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authorGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
commit34865c4bb5cd12219606f44748159fe7cbeea264 (patch)
tree909e247267325a55a468635ecfc7957cefc23868 /indra/newview/lldrawpoolwater.h
parente2adba65debbd1550a9eaead2a00e1426e8855a8 (diff)
Mods to hook up water settings to water normals for rendering with support for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
Diffstat (limited to 'indra/newview/lldrawpoolwater.h')
-rw-r--r--indra/newview/lldrawpoolwater.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 5df84bc8f0..3c1587885e 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -37,9 +37,10 @@ class LLWaterSurface;
class LLDrawPoolWater: public LLFacePool
{
protected:
- LLPointer<LLViewerTexture> mWaterImagep;
- LLPointer<LLViewerTexture> mOpaqueWaterImagep;
- LLPointer<LLViewerTexture> mWaterNormp;
+ LLPointer<LLViewerTexture> mWaterImagep[2];
+ LLPointer<LLViewerTexture> mWaterNormp[2];
+
+ LLPointer<LLViewerTexture> mOpaqueWaterImagep;
public:
static BOOL sSkipScreenCopy;
@@ -81,6 +82,10 @@ public:
void renderReflection(LLFace* face);
void shade();
+ void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
+ void setOpaqueTexture();
+ void setNormalMaps(const LLUUID& normalMapId, const LLUUID& nextNormalMapId);
+
protected:
void renderOpaqueLegacyWater();
};