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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 15:37:25 +0300
commit4cf42435733a111610a13620c56728b1b659b1e9 (patch)
tree5ac5ac10070448dcfdf38bf36e23ea9b6b766f95 /indra/newview/lldrawpoolwlsky.h
parentdcb6b5489d2c3cfdb13d5862f8cb29fee06745a7 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge branch 'master' into DRTVWR-483
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/llviewerfloaterreg.cpp # indra/newview/skins/default/xui/de/floater_preview_texture.xml # indra/newview/skins/default/xui/es/floater_preview_texture.xml # indra/newview/skins/default/xui/fr/floater_preview_texture.xml # indra/newview/skins/default/xui/it/floater_preview_texture.xml # indra/newview/skins/default/xui/ja/panel_edit_classified.xml # indra/newview/skins/default/xui/ja/panel_me.xml # indra/newview/skins/default/xui/ru/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/floater_picks.xml # indra/newview/skins/default/xui/tr/floater_preview_texture.xml # indra/newview/skins/default/xui/tr/panel_edit_classified.xml # indra/newview/skins/default/xui/tr/panel_me.xml # indra/newview/skins/default/xui/zh/floater_preview_texture.xml
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r--indra/newview/lldrawpoolwlsky.h24
1 files changed, 14 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index cd15c991ee..3acfda4eee 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -38,7 +38,8 @@ public:
LLVertexBuffer::MAP_TEXCOORD0;
static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
-
+ static const U32 ADV_ATMO_SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
+ | LLVertexBuffer::MAP_TEXCOORD0;
LLDrawPoolWLSky(void);
/*virtual*/ ~LLDrawPoolWLSky();
@@ -57,7 +58,7 @@ public:
/*virtual*/ void prerender();
/*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
/*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
- /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
+ /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; }
//static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
@@ -70,15 +71,18 @@ public:
static void cleanupGL();
static void restoreGL();
private:
- void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(F32 camHeightLocal) const;
- void renderStars(void) const;
- void renderSkyClouds(F32 camHeightLocal) const;
- void renderHeavenlyBodies();
+ void renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
+ void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
-private:
- static LLPointer<LLViewerTexture> sCloudNoiseTexture;
- static LLPointer<LLImageRaw> sCloudNoiseRawImage;
+ void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
+
+ void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
+
+ void renderStarsDeferred(void) const;
+ void renderStars(void) const;
+ void renderHeavenlyBodies();
};
#endif // LL_DRAWPOOLWLSKY_H