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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-09-14 22:43:17 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-09-15 20:04:36 +0300
commit9b5b2eac82b1f423daec463b3d55d0f3d3979bbc (patch)
treeb6f2c0f64e7561757923861da4b65feac648b79b /indra/newview/lldrawpoolwater.cpp
parent1b15b8cda7853e55a91fd0140311ed69f3cca677 (diff)
SL-15993 Disabling transparent water should not disable advanced lighting
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index aa426cd785..0cf36e4e8a 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -137,6 +137,14 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass)
void LLDrawPoolWater::renderDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
+
+ if (!LLPipeline::sRenderTransparentWater)
+ {
+ // Will render opaque water without use of ALM
+ render(pass);
+ return;
+ }
+
deferred_render = TRUE;
shade();
deferred_render = FALSE;
@@ -339,6 +347,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
{
LLVOSky *voskyp = gSky.mVOSkyp;
+ if (voskyp == NULL)
+ {
+ return;
+ }
+
LLGLSLShader* shader = NULL;
if (LLGLSLShader::sNoFixedFunction)
{