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authorRider Linden <rider@lindenlab.com>2017-10-13 17:17:49 -0700
committerRider Linden <rider@lindenlab.com>2017-10-13 17:17:49 -0700
commitcc22ffc6d799544e8f2a9dfed6813081d908c88d (patch)
tree0b02af15c41104fb253cd7a9e705fa1f3f9fd829 /indra/newview/lldrawpoolwater.cpp
parente4b035d0cd3eaa76fd82643c17e3631c67387a54 (diff)
Watter settings active and start of new joystick button type.
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp116
1 files changed, 66 insertions, 50 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index df06ad31e6..567172e647 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -46,7 +46,9 @@
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
-#include "llwaterparammanager.h"
+#include "llenvironment.h"
+#include "llsettingssky.h"
+#include "llsettingswater.h"
const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
@@ -58,10 +60,10 @@ BOOL deferred_render = FALSE;
BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
-LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
+//LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f);
F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
-LLVector3 LLDrawPoolWater::sLightDir;
+//LLVector3 LLDrawPoolWater::sLightDir;
LLDrawPoolWater::LLDrawPoolWater() :
LLFacePool(POOL_WATER)
@@ -110,8 +112,6 @@ void LLDrawPoolWater::prerender()
// got rid of modulation by light color since it got a little too
// green at sunset and sl-57047 (underwater turns black at 8:00)
- sWaterFogColor = LLWaterParamManager::instance().getFogColor();
- sWaterFogColor.mV[3] = 0;
}
@@ -488,29 +488,50 @@ void LLDrawPoolWater::shade()
LLVector3 light_dir;
LLColor3 light_color;
- if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
- {
- light_dir = gSky.getSunDirection();
- light_dir.normVec();
- light_color = gSky.getSunDiffuseColor();
- if(gSky.mVOSkyp) {
- light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
- light_diffuse.normVec();
- }
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
- light_diffuse *= light_exp + 0.25f;
- }
- else
- {
- light_dir = gSky.getMoonDirection();
- light_dir.normVec();
- light_color = gSky.getMoonDiffuseColor();
- light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
- light_diffuse.normVec();
- light_diffuse *= 0.5f;
- light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
+
+ light_dir = psky->getLightDirection();
+ if (LLEnvironment::instance().getIsDayTime())
+ {
+ light_color = psky->getSunAmbient();
+ light_diffuse = psky->getSunDiffuse();
+ light_diffuse.normalize();
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
+ light_diffuse *= (light_exp + 0.25f);
+ }
+ else
+ {
+ light_color = psky->getMoonAmbient();
+ light_diffuse = psky->getMoonDiffuse();
+ light_diffuse.normalize();
+ light_diffuse *= 0.5f;
+ light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
}
+// if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
+// {
+// light_dir = gSky.getSunDirection();
+// light_dir.normVec();
+// light_color = gSky.getSunDiffuseColor();
+// if(gSky.mVOSkyp) {
+// light_diffuse = gSky.mVOSkyp->getSun().getColorCached();
+// light_diffuse.normVec();
+// }
+// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+// light_diffuse *= light_exp + 0.25f;
+// }
+// else
+// {
+// light_dir = gSky.getMoonDirection();
+// light_dir.normVec();
+// light_color = gSky.getMoonDiffuseColor();
+// light_diffuse = gSky.mVOSkyp->getMoon().getColorCached();
+// light_diffuse.normVec();
+// light_diffuse *= 0.5f;
+// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0);
+// }
+
light_exp *= light_exp;
light_exp *= light_exp;
light_exp *= light_exp;
@@ -518,9 +539,11 @@ void LLDrawPoolWater::shade()
light_exp *= 256.f;
light_exp = light_exp > 32.f ? light_exp : 32.f;
+ light_diffuse *= 6.f;
+
LLGLSLShader* shader;
- F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
+ F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight();
if (eyedepth < 0.f && LLPipeline::sWaterReflections)
{
@@ -551,7 +574,7 @@ void LLDrawPoolWater::shade()
shader->bind();
}
- sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
+ sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
@@ -565,12 +588,10 @@ void LLDrawPoolWater::shade()
//bind normal map
S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- LLWaterParamManager * param_mgr = &LLWaterParamManager::instance();
-
// change mWaterNormp if needed
- if (mWaterNormp->getID() != param_mgr->getNormalMapID())
+ if (mWaterNormp->getID() != pwater->getNormalMapID())
{
- mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
+ mWaterNormp = LLViewerTextureManager::getFetchedTexture(pwater->getNormalMapID());
}
mWaterNormp->addTextureStats(1024.f*1024.f);
@@ -588,9 +609,8 @@ void LLDrawPoolWater::shade()
if (screentex > -1)
{
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,
- param_mgr->getFogDensity());
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity());
gPipeline.mWaterDis.bindTexture(0, screentex);
}
@@ -600,8 +620,9 @@ void LLDrawPoolWater::shade()
if (mVertexShaderLevel == 1)
{
- sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ LLColor4 fog_color(pwater->getFogColor(), 0.f);
+ fog_color[3] = pwater->getFogDensity();
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
}
F32 screenRes[] =
@@ -615,25 +636,20 @@ void LLDrawPoolWater::shade()
S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
stop_glerror();
- light_dir.normVec();
- sLightDir = light_dir;
-
- light_diffuse *= 6.f;
-
//shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
- shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
- shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
- shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
- shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
+ shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale());
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
+ shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
F32 sunAngle = llmax(0.f, light_dir.mV[2]);
F32 scaledAngle = 1.f - sunAngle;
@@ -648,12 +664,12 @@ void LLDrawPoolWater::shade()
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow());
}
else
{
water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove());
}
if (water_color.mV[3] > 0.9f)