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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-27 02:53:34 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-27 02:53:34 +0300 |
commit | b2ef95522f07301cfddbdace1042e60d52fde436 (patch) | |
tree | c51119f79b734a7d503bb3adeac1759b819c8f92 /indra/newview/lldrawpoolsky.cpp | |
parent | 43a338c6270f9a000052465d09d4ad999524af0b (diff) | |
parent | 3da7a50b71d4ef5919c2d4d5b9547b3ef0abab7d (diff) |
Merge branch 'DRTVWR-543-maint' into DRTVWR-543-maint_cmake
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..3a1efec91b 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,22 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - // Ironically, we must support shader objects to be - // able to use this call. - LLGLSLShader::bindNoShader(); - } - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); |