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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-02-25 23:48:48 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-02-25 23:48:48 +0200
commit14826e17dccb3a12fe7551effc60a2a3c62a4946 (patch)
tree8673204da8a3476ec130b6d6572e48f133421c86 /indra/newview/llenvironment.cpp
parenta738bbff85e97bbc5b32bc1d233f36c71587a9ea (diff)
SL-14654 [EEP] Aplying settings locally now is instant
The 1 second fade makes it harder to compare different settings.
Diffstat (limited to 'indra/newview/llenvironment.cpp')
-rw-r--r--indra/newview/llenvironment.cpp25
1 files changed, 7 insertions, 18 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index a1b27e48ce..90d22c57b0 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1217,33 +1217,24 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSe
void LLEnvironment::setEnvironment(EnvSelection_t env, const LLUUID &assetId, S32 env_version)
{
- setEnvironment(env, assetId, LLSettingsDay::DEFAULT_DAYLENGTH, LLSettingsDay::DEFAULT_DAYOFFSET, TRANSITION_DEFAULT, env_version);
-}
-
-void LLEnvironment::setEnvironment(EnvSelection_t env, const LLUUID &assetId, LLSettingsBase::Seconds transition, S32 env_version)
-{
- setEnvironment(env, assetId, LLSettingsDay::DEFAULT_DAYLENGTH, LLSettingsDay::DEFAULT_DAYOFFSET, transition, env_version);
+ setEnvironment(env, assetId, TRANSITION_DEFAULT, env_version);
}
void LLEnvironment::setEnvironment(EnvSelection_t env,
const LLUUID &assetId,
- LLSettingsDay::Seconds daylength,
- LLSettingsDay::Seconds dayoffset,
LLSettingsBase::Seconds transition,
S32 env_version)
{
LLSettingsVOBase::getSettingsAsset(assetId,
- [this, env, daylength, dayoffset, env_version, transition](LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, LLExtStat)
+ [this, env, env_version, transition](LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, LLExtStat)
{
- onSetEnvAssetLoaded(env, asset_id, settings, daylength, dayoffset, transition, status, env_version);
+ onSetEnvAssetLoaded(env, asset_id, settings, transition, status, env_version);
});
}
void LLEnvironment::onSetEnvAssetLoaded(EnvSelection_t env,
LLUUID asset_id,
LLSettingsBase::ptr_t settings,
- LLSettingsDay::Seconds daylength,
- LLSettingsDay::Seconds dayoffset,
LLSettingsBase::Seconds transition,
S32 status,
S32 env_version)
@@ -1690,7 +1681,7 @@ void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentI
if (!envinfo->mDayCycle)
{
clearEnvironment(ENV_PARCEL);
- setEnvironment(ENV_REGION, LLSettingsDay::GetDefaultAssetId(), LLSettingsDay::DEFAULT_DAYLENGTH, LLSettingsDay::DEFAULT_DAYOFFSET, TRANSITION_DEFAULT, envinfo->mEnvVersion);
+ setEnvironment(ENV_REGION, LLSettingsDay::GetDefaultAssetId(), TRANSITION_DEFAULT, envinfo->mEnvVersion);
updateEnvironment();
}
else if (envinfo->mDayCycle->isTrackEmpty(LLSettingsDay::TRACK_WATER)
@@ -1698,7 +1689,7 @@ void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentI
{
LL_WARNS("ENVIRONMENT") << "Invalid day cycle for region" << LL_ENDL;
clearEnvironment(ENV_PARCEL);
- setEnvironment(ENV_REGION, LLSettingsDay::GetDefaultAssetId(), LLSettingsDay::DEFAULT_DAYLENGTH, LLSettingsDay::DEFAULT_DAYOFFSET, TRANSITION_DEFAULT, envinfo->mEnvVersion);
+ setEnvironment(ENV_REGION, LLSettingsDay::GetDefaultAssetId(), TRANSITION_DEFAULT, envinfo->mEnvVersion);
updateEnvironment();
}
else
@@ -2944,17 +2935,15 @@ bool LLEnvironment::loadFromSettings()
if (env_data.has("day_id"))
{
- LLSettingsDay::Seconds length = LLSettingsDay::Seconds(env_data["day_length"].asInteger());
- LLSettingsDay::Seconds offset = LLSettingsDay::Seconds(env_data["day_offset"].asInteger());
LLUUID assetId = env_data["day_id"].asUUID();
LLSettingsVOBase::getSettingsAsset(assetId,
- [this, length, offset, env_data](LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, LLExtStat)
+ [this, env_data](LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, LLExtStat)
{
// Day should be always applied first,
// otherwise it will override sky or water that was set earlier
// so wait for asset to load before applying sky/water
- onSetEnvAssetLoaded(ENV_LOCAL, asset_id, settings, length, offset, TRANSITION_DEFAULT, status, NO_VERSION);
+ onSetEnvAssetLoaded(ENV_LOCAL, asset_id, settings, TRANSITION_DEFAULT, status, NO_VERSION);
bool valid = false, has_assets = false;
loadSkyWaterFromSettings(env_data, valid, has_assets);
if (!has_assets && valid)