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authorDave Parks <davep@lindenlab.com>2022-09-16 16:25:26 -0500
committerDave Parks <davep@lindenlab.com>2022-09-16 16:25:26 -0500
commit8dc59e5ef37836b15d478fb0d04e3043a9f986de (patch)
tree5d94ac257d5ea6639839d84129c0da572fa86d89 /indra/newview/llface.cpp
parent5a3631659fb4fe8c2b70c90c490a6c7e486289e9 (diff)
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r--indra/newview/llface.cpp200
1 files changed, 1 insertions, 199 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 3f69815e38..5562f1d057 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1211,55 +1211,6 @@ bool LLFace::canRenderAsMask()
return false;
}
-
-//static
-void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
-
- if (vf.mWeights)
- {
- mask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW);
- vf.mVertexBuffer = buff;
-
- buff->allocateBuffer(vf.mNumVertices, 0, true);
-
- LLStrider<LLVector4a> f_vert;
- LLStrider<LLVector4a> f_tangent;
- LLStrider<LLVector3> f_norm;
- LLStrider<LLVector2> f_tc;
-
- buff->getTangentStrider(f_tangent);
- buff->getVertexStrider(f_vert);
- buff->getNormalStrider(f_norm);
- buff->getTexCoord0Strider(f_tc);
-
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- *f_vert++ = vf.mPositions[i];
- *f_tangent++ = vf.mTangents[i];
- *f_tc++ = vf.mTexCoords[i];
- (*f_norm++).set(vf.mNormals[i].getF32ptr());
- }
-
- if (vf.mWeights)
- {
- LLStrider<LLVector4> f_wght;
- buff->getWeight4Strider(f_wght);
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- (*f_wght++).set(vf.mWeights[i].getF32ptr());
- }
- }
-
- buff->flush();
-}
-
//helper function for pushing primitives for transform shaders and cleaning up
//uninitialized data on the tail, plus tracking number of expected primitives
void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
@@ -1304,7 +1255,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
//don't use map range (generates many redundant unmap calls)
- bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
+ bool map_range = false;
if (mVertexBuffer.notNull())
{
@@ -1535,155 +1486,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
-#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
- if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- mVertexBuffer->useVBOs() && //target buffer is in VRAM
- !rebuild_weights && //TODO: add support for weights
- !volume.isUnique()) //source volume is NOT flexi
- { //use transform feedback to pack vertex buffer
-
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - transform feedback");
- LLGLEnable discard(GL_RASTERIZER_DISCARD);
- LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
-
- if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
- {
- mVObjp->getVolume()->genTangents(f);
- LLFace::cacheFaceInVRAM(vf);
- buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
- }
-
- LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
-
- gGL.pushMatrix();
- gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);
-
- if (rebuild_pos)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf position");
- gTransformPositionProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
-
- U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
-
- S32 val = 0;
- U8* vp = (U8*) &val;
- vp[0] = index;
- vp[1] = 0;
- vp[2] = 0;
- vp[3] = 0;
-
- gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
-
- glEndTransformFeedback();
- }
-
- if (rebuild_color)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf color");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
-
- S32 val = *((S32*) color.mV);
-
- gTransformColorProgram.uniform1i(sColorIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_emissive)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf emissive");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
-
- U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
-
- S32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
-
- gTransformColorProgram.uniform1i(sColorIn, glow32);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_normal)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf normal");
- gTransformNormalProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tangent)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tangent");
- gTransformTangentProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tcoord)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tcoord");
- gTransformTexCoordProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
-
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
-
- if (do_bump)
- {
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
- }
-
- glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
- gGL.popMatrix();
-
- if (cur_shader)
- {
- cur_shader->bind();
- }
- }
- else
-#endif
{
//if it's not fullbright and has no normals, bake sunlight based on face normal
//bool bake_sunlight = !getTextureEntry()->getFullbright() &&