diff options
author | Gilbert Gonzales <gilbert@lindenlab.com> | 2012-08-29 19:18:25 -0700 |
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committer | Gilbert Gonzales <gilbert@lindenlab.com> | 2012-08-29 19:18:25 -0700 |
commit | be61b5be2f4089e12ca25ca1ece13bd0fdaea543 (patch) | |
tree | d822ee9c4764f7c5d4759bbc6d5a04e6934aac48 /indra/newview/llfloateravatarpicker.cpp | |
parent | 31d69a6bc5a81dc3e844138033e41e339dce3aa1 (diff) |
CHUI-305: Problem: The 'resident picker' had multiple parents and due to the design of the resident picker it can have only one parent. Having multiple parents caused both parents to fight for depth ordering...which caused the flickering. Resolution: Now multiple 'resident pickers' can exist and they are coupled to the floater that spawned then. Meaning that when the parent floater closes, the 'resident picker' floater will also close. In addition, a shadow frustum eminates from the button that opened the 'resident picker'.
Diffstat (limited to 'indra/newview/llfloateravatarpicker.cpp')
-rw-r--r-- | indra/newview/llfloateravatarpicker.cpp | 79 |
1 files changed, 76 insertions, 3 deletions
diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp index 47acdf7057..4ac022e350 100644 --- a/indra/newview/llfloateravatarpicker.cpp +++ b/indra/newview/llfloateravatarpicker.cpp @@ -49,6 +49,8 @@ #include "llscrolllistcell.h" #include "lltabcontainer.h" #include "lluictrlfactory.h" +#include "llfocusmgr.h" +#include "lldraghandle.h" #include "message.h" //#include "llsdserialize.h" @@ -56,14 +58,20 @@ //put it back as a member once the legacy path is out? static std::map<LLUUID, LLAvatarName> sAvatarNameMap; +const F32 CONTEXT_CONE_IN_ALPHA = 0.0f; +const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; +const F32 CONTEXT_FADE_TIME = 0.08f; + LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback, BOOL allow_multiple, BOOL closeOnSelect, - BOOL skip_agent) + BOOL skip_agent, + const std::string& name, + LLView * frustumOrigin) { // *TODO: Use a key to allow this not to be an effective singleton LLFloaterAvatarPicker* floater = - LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker"); + LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker", LLSD(name)); if (!floater) { llwarns << "Cannot instantiate avatar picker" << llendl; @@ -85,6 +93,11 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback, floater->getChild<LLButton>("cancel_btn")->setLabel(close_string); } + if(frustumOrigin) + { + floater->mFrustumOrigin = frustumOrigin->getHandle(); + } + return floater; } @@ -93,7 +106,8 @@ LLFloaterAvatarPicker::LLFloaterAvatarPicker(const LLSD& key) : LLFloater(key), mNumResultsReturned(0), mNearMeListComplete(FALSE), - mCloseOnSelect(FALSE) + mCloseOnSelect(FALSE), + mContextConeOpacity ( 0.f ) { mCommitCallbackRegistrar.add("Refresh.FriendList", boost::bind(&LLFloaterAvatarPicker::populateFriend, this)); } @@ -340,8 +354,67 @@ void LLFloaterAvatarPicker::populateFriend() friends_scroller->sortByColumnIndex(0, TRUE); } +void LLFloaterAvatarPicker::drawFrustum() +{ + if(mFrustumOrigin.get()) + { + LLView * frustumOrigin = mFrustumOrigin.get(); + LLRect origin_rect; + frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this); + // draw context cone connecting color picker with color swatch in parent floater + LLRect local_rect = getLocalRect(); + if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable(GL_CULL_FACE); + gGL.begin(LLRender::QUADS); + { + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); + gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); + gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); + gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); + gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); + } + gGL.end(); + } + + if (gFocusMgr.childHasMouseCapture(getDragHandle())) + { + mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); + } + else + { + mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); + } + } +} + void LLFloaterAvatarPicker::draw() { + drawFrustum(); + // sometimes it is hard to determine when Select/Ok button should be disabled (see LLAvatarActions::shareWithAvatars). // lets check this via mOkButtonValidateSignal callback periodically. static LLFrameTimer timer; |