diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-10 17:06:06 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-10 19:25:02 +0300 |
commit | 0dcc912cecdfb365c1f4246545ece40ccb7bc18e (patch) | |
tree | ccf664c765d1adbbf4985069321df65c85ca36e2 /indra/newview/llemote.h | |
parent | bd8438f7083643ae5812b14e35e69e69ef1616c6 (diff) | |
parent | d317454c82e016a02c8a708a0118f3ff29aa8e82 (diff) |
Merge main into inventory_favorites
# Conflicts:
# indra/llui/llfolderviewmodel.h
# indra/newview/llpanelwearing.cpp
# indra/newview/llwearableitemslist.cpp
Diffstat (limited to 'indra/newview/llemote.h')
-rw-r--r-- | indra/newview/llemote.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/indra/newview/llemote.h b/indra/newview/llemote.h index 4c516998dc..f1b9d4a18d 100644 --- a/indra/newview/llemote.h +++ b/indra/newview/llemote.h @@ -1,25 +1,25 @@ -/** +/** * @file llemote.h * @brief Definition of LLEmote class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -45,74 +45,74 @@ class LLVisualParam; // class LLEmote //----------------------------------------------------------------------------- class LLEmote : - public LLMotion + public LLMotion { public: - // Constructor - LLEmote(const LLUUID &id); + // Constructor + LLEmote(const LLUUID &id); - // Destructor - virtual ~LLEmote(); + // Destructor + virtual ~LLEmote(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLEmote(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLEmote(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return FALSE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return FALSE; } - // motions must report their total duration - virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; } + // motions must report their total duration + virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; } - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); - virtual BOOL canDeprecate() { return FALSE; } + virtual BOOL canDeprecate() { return FALSE; } protected: - LLCharacter* mCharacter; + LLCharacter* mCharacter; - LLVisualParam* mParam; + LLVisualParam* mParam; }; |