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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-03-12 15:59:48 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-03-21 09:44:51 +0200
commit18e06771e56b77d4a1bb875734354612122d05c5 (patch)
treedd97b98bb35de041bd73d0272deae7c25e8edc6d /indra/newview/lldrawpooltree.cpp
parentd2dd881a5c840b5132396d6e8353b38b79d69e23 (diff)
#3364 Fix a case of excessive texture updates
when bias fluctuates a bit. Make bias' effect a bit more gradual.
Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r--indra/newview/lldrawpooltree.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 6efd503574..26ef190fbb 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -108,8 +108,9 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
- gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
+ static LLCachedControl<F32> shadow_offset(gSavedSettings, "RenderDeferredTreeShadowOffset");
+ static LLCachedControl<F32> shadow_bias(gSavedSettings, "RenderDeferredTreeShadowBias");
+ glPolygonOffset(shadow_offset(), shadow_bias());
LLEnvironment& environment = LLEnvironment::instance();