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author | Dave Parks <davep@lindenlab.com> | 2023-03-22 10:38:24 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-22 10:38:24 -0500 |
commit | 8c7c4c424d07e39191e827f441af406724829b50 (patch) | |
tree | 968b45bc2e92137664cde0c212cb62b739972c8f /indra/newview/llenvironment.cpp | |
parent | 084ef5173fb79644ce2fd3e640c241a05529db70 (diff) |
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
Diffstat (limited to 'indra/newview/llenvironment.cpp')
-rw-r--r-- | indra/newview/llenvironment.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index d88f0f9847..c59fad82a4 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1758,7 +1758,11 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color auto max_vec = [](LLVector4 col) { - col.mV[0] = col.mV[1] = col.mV[2] = llmax(llmax(col.mV[0], col.mV[1]), col.mV[2]); + LLColor3 color(col); + F32 h, s, l; + color.calcHSL(&h, &s, &l); + + col.mV[0] = col.mV[1] = col.mV[2] = l; return col; }; |