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authorMnikolenko Productengine <mnikolenko@productengine.com>2022-03-02 19:46:48 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2022-03-02 19:46:48 +0200
commitf90d17905899d01db76b82b6d647bbecf1c47f23 (patch)
treedba8f9a514a02a9d86fe25c5d0ffccf30a6b754f /indra/newview/lldrawpoolwater.cpp
parent064f28b290026be0e77cd38de78b06477a9c0876 (diff)
parent97a103255e433629f13e2156aa307ca329cdcfc6 (diff)
Merge branch 'DRTVWR-546' into DRTVWR-539
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 0f2bcf4708..6762b38c39 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -520,9 +520,10 @@ void LLDrawPoolWater::renderWater()
LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor());
F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f;
- bool edge = false;
LLGLSLShader *shader = nullptr;
- do // twice through, once with normal shader bound & once with edge shader bound
+
+ // two passes, first with standard water shader bound, second with edge water shader bound
+ for( int edge = 0 ; edge < 2; edge++ )
{
// select shader
if (underwater && LLPipeline::sWaterReflections)
@@ -675,7 +676,7 @@ void LLDrawPoolWater::renderWater()
gGL.getTexUnit(diffTex)->bind(face->getTexture());
- if (edge == (bool) water->getIsEdgePatch())
+ if ((bool)edge == (bool) water->getIsEdgePatch())
{
face->renderIndexed();
@@ -699,9 +700,7 @@ void LLDrawPoolWater::renderWater()
shader->unbind();
gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
-
- edge = !edge;
- } while (!edge);
+ }
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);