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authorDave Parks <davep@lindenlab.com>2023-03-22 10:38:24 -0500
committerDave Parks <davep@lindenlab.com>2023-03-22 10:38:24 -0500
commit8c7c4c424d07e39191e827f441af406724829b50 (patch)
tree968b45bc2e92137664cde0c212cb62b739972c8f /indra/newview/llfloateravatartextures.cpp
parent084ef5173fb79644ce2fd3e640c241a05529db70 (diff)
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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