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authorGilbert Gonzales <gilbert@lindenlab.com>2012-08-29 19:18:25 -0700
committerGilbert Gonzales <gilbert@lindenlab.com>2012-08-29 19:18:25 -0700
commitbe61b5be2f4089e12ca25ca1ece13bd0fdaea543 (patch)
treed822ee9c4764f7c5d4759bbc6d5a04e6934aac48 /indra/newview/llfloateravatarpicker.cpp
parent31d69a6bc5a81dc3e844138033e41e339dce3aa1 (diff)
CHUI-305: Problem: The 'resident picker' had multiple parents and due to the design of the resident picker it can have only one parent. Having multiple parents caused both parents to fight for depth ordering...which caused the flickering. Resolution: Now multiple 'resident pickers' can exist and they are coupled to the floater that spawned then. Meaning that when the parent floater closes, the 'resident picker' floater will also close. In addition, a shadow frustum eminates from the button that opened the 'resident picker'.
Diffstat (limited to 'indra/newview/llfloateravatarpicker.cpp')
-rw-r--r--indra/newview/llfloateravatarpicker.cpp79
1 files changed, 76 insertions, 3 deletions
diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp
index 47acdf7057..4ac022e350 100644
--- a/indra/newview/llfloateravatarpicker.cpp
+++ b/indra/newview/llfloateravatarpicker.cpp
@@ -49,6 +49,8 @@
#include "llscrolllistcell.h"
#include "lltabcontainer.h"
#include "lluictrlfactory.h"
+#include "llfocusmgr.h"
+#include "lldraghandle.h"
#include "message.h"
//#include "llsdserialize.h"
@@ -56,14 +58,20 @@
//put it back as a member once the legacy path is out?
static std::map<LLUUID, LLAvatarName> sAvatarNameMap;
+const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
+const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
+const F32 CONTEXT_FADE_TIME = 0.08f;
+
LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
BOOL allow_multiple,
BOOL closeOnSelect,
- BOOL skip_agent)
+ BOOL skip_agent,
+ const std::string& name,
+ LLView * frustumOrigin)
{
// *TODO: Use a key to allow this not to be an effective singleton
LLFloaterAvatarPicker* floater =
- LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker");
+ LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker", LLSD(name));
if (!floater)
{
llwarns << "Cannot instantiate avatar picker" << llendl;
@@ -85,6 +93,11 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
floater->getChild<LLButton>("cancel_btn")->setLabel(close_string);
}
+ if(frustumOrigin)
+ {
+ floater->mFrustumOrigin = frustumOrigin->getHandle();
+ }
+
return floater;
}
@@ -93,7 +106,8 @@ LLFloaterAvatarPicker::LLFloaterAvatarPicker(const LLSD& key)
: LLFloater(key),
mNumResultsReturned(0),
mNearMeListComplete(FALSE),
- mCloseOnSelect(FALSE)
+ mCloseOnSelect(FALSE),
+ mContextConeOpacity ( 0.f )
{
mCommitCallbackRegistrar.add("Refresh.FriendList", boost::bind(&LLFloaterAvatarPicker::populateFriend, this));
}
@@ -340,8 +354,67 @@ void LLFloaterAvatarPicker::populateFriend()
friends_scroller->sortByColumnIndex(0, TRUE);
}
+void LLFloaterAvatarPicker::drawFrustum()
+{
+ if(mFrustumOrigin.get())
+ {
+ LLView * frustumOrigin = mFrustumOrigin.get();
+ LLRect origin_rect;
+ frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
+ // draw context cone connecting color picker with color swatch in parent floater
+ LLRect local_rect = getLocalRect();
+ if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ }
+ gGL.end();
+ }
+
+ if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
+ }
+ else
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
+ }
+ }
+}
+
void LLFloaterAvatarPicker::draw()
{
+ drawFrustum();
+
// sometimes it is hard to determine when Select/Ok button should be disabled (see LLAvatarActions::shareWithAvatars).
// lets check this via mOkButtonValidateSignal callback periodically.
static LLFrameTimer timer;