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authorAnchor Linden <anchor@lindenlab.com>2018-10-11 10:54:16 -0700
committerAnchor Linden <anchor@lindenlab.com>2018-10-11 10:54:16 -0700
commit076719013ec2dab7bf8fd1f4d1f953ab73d594e9 (patch)
tree58e7cd0674a1286544f883257cc2f43969ea201f /indra/newview/llfeaturemanager.cpp
parente5aeaa659a453674ef898cdd2ad6183d5eb77e41 (diff)
parent58aef8beaf79dc83546a7b080014ca5030733ac8 (diff)
Merge
Diffstat (limited to 'indra/newview/llfeaturemanager.cpp')
-rw-r--r--indra/newview/llfeaturemanager.cpp50
1 files changed, 48 insertions, 2 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 487496df9a..8d07035b97 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -377,6 +377,43 @@ bool LLFeatureManager::parseFeatureTable(std::string filename)
F32 gpu_benchmark();
+#if LL_WINDOWS
+
+static const U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific
+
+U32 exception_benchmark_filter(U32 code, struct _EXCEPTION_POINTERS *exception_infop)
+{
+ if (code == STATUS_MSC_EXCEPTION)
+ {
+ // C++ exception, go on
+ return EXCEPTION_CONTINUE_SEARCH;
+ }
+ else
+ {
+ // handle it
+ return EXCEPTION_EXECUTE_HANDLER;
+ }
+}
+
+F32 logExceptionBenchmark()
+{
+ // Todo: make a wrapper/class for SEH exceptions
+ F32 gbps = -1;
+ __try
+ {
+ gbps = gpu_benchmark();
+ }
+ __except (exception_benchmark_filter(GetExceptionCode(), GetExceptionInformation()))
+ {
+ // convert to C++ styled exception
+ char integer_string[32];
+ sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
+ throw std::exception(integer_string);
+ }
+ return gbps;
+}
+#endif
+
bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
@@ -385,7 +422,11 @@ bool LLFeatureManager::loadGPUClass()
F32 gbps;
try
{
+#if LL_WINDOWS
+ gbps = logExceptionBenchmark();
+#else
gbps = gpu_benchmark();
+#endif
}
catch (const std::exception& e)
{
@@ -400,11 +441,11 @@ bool LLFeatureManager::loadGPUClass()
LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
mGPUClass = GPU_CLASS_3;
#else
- if (gGLManager.mGLVersion < 2.f)
+ if (gGLManager.mGLVersion <= 2.f)
{
mGPUClass = GPU_CLASS_0;
}
- else if (gGLManager.mGLVersion < 3.f)
+ else if (gGLManager.mGLVersion <= 3.f)
{
mGPUClass = GPU_CLASS_1;
}
@@ -420,6 +461,11 @@ bool LLFeatureManager::loadGPUClass()
{
mGPUClass = GPU_CLASS_4;
}
+ if (gGLManager.mIsIntel && mGPUClass > GPU_CLASS_1)
+ {
+ // Intels are generally weaker then other GPUs despite having advanced features
+ mGPUClass = (EGPUClass)(mGPUClass - 1);
+ }
#endif
}
else if (gGLManager.mGLVersion <= 2.f)