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authorNyx (Neal Orman) <nyx@lindenlab.com>2011-07-25 18:26:14 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2011-07-25 18:26:14 -0400
commitc07f55e605253f2cafbdfba1f7bd267d855d3a5f (patch)
treef1720b985981f249484f41bfa75f534867f79db9 /indra/newview/lldrawpoolsky.cpp
parentca5bd96bb0d60c795b78c883e91792d4a68ad2c1 (diff)
parent825fc273ee5167052d811dc058b1834c86e005da (diff)
merging latest viewer-development to mesh merge candidate.
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled