diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-08-13 15:32:47 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-08-13 15:32:47 -0400 |
commit | 23f2631d598b6e07450a96ed1ec00670c8867cdd (patch) | |
tree | 20195c1688ad8cb7e8631c97fa5920624f10972c /indra/newview/lldrawpoolwlsky.cpp | |
parent | 54334ff6e377e35c97df3a0fe2a859795ec07b21 (diff) | |
parent | 8ce3323269d95f54e2b768c4c5aa154d4afbbb6b (diff) |
Merge branch 'develop' into nat/edu-channel
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c16b6408d7..305215f541 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -46,7 +46,7 @@ #include "llsettingsvo.h" #include "llviewercontrol.h" -extern BOOL gCubeSnapshot; +extern bool gCubeSnapshot; static LLStaticHashedString sCamPosLocal("camPosLocal"); static LLStaticHashedString sCustomAlpha("custom_alpha"); @@ -242,7 +242,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex(); LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext(); - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); if (tex_a && (!tex_b || (tex_a == tex_b))) { @@ -309,8 +309,8 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; - F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; + F32 cloud_variance = psky ? (F32)psky->getCloudVariance() : 0.0f; + F32 blend_factor = psky ? (F32)psky->getBlendFactor() : 0.0f; if (psky->getCloudScrollRate().isExactlyZero()) { @@ -364,7 +364,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN]; - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); bool can_use_vertex_shaders = gPipeline.shadersLoaded(); bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders(); |