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authorAura Linden <aura@lindenlab.com>2012-12-11 16:01:35 -0800
committerAura Linden <aura@lindenlab.com>2012-12-11 16:01:35 -0800
commite85e6ca4104df14b0bb2d625d82578c81430d28e (patch)
tree533a7ef96345e04dc32ccebff9a453f00fca845d /indra/newview/llflexibleobject.cpp
parent6b059d183b9516f45e775bde00f255cef8aab7c0 (diff)
parenta334f41f8ebec5ef812334e5086e54256e2bf7df (diff)
Merged from viewer-release
Diffstat (limited to 'indra/newview/llflexibleobject.cpp')
-rw-r--r--indra/newview/llflexibleobject.cpp124
1 files changed, 97 insertions, 27 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index 9745bb6d64..f5bf900d0d 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -44,6 +44,8 @@
#include "llvoavatar.h"
/*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f;
+std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
+std::vector<S32> LLVolumeImplFlexible::sUpdateDelay;
static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild");
static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update");
@@ -70,8 +72,58 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
{
mVO->mDrawable->makeActive() ;
}
+
+ mInstanceIndex = sInstanceList.size();
+ sInstanceList.push_back(this);
+ sUpdateDelay.push_back(0);
}//-----------------------------------------------
+LLVolumeImplFlexible::~LLVolumeImplFlexible()
+{
+ S32 end_idx = sInstanceList.size()-1;
+
+ if (end_idx != mInstanceIndex)
+ {
+ sInstanceList[mInstanceIndex] = sInstanceList[end_idx];
+ sInstanceList[mInstanceIndex]->mInstanceIndex = mInstanceIndex;
+ sUpdateDelay[mInstanceIndex] = sUpdateDelay[end_idx];
+ }
+
+ sInstanceList.pop_back();
+ sUpdateDelay.pop_back();
+}
+
+//static
+void LLVolumeImplFlexible::updateClass()
+{
+ // XXX stinson 11/13/2012 : This hack removes the optimization for limiting the number of flexi-prims
+ // updated. With the optimization, flexi-prims attached to the users avatar were not being
+ // animated correctly immediately following teleport. With the optimization removed, the bug went away.
+#define XXX_STINSON_MAINT_1890_HACK_FIX 1
+#if XXX_STINSON_MAINT_1890_HACK_FIX
+ for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
+ iter != sInstanceList.end();
+ ++iter)
+ {
+ (*iter)->doIdleUpdate();
+ }
+#else // XXX_STINSON_MAINT_1890_HACK_FIX
+ std::vector<S32>::iterator delay_iter = sUpdateDelay.begin();
+
+ for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
+ iter != sInstanceList.end();
+ ++iter)
+ {
+ --(*delay_iter);
+ if (*delay_iter <= 0)
+ {
+ (*iter)->doIdleUpdate();
+ }
+ ++delay_iter;
+ }
+#endif // XXX_STINSON_MAINT_1890_HACK_FIX
+}
+
LLVector3 LLVolumeImplFlexible::getFramePosition() const
{
return mVO->getRenderPosition();
@@ -296,22 +348,17 @@ void LLVolumeImplFlexible::updateRenderRes()
// optimization similar to what Havok does for objects that are stationary.
//---------------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_FLEXIBLE_UPDATE("Update Flexies");
-void LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVolumeImplFlexible::doIdleUpdate()
{
LLDrawable* drawablep = mVO->mDrawable;
if (drawablep)
{
//LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
-
- //flexible objects never go static
- drawablep->mQuietCount = 0;
- if (!drawablep->isRoot())
- {
- LLViewerObject* parent = (LLViewerObject*) mVO->getParent();
- parent->mDrawable->mQuietCount = 0;
- }
-
+
+ //ensure drawable is active
+ drawablep->makeActive();
+
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
bool visible = drawablep->isVisible();
@@ -321,31 +368,45 @@ void LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6
updateRenderRes();
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
}
- else if (visible &&
- !drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
- mVO->getPixelArea() > 256.f)
+ else
{
- U32 id;
F32 pixel_area = mVO->getPixelArea();
- if (mVO->isRootEdit())
+ U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+
+ if (visible)
{
- id = mID;
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
+ mVO->getPixelArea() > 256.f)
+ {
+ U32 id;
+
+ if (mVO->isRootEdit())
+ {
+ id = mID;
+ }
+ else
+ {
+ LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
+ id = parent->getVolumeInterfaceID();
+ }
+
+ if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
+ {
+ sUpdateDelay[mInstanceIndex] = (S32) update_period-1;
+
+ updateRenderRes();
+
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ }
}
else
{
- LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
- id = parent->getVolumeInterfaceID();
- }
-
- U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
-
- if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
- {
- updateRenderRes();
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ sUpdateDelay[mInstanceIndex] = (S32) update_period;
}
}
+
}
}
}
@@ -370,7 +431,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
{
BOOL force_update = mSimulateRes == 0 ? TRUE : FALSE;
- doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0);
+ doIdleUpdate();
if (!force_update || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
@@ -383,6 +444,15 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
//the object is not visible
return ;
}
+
+ // stinson 11/12/2012: Need to check with davep on the following.
+ // Skipping the flexible update if render res is negative. If we were to continue with a negative value,
+ // the subsequent S32 num_render_sections = 1<<mRenderRes; code will specify a really large number of
+ // render sections which will then create a length exception in the std::vector::resize() method.
+ if (mRenderRes < 0)
+ {
+ return;
+ }
S32 num_sections = 1 << mSimulateRes;