diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-30 12:19:35 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-30 12:19:35 -0700 |
commit | 1ff876a961dc00b7f162054ea1a9fed79240bffc (patch) | |
tree | 5889c6d6386838d93acbe089c896b25d0f9d0a6e /indra/newview/lldrawpoolwlsky.cpp | |
parent | bfce96d684d5d056061ce16a36daba9a2bd0aa9d (diff) |
SL-11071
Make sun disc and moon shaders use sRGB hardware tex sampling.
Remove sun disc shader use of fullbright transport (fogging).
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { sun_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { moon_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures |