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authorJames Cook <james@lindenlab.com>2009-12-17 14:27:31 -0800
committerJames Cook <james@lindenlab.com>2009-12-17 14:27:31 -0800
commit907741ad1bb7322a2530f26c1b8f1fdfbe6554fe (patch)
tree329617cfffb4e9bfed538b532991058b1b8c3907 /indra/newview/llfloateranimpreview.cpp
parent7755f70836be0a0cc6ecb0763a6a42d3164eb19b (diff)
EXT-3508 Animation : preview play / stop button does not refresh preview
Moved all play/pause button visibility code into the refresh() method. Reviewed with Leyla.
Diffstat (limited to 'indra/newview/llfloateranimpreview.cpp')
-rw-r--r--indra/newview/llfloateranimpreview.cpp47
1 files changed, 12 insertions, 35 deletions
diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp
index 9e6ef2fc4d..60f150bd96 100644
--- a/indra/newview/llfloateranimpreview.cpp
+++ b/indra/newview/llfloateranimpreview.cpp
@@ -570,25 +570,12 @@ void LLFloaterAnimPreview::onBtnPlay(void* user_data)
{
previewp->resetMotion();
previewp->mPauseRequest = NULL;
- previewp->mPauseButton->setVisible(TRUE);
- previewp->mPauseButton->setEnabled(TRUE);
- previewp->mPlayButton->setVisible(FALSE);
- previewp->mPlayButton->setEnabled(FALSE);
}
else if (avatarp->areAnimationsPaused())
- {
-
+ {
previewp->mPauseRequest = NULL;
- previewp->mPauseButton->setVisible(TRUE);
- previewp->mPauseButton->setEnabled(TRUE);
- previewp->mPlayButton->setVisible(FALSE);
- previewp->mPlayButton->setEnabled(FALSE);
}
-
}
-
-
-
}
//-----------------------------------------------------------------------------
@@ -609,16 +596,9 @@ void LLFloaterAnimPreview::onBtnPause(void* user_data)
if (!avatarp->areAnimationsPaused())
{
previewp->mPauseRequest = avatarp->requestPause();
-
- previewp->mPlayButton->setVisible(TRUE);
- previewp->mPlayButton->setEnabled(TRUE);
- previewp->mPauseButton->setVisible(FALSE);
- previewp->mPauseButton->setEnabled(FALSE);
}
}
}
-
-
}
//-----------------------------------------------------------------------------
@@ -636,10 +616,6 @@ void LLFloaterAnimPreview::onBtnStop(void* user_data)
previewp->resetMotion();
previewp->mPauseRequest = avatarp->requestPause();
}
- previewp->mPlayButton->setVisible(TRUE);
- previewp->mPlayButton->setEnabled(TRUE);
- previewp->mPauseButton->setVisible(FALSE);
- previewp->mPauseButton->setEnabled(FALSE);
}
//-----------------------------------------------------------------------------
@@ -953,18 +929,22 @@ bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data)
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::refresh()
{
+ // Are we showing the play button (default) or the pause button?
+ bool show_play = true;
if (!mAnimPreview)
{
childShow("bad_animation_text");
+ // play button visible but disabled
mPlayButton->setEnabled(FALSE);
- mPlayButton->setVisible(TRUE);
- mPauseButton->setVisible(FALSE);
mStopButton->setEnabled(FALSE);
childDisable("ok_btn");
}
else
{
childHide("bad_animation_text");
+ // re-enabled in case previous animation was bad
+ mPlayButton->setEnabled(TRUE);
+ mStopButton->setEnabled(TRUE);
LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
if (avatarp->isMotionActive(mMotionID))
{
@@ -972,28 +952,25 @@ void LLFloaterAnimPreview::refresh()
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (!avatarp->areAnimationsPaused())
{
+ // animation is playing
if (motionp)
{
F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
childSetValue("playback_slider", fraction_complete);
}
-
- mPlayButton->setVisible(FALSE);
- mPauseButton->setVisible(TRUE);
-
+ show_play = false;
}
-
}
else
{
+ // Motion just finished playing
mPauseRequest = avatarp->requestPause();
- //mPlayButton->setVisible(TRUE);
- //mPlayButton->setEnabled(TRUE);
- mStopButton->setEnabled(TRUE); // stop also resets, leave enabled.
}
childEnable("ok_btn");
mAnimPreview->requestUpdate();
}
+ mPlayButton->setVisible(show_play);
+ mPauseButton->setVisible(!show_play);
}
//-----------------------------------------------------------------------------