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author | Ruslan Teliuk <ruslantproductengine@lindenlab.com> | 2015-10-07 14:38:44 +0300 |
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committer | Ruslan Teliuk <ruslantproductengine@lindenlab.com> | 2015-10-07 14:38:44 +0300 |
commit | b513941ba6f88fa3cb9d909a96ef2bf60606a1bf (patch) | |
tree | b2ce820886f65efa4278624247ea82a7b8269a7f /indra/newview/llfloaterbuycurrency.h | |
parent | d175048537f5b586cfd1fd654dc6eeb597f523d4 (diff) | |
parent | 4f8f739a98f468ad726165769c9410bb6b18c026 (diff) |
MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
In past, I already fixed the similar problem (MAINT-4165, MAINT-4839), and than I created the code for guarantee it in LLGLSLShader::mapUniforms() with explanation in comment why it's need.
For this ticket the problem the same, on OSX platform for shader:(class1/deferred/fullbrightShinyF.glsl) the uniform: environmentMap has lower location than diffuseMap. And here is the problem appear when we try bind 2D texture instead Cube texture and vice versa.
Diffstat (limited to 'indra/newview/llfloaterbuycurrency.h')
0 files changed, 0 insertions, 0 deletions