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author | Graham Linden <graham@lindenlab.com> | 2018-12-06 10:59:11 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-12-06 10:59:11 -0800 |
commit | 7e9033821a96a9d6e80b58fafb4c7da63807b9d4 (patch) | |
tree | d1c267539a601f2b000e1ad9f6f252ad3c5fe77c /indra/newview/lldrawpoolwlsky.h | |
parent | 26c1430a04de585c1823569b60dc99abc798231b (diff) |
De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index e7b4726321..1980ba6878 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -66,7 +66,7 @@ public: /*virtual*/ void prerender(); /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; } /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! - /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; } + /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; } //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL); |