestureList->getCurrentID(); - - LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2)); - -} - -void LLFloaterGesture::onGestureRename(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option != 0) return; // canceled - - std::string new_name = response["new_name"].asString(); - LLInventoryObject::correctInventoryName(new_name); - if (!new_name.empty()) - { - LLUUID item_id = notification["payload"]["gesture_id"].asUUID(); - LLViewerInventoryItem* gesture = gInventory.getItem(item_id); - if (gesture && (gesture->getName() != new_name)) - { - LLSD updates; - updates["name"] = new_name; - update_inventory_item(item_id, updates, NULL); - } - } -} - -void LLFloaterGesture::onCopyPasteAction(const LLSD& command) -{ - std::string command_name = command.asString(); - // Since we select this command, the inventory items must have already arrived - if("copy_gesture" == command_name) - { - uuid_vec_t ids; - getSelectedIds(ids); - // Make sure the clipboard is empty - LLClipboard::instance().reset(); - for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLClipboard::instance().addToClipboard(*it); - } - } - } - else if ("paste" == command_name) - { - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) - return; - LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); - llassert(gesture_dir); - LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); - - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLStringUtil::format_map_t string_args; - string_args["[COPY_NAME]"] = item->getName(); - LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " - << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; - copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), - gesture_dir->getUUID(), getString("copy_name", string_args), cb); - } - } - LLClipboard::instance().reset(); - } - else if ("copy_uuid" == command_name) - { - LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); - } -} - -void LLFloaterGesture::onClickEdit() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - - LLInventoryItem* item = gInventory.getItem(item_id); - if (!item) return; - - LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); - if (!previewp->getHost()) - { - previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); - } -} - -void LLFloaterGesture::onCommitList() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - - mSelectedID = item_id; - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - getChildView("play_btn")->setVisible( false); - getChildView("stop_btn")->setVisible( true); - } - else - { - getChildView("play_btn")->setVisible( true); - getChildView("stop_btn")->setVisible( false); - } -} - -void LLFloaterGesture::onDeleteSelected() -{ - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - LLGestureMgr* gm = LLGestureMgr::getInstance(); - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - const LLUUID& selected_item = *it; - LLInventoryItem* inv_item = gInventory.getItem(selected_item); - if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - if(gm->isGestureActive(selected_item)) - { - gm->deactivateGesture(selected_item); - } - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); - new_item->setParent(trash_id); - // no need to restamp it though it's a move into trash because - // it's a brand new item already. - new_item->updateParentOnServer(false); - gInventory.updateItem(new_item); - } - } - gInventory.notifyObservers(); - buildGestureList(); -} - -void LLFloaterGesture::addToCurrentOutFit() -{ - uuid_vec_t ids; - getSelectedIds(ids); - LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); - LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - am->addCOFItemLink(*it, cb); - } -} - -void LLFloaterGesture::playGesture(LLUUID item_id) -{ - LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; - - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - LLGestureMgr::instance().stopGesture(item_id); - } - else - { - LLGestureMgr::instance().playGesture(item_id); - } -} +/**
+ * @file llfloatergesture.cpp
+ * @brief Read-only list of gestures from your inventory.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatergesture.h"
+
+#include "llinventory.h"
+#include "llinventorybridge.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodel.h"
+#include "llclipboard.h"
+
+#include "llagent.h"
+#include "llappearancemgr.h"
+#include "llclipboard.h"
+#include "llgesturemgr.h"
+#include "llkeyboard.h"
+#include "llmenugl.h"
+#include "llmultigesture.h"
+#include "llnotificationsutil.h"
+#include "llpreviewgesture.h"
+#include "llscrolllistctrl.h"
+#include "lltrans.h"
+#include "llviewergesture.h"
+#include "llviewermenu.h"
+#include "llviewerinventory.h"
+#include "llviewercontrol.h"
+#include "llfloaterperms.h"
+
+bool item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
+{
+ return LLStringUtil::precedesDict( a->getName(), b->getName() );
+}
+
+class LLFloaterGestureObserver : public LLGestureManagerObserver
+{
+public:
+ LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {}
+ virtual ~LLFloaterGestureObserver() {}
+ virtual void changed() { mFloater->refreshAll(); }
+
+private:
+ LLFloaterGesture* mFloater;
+};
+//-----------------------------
+// GestureCallback
+//-----------------------------
+
+class GestureShowCallback : public LLInventoryCallback
+{
+public:
+ void fire(const LLUUID &inv_item)
+ {
+ LLPreviewGesture::show(inv_item, LLUUID::null);
+
+ LLInventoryItem* item = gInventory.getItem(inv_item);
+ if (item)
+ {
+ LLPermissions perm = item->getPermissions();
+ perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures"));
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures"));
+ item->setPermissions(perm);
+ item->updateServer(false);
+ }
+ }
+};
+
+class GestureCopiedCallback : public LLInventoryCallback
+{
+private:
+ LLFloaterGesture* mFloater;
+
+public:
+ GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater)
+ {}
+ void fire(const LLUUID &inv_item)
+ {
+ if(mFloater)
+ {
+ mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list"));
+
+ // EXP-1909 (Pasted gesture displayed twice)
+ // The problem is that addGesture is called here for the second time for the same item (which is copied)
+ // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory
+ // change. So we need to refresh the gesture list to avoid duplicates.
+ mFloater->refreshAll();
+ }
+ }
+};
+
+//---------------------------------------------------------------------------
+// LLFloaterGesture
+//---------------------------------------------------------------------------
+LLFloaterGesture::LLFloaterGesture(const LLSD& key)
+ : LLFloater(key)
+{
+ mObserver = new LLFloaterGestureObserver(this);
+ LLGestureMgr::instance().addObserver(mObserver);
+
+ mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
+ mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this));
+ mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2));
+ mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this));
+ mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this));
+
+ mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2));
+}
+
+void LLFloaterGesture::done()
+{
+ //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
+ if (gInventory.isCategoryComplete(mGestureFolderID))
+ {
+ LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
+ // we load only gesture folder without childred.
+ LLInventoryModel::cat_array_t* categories;
+ LLInventoryModel::item_array_t* items;
+ uuid_vec_t unloaded_folders;
+ LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
+ gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
+ if (categories->empty())
+ {
+ gInventory.removeObserver(this);
+ LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
+ return;
+ }
+ LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
+ for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
+ {
+ if (!gInventory.isCategoryComplete(it->get()->getUUID()))
+ {
+ unloaded_folders.push_back(it->get()->getUUID());
+ LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
+ }
+
+ }
+ if (!unloaded_folders.empty())
+ {
+ LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
+ setFetchIDs(unloaded_folders);
+ startFetch();
+ }
+ else
+ {
+ LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
+ gInventory.removeObserver(this);
+ buildGestureList();
+ }
+ }
+ else
+ {
+ LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
+ }
+}
+
+// virtual
+LLFloaterGesture::~LLFloaterGesture()
+{
+ LLGestureMgr::instance().removeObserver(mObserver);
+ delete mObserver;
+ mObserver = NULL;
+ gInventory.removeObserver(this);
+}
+
+// virtual
+bool LLFloaterGesture::postBuild()
+{
+ std::string label;
+
+ label = getTitle();
+
+ setTitle(label);
+ mGestureList = getChild<LLScrollListCtrl>("gesture_list");
+ mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this));
+ mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
+
+ getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this));
+
+ getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
+ getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
+ getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
+
+ getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this));
+ getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this));
+
+ getChildView("play_btn")->setVisible( true);
+ getChildView("stop_btn")->setVisible( false);
+ setDefaultBtn("play_btn");
+ mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
+
+ uuid_vec_t folders;
+ folders.push_back(mGestureFolderID);
+ //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details.
+ gInventory.addObserver(this);
+ setFetchIDs(folders);
+ startFetch();
+
+ if (mGestureList)
+ {
+ buildGestureList();
+
+ mGestureList->setFocus(true);
+
+ constexpr bool ascending = true;
+ mGestureList->sortByColumn(std::string("name"), ascending);
+ mGestureList->selectFirstItem();
+ }
+
+ // Update button labels
+ onCommitList();
+
+ return true;
+}
+
+
+void LLFloaterGesture::refreshAll()
+{
+ if (!mGestureList) return;
+
+ buildGestureList();
+
+ if (mSelectedID.isNull())
+ {
+ mGestureList->selectFirstItem();
+ }
+ else
+ {
+ if (! mGestureList->setCurrentByID(mSelectedID))
+ {
+ mGestureList->selectFirstItem();
+ }
+ }
+
+ // Update button labels
+ onCommitList();
+}
+
+void LLFloaterGesture::buildGestureList()
+{
+ S32 scroll_pos = mGestureList->getScrollPos();
+ uuid_vec_t selected_items;
+ getSelectedIds(selected_items);
+ LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
+ mGestureList->deleteAllItems();
+
+ LLGestureMgr::item_map_t::const_iterator it;
+ const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
+ for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
+ {
+ addGesture(it->first,it->second, mGestureList);
+ }
+ if (gInventory.isCategoryComplete(mGestureFolderID))
+ {
+ LLIsType is_gesture(LLAssetType::AT_GESTURE);
+ LLInventoryModel::cat_array_t categories;
+ LLInventoryModel::item_array_t items;
+ gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
+ LLInventoryModel::EXCLUDE_TRASH, is_gesture);
+
+ for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
+ {
+ LLInventoryItem* item = it->get();
+ if (active_gestures.find(item->getUUID()) == active_gestures.end())
+ {
+ // if gesture wasn't loaded yet, we can display only name
+ addGesture(item->getUUID(), NULL, mGestureList);
+ }
+ }
+ }
+
+ // attempt to preserve scroll position through re-builds
+ // since we do re-build whenever something gets dirty
+ for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
+ {
+ mGestureList->selectByID(*it);
+ }
+ mGestureList->setScrollPos(scroll_pos);
+}
+
+void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
+{
+ // Note: Can have NULL item if inventory hasn't arrived yet.
+ static std::string item_name = getString("loading");
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if (item)
+ {
+ item_name = item->getName();
+ }
+
+ static std::string font_style = "NORMAL";
+ // If gesture is playing, bold it
+
+ LLSD element;
+ element["id"] = item_id;
+
+ if (gesture)
+ {
+ if (gesture->mPlaying)
+ {
+ font_style = "BOLD";
+ }
+ item_name = gesture->mName;
+ element["columns"][0]["column"] = "trigger";
+ element["columns"][0]["value"] = gesture->mTrigger;
+ element["columns"][0]["font"]["name"] = "SANSSERIF";
+ element["columns"][0]["font"]["style"] = font_style;
+
+ std::string key_string;
+ std::string buffer;
+
+ if (gesture->mKey == KEY_NONE)
+ {
+ buffer = "---";
+ key_string = "~~~"; // alphabetize to end
+ }
+ else
+ {
+ key_string = LLKeyboard::stringFromKey(gesture->mKey);
+ buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
+ gesture->mKey);
+ }
+
+ element["columns"][1]["column"] = "shortcut";
+ element["columns"][1]["value"] = buffer;
+ element["columns"][1]["font"]["name"] = "SANSSERIF";
+ element["columns"][1]["font"]["style"] = font_style;
+
+ // hidden column for sorting
+ element["columns"][2]["column"] = "key";
+ element["columns"][2]["value"] = key_string;
+ element["columns"][2]["font"]["name"] = "SANSSERIF";
+ element["columns"][2]["font"]["style"] = font_style;
+
+ // Only add "playing" if we've got the name, less confusing. JC
+ if (item && gesture->mPlaying)
+ {
+ item_name += " " + getString("playing");
+ }
+ element["columns"][3]["column"] = "name";
+ element["columns"][3]["value"] = item_name;
+ element["columns"][3]["font"]["name"] = "SANSSERIF";
+ element["columns"][3]["font"]["style"] = font_style;
+ }
+ else
+ {
+ element["columns"][0]["column"] = "trigger";
+ element["columns"][0]["value"] = "";
+ element["columns"][0]["font"]["name"] = "SANSSERIF";
+ element["columns"][0]["font"]["style"] = font_style;
+ element["columns"][1]["column"] = "shortcut";
+ element["columns"][1]["value"] = "---";
+ element["columns"][1]["font"]["name"] = "SANSSERIF";
+ element["columns"][1]["font"]["style"] = font_style;
+ element["columns"][2]["column"] = "key";
+ element["columns"][2]["value"] = "~~~";
+ element["columns"][2]["font"]["name"] = "SANSSERIF";
+ element["columns"][2]["font"]["style"] = font_style;
+ element["columns"][3]["column"] = "name";
+ element["columns"][3]["value"] = item_name;
+ element["columns"][3]["font"]["name"] = "SANSSERIF";
+ element["columns"][3]["font"]["style"] = font_style;
+ }
+
+ LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL;
+
+ LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
+ if(sl_item)
+ {
+ LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
+ // *TODO find out why ["font"]["style"] does not affect font style
+ ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
+ }
+}
+
+void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
+{
+ std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
+ for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
+ {
+ ids.push_back((*it)->getUUID());
+ }
+}
+
+bool LLFloaterGesture::isActionEnabled(const LLSD& command)
+{
+ // paste copy_uuid edit_gesture
+ std::string command_name = command.asString();
+ if("paste" == command_name)
+ {
+ if(!LLClipboard::instance().hasContents())
+ return false;
+
+ std::vector<LLUUID> ids;
+ LLClipboard::instance().pasteFromClipboard(ids);
+ for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+
+ if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ else if("copy_uuid" == command_name || "edit_gesture" == command_name)
+ {
+ return mGestureList->getAllSelected().size() == 1;
+ }
+ else if ("rename_gesture" == command_name)
+ {
+ if (mGestureList->getAllSelected().size() == 1)
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID());
+
+ if (item && item->getPermissions().allowModifyBy(gAgentID))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ return true;
+}
+
+void LLFloaterGesture::onClickPlay()
+{
+ const LLUUID& item_id = mGestureList->getCurrentID();
+ if(item_id.isNull()) return;
+
+ LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
+ if(!LLGestureMgr::instance().isGestureActive(item_id))
+ {
+ // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
+ bool inform_server = true;
+ bool deactivate_similar = false;
+ LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ llassert(item);
+ if (item)
+ {
+ LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
+ LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
+ }
+ }
+ else
+ {
+ playGesture(item_id);
+ }
+}
+
+void LLFloaterGesture::onClickNew()
+{
+ LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
+ create_inventory_item(gAgent.getID(),
+ gAgent.getSessionID(),
+ LLUUID::null,
+ LLTransactionID::tnull,
+ "New Gesture",
+ "",
+ LLAssetType::AT_GESTURE,
+ LLInventoryType::IT_GESTURE,
+ NO_INV_SUBTYPE,
+ PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"),
+ cb);
+}
+
+void LLFloaterGesture::onActivateBtnClick()
+{
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ if(ids.empty())
+ return;
+
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ uuid_vec_t::const_iterator it = ids.begin();
+ bool first_gesture_state = gm->isGestureActive(*it);
+ bool is_mixed = false;
+ while( ++it != ids.end() )
+ {
+ if(first_gesture_state != gm->isGestureActive(*it))
+ {
+ is_mixed = true;
+ break;
+ }
+ }
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ if(is_mixed)
+ {
+ gm->activateGesture(*it);
+ }
+ else
+ {
+ if(first_gesture_state)
+ {
+ gm->deactivateGesture(*it);
+ }
+ else
+ {
+ gm->activateGesture(*it);
+ }
+ }
+ }
+}
+
+void LLFloaterGesture::onRenameSelected()
+{
+ LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID());
+ if (!gesture)
+ {
+ return;
+ }
+
+ LLSD args;
+ args["NAME"] = gesture->getName();
+
+ LLSD payload;
+ payload["gesture_id"] = mGestureList->getCurrentID();
+
+ LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2));
+
+}
+
+void LLFloaterGesture::onGestureRename(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (option != 0) return; // canceled
+
+ std::string new_name = response["new_name"].asString();
+ LLInventoryObject::correctInventoryName(new_name);
+ if (!new_name.empty())
+ {
+ LLUUID item_id = notification["payload"]["gesture_id"].asUUID();
+ LLViewerInventoryItem* gesture = gInventory.getItem(item_id);
+ if (gesture && (gesture->getName() != new_name))
+ {
+ LLSD updates;
+ updates["name"] = new_name;
+ update_inventory_item(item_id, updates, NULL);
+ }
+ }
+}
+
+void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
+{
+ std::string command_name = command.asString();
+ // Since we select this command, the inventory items must have already arrived
+ if("copy_gesture" == command_name)
+ {
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ // Make sure the clipboard is empty
+ LLClipboard::instance().reset();
+ for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+ if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ LLClipboard::instance().addToClipboard(*it);
+ }
+ }
+ }
+ else if ("paste" == command_name)
+ {
+ std::vector<LLUUID> ids;
+ LLClipboard::instance().pasteFromClipboard(ids);
+ if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID))
+ return;
+ LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID);
+ llassert(gesture_dir);
+ LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this);
+
+ for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+ if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ LLStringUtil::format_map_t string_args;
+ string_args["[COPY_NAME]"] = item->getName();
+ LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into "
+ << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL;
+ copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(),
+ gesture_dir->getUUID(), getString("copy_name", string_args), cb);
+ }
+ }
+ LLClipboard::instance().reset();
+ }
+ else if ("copy_uuid" == command_name)
+ {
+ LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE);
+ }
+}
+
+void LLFloaterGesture::onClickEdit()
+{
+ const LLUUID& item_id = mGestureList->getCurrentID();
+
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if (!item) return;
+
+ LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
+ if (!previewp->getHost())
+ {
+ previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
+ }
+}
+
+void LLFloaterGesture::onCommitList()
+{
+ const LLUUID& item_id = mGestureList->getCurrentID();
+
+ mSelectedID = item_id;
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
+ {
+ getChildView("play_btn")->setVisible( false);
+ getChildView("stop_btn")->setVisible( true);
+ }
+ else
+ {
+ getChildView("play_btn")->setVisible( true);
+ getChildView("stop_btn")->setVisible( false);
+ }
+}
+
+void LLFloaterGesture::onDeleteSelected()
+{
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ if(ids.empty())
+ return;
+
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ const LLUUID& selected_item = *it;
+ LLInventoryItem* inv_item = gInventory.getItem(selected_item);
+ if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ if(gm->isGestureActive(selected_item))
+ {
+ gm->deactivateGesture(selected_item);
+ }
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
+ new_item->setParent(trash_id);
+ // no need to restamp it though it's a move into trash because
+ // it's a brand new item already.
+ new_item->updateParentOnServer(false);
+ gInventory.updateItem(new_item);
+ }
+ }
+ gInventory.notifyObservers();
+ buildGestureList();
+}
+
+void LLFloaterGesture::addToCurrentOutFit()
+{
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
+ LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ am->addCOFItemLink(*it, cb);
+ }
+}
+
+void LLFloaterGesture::playGesture(LLUUID item_id)
+{
+ LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;
+
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
+ {
+ LLGestureMgr::instance().stopGesture(item_id);
+ }
+ else
+ {
+ LLGestureMgr::instance().playGesture(item_id);
+ }
+}
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