From 1ff876a961dc00b7f162054ea1a9fed79240bffc Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 30 Apr 2019 12:19:35 -0700 Subject: SL-11071 Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging). --- indra/newview/lldrawpoolwlsky.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'indra/newview/lldrawpoolwlsky.cpp') diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { sun_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { moon_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures -- cgit v1.2.3