diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-03-12 15:59:48 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-03-21 09:44:51 +0200 |
commit | 18e06771e56b77d4a1bb875734354612122d05c5 (patch) | |
tree | dd97b98bb35de041bd73d0272deae7c25e8edc6d /indra/newview/lldrawpooltree.cpp | |
parent | d2dd881a5c840b5132396d6e8353b38b79d69e23 (diff) |
#3364 Fix a case of excessive texture updates
when bias fluctuates a bit.
Make bias' effect a bit more gradual.
Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r-- | indra/newview/lldrawpooltree.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 6efd503574..26ef190fbb 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -108,8 +108,9 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), - gSavedSettings.getF32("RenderDeferredTreeShadowBias")); + static LLCachedControl<F32> shadow_offset(gSavedSettings, "RenderDeferredTreeShadowOffset"); + static LLCachedControl<F32> shadow_bias(gSavedSettings, "RenderDeferredTreeShadowBias"); + glPolygonOffset(shadow_offset(), shadow_bias()); LLEnvironment& environment = LLEnvironment::instance(); |